Racial Bonuses

Which race should you choose? How well will a race fit in with the professions and skills you want for your characters? Use the following list of Racial Bonuses to help you decide!

Abyssin     Male

  • Melee Defense +10
  • Dizzy Defense +10
  • Stun Defense +10
  • Warcry +5

Aqualish     Both

  • Intimidate Defense +25
  • Dizzy Defense +5
  • Stun Defense +5

Arcona     Male

  • Feign Death +5
  • Droid Find Chance +10
  • Droid Find Speed +10
  • DNA Harvesting +15

Bith     Both

  • Weapon Assembly +5
  • Weapon Experimentation +5
  • Food Assembly +5
  • Food Experimentation +5
  • Droid Assembly +5
  • Droid Experimentation +5

Bothan     Both

  • Camouflage +15
  • Cover +10

Cerean     Male

  • Meditate +15
  • Bio Engineer Assembly +10
  • DNA Harvesting +5

Chiss     Both

  • Dizzy Defense +15
  • Stun Defense +5
  • Intimidate Defense +5

Devaronian     Male

  • Engine Assembly +10
  • Booster Assembly +10
  • Engine Experimentation +5
  • Booster Experimentation +5

Duros     Male

  • Power Systems +10
  • Advanced Assembly +10
  • Carbine Accuracy +15
  • Heavy Rifle Lightning Speed +5
  • Heavy Rifle Lightning Accuracy +10

Gotal     Male

  • Droid Assembly +10
  • Droid Experimentation +5
  • Healing Injury Treatment +5
  • Healing Wound Treatment +5
  • Healing Ability +5
  • Healing Injury Speed +5

Gran     Male

  • Rifle Accuracy +15
  • Rifle Speed +10

Gungan     Male

  • Thrown Accuracy +10
  • Thrown Speed +10
  • Ranged Defense +10
  • Keep Creature +1

Human     Both

  • Leadership +10
  • Artisan Experimentation +15

Hutt     Both

  • Manage Vendor +2
  • Hiring +10
  • Vendor Item Limit +250

Iktotchi    Male

  • Dodge +10
  • Counterattack +10
  • Block +10

Ishi Tib     Male

  • Bio Engineer Assembly +10
  • Bio Engineer Experimentation +5

Ithorian     Both

  • Dizzy Defense +10
  • Stun Defense +10
  • Tame Bonus +10
  • Melee Defense +10
  • Chassis Assembly +10
  • Power Systems +10
  • Shields Assembly +10
  • Advanced Assembly +10

Kel Dor    Male

  • Combat Equillibrium +10
  • Blind Defense +40
  • Melee Defense +10
  • Ranged Defense +10

Kubaz     Male

  • Blind Defense +10
  • Chassis Assembly +10
  • Chassis Experimentation +5

Mon Calamari    Both

  • Alertness +15
  • Weapon Assembly +10
  • Structure Assembly +10

Nautolan     Male

  • Healing Music Ability +5
  • Healing Music Wound +5
  • Healing Music Shock +10
  • Healing Music Mind +10
  • Instrument Assembly +10

Nightsister     Female

  • Tame Non Aggro +5
  • Tame Aggro +15

Nikto     Male

  • Melee Defense +5
  • Polearm Accuracy +10
  • Polearm Speed +5

Quarren     Male

  • Alert +15
  • Weapon Assembly +10
  • Structure Assembly +10

Rodian     Both

  • Defense Vs. Blind +15
  • One Handed Weapon Accuracy +10
  • Two Handed Melee Accuracy +10
  • Weapon Assembly +10

Sanyassan     Both

  • Pistol Speed +10
  • Pistol Accuracy +15
  • One Hand Melee Speed +5
  • One Hand Melee Accuracy +15
  • Melee Defense +5
  • One Hand Melee Toughness +2

Singing Mountain Clan Witch     Female

  • Tame Non Aggro +5
  • Tame Aggro +10
  • Tame Level +5

Sullustan     Both

  • Booster Assembly: +10
  • Creature Harvesting: +10
  • Engine Assembly: +10
  • Trapping: +10
  • Weapon Systems: +10

Togruta     Female

  • Creature Knowledge +10
  • Creature Harvesting +10
  • Trapping +10
  • Rescue +10
  • Mask Scent +15

Trandoshan     Both

  • Unarmed Accuracy +10
  • Unarmed Speed +5
  • Unarmed Damage +15
  • Melee Defense +10
  • Creature Harvesting +10
  • Regeneration +1

Twi’lek     Both

  • Wound healing (dancing) +15
  • Wound healing (music) +5
  • Battle Fatigue Healing (Dancing) +15
  • Battle Fatigue Healing (music) +5

Weequay     Male

  • Unarmed Toughness +2
  • Onehandmelee Toughness +2
  • Twohandmelee Toughness +2
  • Polearm Toughness +2

Wookiee     Both

  • Trapping +10
  • Creature Taming Bonus +10
  • Rescue +10
  • War cry +10
  • Wookiee Roar +1

Zabrak     Both

  • Defense Vs. Dizzy +10
  • Defense Vs. Stun +10
  • Defense Vs. Intimidate +10
  • Anti-Shock +5
  • Equilibrium -+1 – Rebalances damage to all pools
  • Command: /innate equilibrium
  • Vitalize +1  – Minor buff to all pool sizesl
  • Command: /innate vitalize

Sandarie, Community Manager

4 thoughts on “Racial Bonuses

  1. To be brutally honest, I am not a fan of race modifiers. I understand this is not Star Trek, so “infinite diversity in infinite combinations” doesn’t really apply, but when all is said and done I feel that these modifiers will promote a certain bias for and against combinations of races and skills/professions.

    Now most of the races are a really mixed package, with a little bit of a bonus here and there. I can’t really combare those. However, if we compare the Gran with the Twi’leks there is no denying that Twi’leks will be better entertainers and Gran will be better rifle users. Period. Is the edge a make or break criteria in a competitive environment? I don’t know, I don’t have the numbers to tell how much boni a master entertainer or rifleman will have in total.

    Still, in a way I feel the modifier system contradicts the spirit of the profession/skills system, where great effort was put into making as many combinations as possible viable. I know that folks have asked for these modifiers. I simply happen to disagree with them.

    – R

  2. I’d disagree with you on the grounds that these kind of bonuses were in the original game and did not make or break templates – minmaxers will always want to minmax, which is something to consider but you also have to remember that in addition to these racial bonuses, there are things like skill caps, skill tapes, and the consideration that the bonuses from race covers a very small fraction of the total number of skills available.

    Without worrying about which race I choose, I can still reasonably hit those skill caps with a bit of effort and planning – the racial bonus may provide an edge early on in niche cases but it’s not an all-or-nothing difference.

    Racial bonuses are predominantly flavour and are a reflection of the lore of that particular race. The skill bonuses that they give are not definitive, or game breaking, and will actually disappear at the “end-game” stage. These two things lead to the following conclusion: Play what you want and have fun because the racial bonuses do not prevent you from doing anything.

    Edit: And for anyone who was curious as to what the correct plural form of bonus is (like me!) … Apparently it’s either bonus, or bonuses. Like Fish!

  3. Well, at the risk of derailing the conversation, I would point out two things:

    1) While words have archaic roots, the don’t always keep the same conventions in modern language / appropriation – The correct plural form of Octopus, for example, is Octopuses, Octopodes, and Octopii.

    2) The word bonus has a latin root which makes use of significantly more cases than English (Nominative, genitive, dative, accusative, ablative, vocative). Not all of these cases exist in modern English AND, if you really wanted to insist upon using the Latin plurals, you’d have to choose the corresponding case and use its plural form, which is also modified by gender.

    In latin, the plural forms of the word bonus include: Boni, bonae, bona, bonorum, bonarum, bonis, bonos, bonas, bona, bonis, boni, and bonae…

    Also, according to Wikitionary, the correct plural form of Bonus (in English) is Bonuses.

    tl;dr – Bonii is not the correct plural form of bonus in English, and insisting on using latin forms has problems because latin makes use of “cases” that may not be present in English. Source: I took a university class that focused on Old English and it’s precursor languages.


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