The Taanab Harvest- Week 3

Content

  • The Taanab Harvest event has entered its third week!
    • Players who travel to the Taanab hex farms can speak with co-op president Bukrom in person, who will give players details.
    • The Taanab Harvest is a four-week event, with each week introducing a new phase with new missions, loot, and escalating danger.
    • Quest givers have a new set of missions for Week 3 as tensions rise and the conflict between the Taanab farmers and Norulac pirates edge toward all-out war.
    • Kari Saarek is looking for volunteers to take the fight to the Norulacs, striking at the beachhead camps they have established across the planet.
    • Jaa Haruss needs walker pilots to man surplus AT-STs and escort grain shipments from the hex farms to Pandath.
    • Vinon Daivik is looking for operatives to strike at the Norulacs and capture some officers for interrogation.
    • Completing missions for a co-op leader will provide a single-time, unique prize, in addition to harvest coins. You can only earn one of these unique prizes per week. (I.e. if you earn Kari Saarek’s unique mission prize, you cannot earn Jaa Haruss or Vinon Daivik’s prize for this week!)
    • NOTE: Solia Maduel’s quests are disabled. Maybe next year.

Friday Feature: The Friday Feature Archives!

Below you’ll find an index of all of our Friday Features over the years. There is a wealth of great information, so be sure to take a look!

Friday Features: The Archives!  
Homeshow Winner June 202307/07/2023https://www.empireinflames.com/?p=2029
Housing on EiF06/09/2023https://www.empireinflames.com/?p=1968
Smuggler 10105/19/2023https://www.empireinflames.com/?p=1955
Looking Back at Five Years of EiF05/06/2022https://www.empireinflames.com/?p=1789
Heroic Vendor Rewards2/25/2022https://www.empireinflames.com/?p=1724
Getting to Know Melee Skill Trees in EiF12/03/2021https://www.empireinflames.com/?p=1689
Schisms of the Force Dev Q&A!7/23/2021https://www.empireinflames.com/?p=1597
The Force5/28/2021https://www.empireinflames.com/?p=1519
Empire in Flames New Player Guide and FAQ5/14/2021https://www.empireinflames.com/?p=1467
Powerups: Cornerstone of an Empire4/23/2021https://www.empireinflames.com/?p=1432
EiF Armor Crafting 1014/17/2021https://www.empireinflames.com/?p=1390
Axkva Min! An EiF Spin!10/11/2019https://www.empireinflames.com/?p=1177
Creature Handler Revamp6/28/2018https://www.empireinflames.com/?p=1168
Galactic Career Day5/31/2019https://www.empireinflames.com/?p=1157
Last Six Months! Whew!4/05/2019https://www.empireinflames.com/?p=1141
Anniversary Memories4/27/2018https://www.empireinflames.com/?p=947
A look behind the scenes3/30/2018https://www.empireinflames.com/?p=893
Emotions in EiF3/9/2018https://www.empireinflames.com/?p=842
Searching on the Bazaar Terminal2/23/2018https://www.empireinflames.com/?p=814
THE Road Map for EiF2/9/2018https://www.empireinflames.com/?p=807
Food and Drinks2/2/2018https://www.empireinflames.com/?p=802
Base Busting EiF Style!1/26/2018https://www.empireinflames.com/?p=795
Factions!1/20/2018https://www.empireinflames.com/?p=779
A Chat with Sandarie1/12/2018https://www.empireinflames.com/?p=771
Commands in SWG1/5/2018https://www.empireinflames.com/?p=763
The Anatomy of an Invasion12/29/2017https://www.empireinflames.com/?p756
Welcome to Empire In Flames11/10/2017https://www.empireinflames.com/?p=714
The Staff of an Empire in Flames12/15/2017https://www.empireinflames.com/?p=732
Political Power12/1/2017https://www.empireinflames.com/?p=708
Combat in Empire in Flames, or How I Spent My Summer Vacation11/24/2017https://www.empireinflames.com/?p=698
A Chat with Wefi11/17/2017https://www.empireinflames.com/?p=680
A Chat with BluePyros11/10/2017https://www.empireinflames.com/?p=667
The Friday Feature Archives!11/3/2017https://www.empireinflames.com/?p=659
EiF Combat10/27/2017https://www.empireinflames.com/?p=647
A Chat with Kelta10/20/2017https://www.empireinflames.com/?p=638
A Chat with Abi/Gail10/13/2017https://www.empireinflames.com/?p=628
RP on EiF10/06/2017https://www.empireinflames.com/?p=623
Invasion9/29/2017https://www.empireinflames.com/?p=609
A Chat with Anishor9/22/2017https://www.empireinflames.com/?p=599
Loot Kits/Recyclers9/15/17https://www.empireinflames.com/?p=595
A Chat with Halyn9/8/2017https://www.empireinflames.com/?p=586
Heavy Weapons Y’all!9/1/2017https://www.empireinflames.com/?p=560
oops…8/25/2017 
Teaser!8/18/2017https://www.empireinflames.com/?p=541
Old Content – Racetracks8/11/2017https://www.empireinflames.com/?p=535
Badges8/4/2017https://www.empireinflames.com/?p=527
Macros7/28/2017https://www.empireinflames.com/?p=514
Creature Resources7/21/2017https://www.empireinflames.com/?p=505
Player Events7/14/2017https://www.empireinflames.com/?p=492
Port Jato7/7/2017https://www.empireinflames.com/?p=474
Player Goods and Services6/30/2017https://www.empireinflames.com/?p=461
Server Hardware6/23/2017https://www.empireinflames.com/?p=456
Player Cities6/16/2017https://www.empireinflames.com/?p=433
EiF Character Builder Beta Testing!6/9/2017https://www.empireinflames.com/?p=424
Enter the Cats!6/2/2017https://www.empireinflames.com/?p=415
Decorating in Empire in Flames5/26/2017https://www.empireinflames.com/?p=391
Planetary Factional Alignment in EiF5/19/2017https://www.empireinflames.com/?p=376
Pauleh Plays!5/12/2017https://www.empireinflames.com/?p=361
By the Numbers5/5/2017https://www.empireinflames.com/?p=330
Bonus Posts!  
Question and Answer Time with the Devs!5/2/2017https://www.empireinflames.com/?p=291
Racial Bonuses5/1/2017https://www.empireinflames.com/?p=282
Professions and Skills5/1/2017https://www.empireinflames.com/?p=271
Housing in EiF4/27/2017https://www.empireinflames.com/?p=245
Empire in Flames Contact and Social Media Information4/22/2017https://www.empireinflames.com/?p=216

Friday Feature – Creature Handler Revamp

Creature Handler is one of the most unique and popular aspects of Star Wars Galaxies. Unfortunately, Creature Handler is seldom seen as “competitive” – its creatures are relatively low in damage and can’t take punishment like a properly defensively-stacked player can.

The Empire in Flames team has been well aware of the problems with Creature Handler for some time, but because of other development priorities (the Galactic Civil War, new content, Jedi), the team chose to wait and hash out a proper revamp to bring creature handlers back into their own in such a way to make the experience rewarding without nerfing anyone or anything…and leaving open the possibility of further adjustments that don’t include a “pre-nerf” situation.

Design Dilemnas

Fixing creature handler requires solving several problems. The foremost is that EiF’s combat has been vastly overhauled; simply buffing individual pets either means invalidating “normal” pets, or completely throwing out PvE balance.

Another problem is with pet levels – creature handler by design allows a player to have multiple low-level pets or one big pet. Actual combat experience shows players tend to go with big pets because they find anything lower than level 50 isn’t worth it.

Finally, we need to ensure that we can adjust balance going forward; if we can’t, we have the potential to completely break EiF’s combat system.

An Old Take on Creature Handler with a New Twist

At SWG launch, Creature Handler included two skill modifiers that were unrelated: “Additional Pets” and “Max Level of Pets”. The “Additional Pets” modifier was used to determine how many pets a creature handler could have active; “Max Level of Pets” determined how powerful their pets could be.

Early pre-CU made Creature Handler a must-have – players could run around with three full-grown rancors (at the time, extremely powerful compared to players) and dominate virtually everything. SOE promptly nerfed the system, making “Max Level of Pets” cumulative – instead of each pet out having to be under the max level cap, the total levels had to be under the level cap.

The EiF team looked at changing the system back to the pre-nerf situation – after all, three pet rancors under the EiF system would hardly be overpowered. However, it created its own issue – the only pets players would want to use were the most powerful. Other pets, which may be fun, would be ignored.

A Full Solution

Creature Handlers are still restricted by the “Max Level of Pets” modifier. (A master creature handler, post-revamp, will have a rating of 75; Singing Mountain Clan players get an additional +5.) That “max level” is calculated against a creature’s base level.

The pet, when summoned and if full-grown, will scale in level to the player’s “Max Level of Pets”. For example, a Narglatch Guardian is CL25. When summoned by a master Creature Handler, he will enter the world at CL75, with roughly appropriate damage and HAM.

Naturally lower-level pets, when summoned at high levels, have a higher damage rating and more HAM than a pet that’s naturally at that higher level. However, naturally higher-level pets have better accuracy and better armor resists, making them more likely to hit and easier to keep healed.

And with “Additional Pets” no longer checking against the sum of “Max Level of Pets”, triple pets of various types is now a potentially powerful solution.

Not Just the Creatures, but the Handlers, Too

Even with the changes, we wanted to add more choice – and improvement options – for creature handlers.

To that end, we did a quick revamp on embolden and enrage.

Embolden now provides a taken-damage reduction to a handler’s pets, along with a small increase in pet accuracy.

Enrage provides a done-damage boost to a handler’s pets, along with a large increase in pet accuracy.

Embolden and enrage are mutually-exclusive; only one can be active at a time. Will your pets do more damage or take less?

Finally, we added a new SEA type – “Max Level of Pets”. This SEA is not used for control calculations; a player with no CH can’t use it to call a CL35 pet, for example, but it is used to calculate a pet’s adjusted level.

What Will You Do?

 

 

Friday Feature 3/30/2018: A look behind the scenes.

Staff just sitting around, shooting the sh… breeze early Monday morning before I left for my weekly client trip…

Halyn: Kelta and I won’t be around from Thursday through Monday. It’s the Easter weekend and we want to take the kids to the farm.

Sandi: *in a panic* So can you help me plan something for Sunday?

Abi: *instantly pipes up* Do an ‘easter egg’ hunt

Sandi: What would the Easter Eggs be?

Abi: Storyteller containers outside of cities.

Sandi: Those only last 8 hours…

Abi and Sandi go back and forth attempting to work out how to implement it. What can the community get, how many, how do we prevent people from exploiting? How do we make it fair for everyone?

Anishor pipes up with rewards suggestions, his first comment on the event:  Lightsabers…

Abi works up a proposed list of rewards, over which Sandi drools.

Halyn in the meantime continues to do his own thing, like putting in announcements when a new character is created and extending storyteller items to last for 48 hours.

Abi: Wait, why are we doing an Easter egg hunt? We’re going to have April Fools stuff, iirc.

Halyn: I don’t know what we’re going to have atm.

Sandi heads to the airport. She reviews the conversations in the various Discords, notes the incredibly boring topics the staff has been talking about, which includes the backpacks she doesn’t care about in the least. As her eyes glaze over and she skims the text about the new housing, a few other things, she throws in that she wants a stuffed tauntaun, for which she is teased repeatedly.

Sandi and Abi talk more about how to implement an Easter Egg Event, which she’s now calling the E3. Halyn keeps working on content, tossing up occasional screenshots.

Tuesday morning: Sandi goes off to a client and returns to…

Halyn:    soooo
               I decided to run with your egg hunt thing
               but I’m putting together a screenplay
               screenshots shortly
               the big thing will be getting waypoints to put egg containers at

Sandi holds her breath, looking through the text on breaks and finds a screenshot of an NPC announcing the Great Galactic Egg Hunt!

She notices it’s a bit like the Junk Dealers; you’ll be able to trade the found eggs for stuff. She literally squees loudly, hoping the people in the room next to hers at the hotel don’t call the Front Desk to complain.


The Arcon Multinode Agricorp is sponsoring their first Easter Egg Hunt!

Sunday, April 1st (after the patch in the morning Central time

The event will last 72 hours from when it launches.

The representative for the Arcon Multinode Agricorp can be found in Pandath on Taanab, who will provide instructions on how to find the Easter Eggs.


There are 102 Easter egg containers available, 6 in each of the targeted cities.

Taanab – Pandath
Corellia – Coronet, Doaba Guerful, Kor Vella, Tyrena
Talus – Dearic, Nashal
Naboo – Moenia, Kaadara, Keren, Theed
Rori – Narmle, Restuss
Tatooine – Bestine, Mos Eisely, Mos Entha, Mos Espa

You can hunt eggs on each of your characters.

What would a Friday Feature be without a teaser of a few items which will be available?

NOTE: this is the first time these items are being made available. They will all be available in the future with upcoming content.

 

 

Grand Opening of the Gnorton Zoo and Sanctuary!

The city of Gnorton is hosting a celebration for the grand opening of the Gnorton Zoo and Sanctuary. Many events are planned for the evening. Bring a loved pet or come out to find a new pet to love!

Adoption drive (dirt cheap pets)

Raffle

Lottery

Pet Show

Pet Contest (with a Master Creature Handler Prize)!

Date: Saturday, September 9th
Time: 8 pm EST.

Location: Outside of Keren, Naboo 196 1331. A shuttle beacon will be placed the day of the event.

The event will be conducted in character, but everyone who loves pets will want to be sure to attend (even if you’re not exactly a CH!)

For more information contact: Doreen in-game and SquirrelGirl in Discord/Forums