EiF Patch Notes 12/17/22 – “The Taanab Harvest, Week 4”

Content

  • The Taanab Harvest event has entered its final week!
    • Players who travel to the Taanab hex farms can speak with co-op president Bukrom in person, who will give players details.
    • The Taanab Harvest is a four-week event, with each week introducing a new phase with new missions, loot, and escalating danger.
    • Quest givers have a new set of missions for the final week as open war has begun between the Norulac Raiders and the Taanab Farmers Cooperative!
    • Kari Saarek is looking for volunteers to man the lines at the hex farms against Norulac Raider attacks.
    • Jaa Haruss needs brave operatives to rescue farmers taken for ransom by Norulac pirates.
    • Vinon Daivik needs assistance keeping the defenders of the hex farms alive.
    • Completing missions for a co-op leader will provide a single-time, unique prize, in addition to harvest coins. You can only earn one of these unique prizes per week. (I.e. if you earn Kari Saarek’s unique mission prize, you cannot earn Jaa Haruss or Vinon Daivik’s prize for this week!)
    • NOTE: Solia Maduel’s quests are disabled. Maybe next year.

EiF Patch Notes 12/6/22 – “The Taanab Harvest, Week 3”

Content

  • The Taanab Harvest event has entered its third week!
    • Players who travel to the Taanab hex farms can speak with co-op president Bukrom in person, who will give players details.
    • The Taanab Harvest is a four-week event, with each week introducing a new phase with new missions, loot, and escalating danger.
    • Quest givers have a new set of missions for Week 3 as tensions rise and the conflict between the Taanab farmers and Norulac pirates edge toward all-out war.
    • Kari Saarek is looking for volunteers to take the fight to the Norulacs, striking at the beachhead camps they have established across the planet.
    • Jaa Haruss needs walker pilots to man surplus AT-STs and escort grain shipments from the hex farms to Pandath.
    • Vinon Daivik is looking for operatives to strike at the Norulacs and capture some officers for interrogation.
    • Completing missions for a co-op leader will provide a single-time, unique prize, in addition to harvest coins. You can only earn one of these unique prizes per week. (I.e. if you earn Kari Saarek’s unique mission prize, you cannot earn Jaa Haruss or Vinon Daivik’s prize for this week!)
    • NOTE: Solia Maduel’s quests are disabled. Maybe next year.

EiF Patch Notes 11/26/22 – “The Taanab Harvest, Week 2”

Content

  • The Taanab Harvest event has entered its second week!
    • Players who travel to the Taanab hex farms can speak with co-op president Bukrom in person, who will give players details.
    • The Taanab Harvest is a four-week event, with each week introducing a new phase with new missions, loot, and escalating danger.
    • Quest givers have a new set of missions for Week 2 as the harvest continues, with Norulac predations rising and the farmers racing against time to combat the threat.
    • Kari Saarek needs volunteers to whip militia recruits into fighting shape by taking them on patrols around the hex farm.
    • Jaa Haruss needs brave players to investigate reports of Norulac activity across Taanab.
    • Vinon Daivik is looking for travelers to track down contacts who may provide the Taanab farmers the materiel they desperately need to fight the Norulacs…for a price.
      • Special note: Vinon Daivik’s quest cannot be repeated this week.
    • Completing missions for a co-op leader will provide a single-time, unique prize, in addition to harvest coins. You can only earn one of these unique prizes per week. (I.e. if you earn Kari Saarek’s unique mission prize, you cannot earn Jaa Haruss or Vinon Daivik’s prize for this week!)
    • NOTE: Solia Maduel’s quests are disabled. Maybe next year.

Getting to Know Melee Skill Trees in EiF

In today’s Friday Feature, we feature a write-up by long-time community member Randolo. In this article, Randolo goes into detail on the four different melee combat skill trees, outlining pros and cons to each, as well as some tips and tricks to make the most of the skills. Thank you Randolo!

Hello, my name is Randolo, I’ve been a member of Empire in Flames since Launch Day, playing off and on casually until taking a much more active role in the community over the past year or so. With the variety of players we have on Empire in Flames (EiF), I wanted to address some questions and constructive conversations I’ve seen popping up over the last few months in the general chat. To make things a bit clearer and assist newer players, I decided to take a thorough examination of all the unique iterations of Melee skill trees available in EiF, detailing their strengths, weaknesses, and some fun tips for each one.

Before we begin, let’s go over a few terms you should learn about Melee Combat on EiF and phrases we will use throughout this article. These universal tips should also prove helpful to you in any combat scenario.

  • Center of Being (CoB) is a defensive buff that every Melee Skill Tree can use. It’s an ability you can activate manually, or create a macro to ensure it’s constantly running and always in effect. CoB reduces the damage you take (efficacy skill mod divided by three, every melee tree has 60 efficacy, so 20% damage reduction) though you deal 25% less damage while it is active. You cannot activate CoB with another active melee buff known as Berserk.
  • Berserk is a more aggressive melee buff that increases damage output by 25% and provides an accuracy bonus, but reduces Melee and Ranged Defense by 50 and halves your secondary Defense. While Berserk is active on your character, you are immune to Intimidate – a state that would otherwise reduce your outgoing damage and reduce your secondary defense. If you activate Berserk while Intimidated, you can immediately clear the Intimidate state. While the trade off of more outgoing damage at the cost of being more susceptible to incoming damage may seem risky in some situations, you can reduce the Defense penalty and further enhance the accuracy bonuses by using Armor and/or Clothing attachments with the Berserk skill mod. Again, you will not be able to activate Berserk if you are already running CoB.
  • Toughness is a direct Melee damage reduction. One point of Toughness is 1% damage reduction incoming Melee Damage while wielding that particular weapon. For example, if you have 20 polearm Toughness, you receive a 20% damage reduction using any polearm weapon but that Toughness goes away if you pull out your pistol, carbine, one-handed sword, etc.

Another thing to keep in mind are standard location hit attacks. You have Body Hit, Leg Hit, and Head Hit, all of which have been modified to attack your target’s Health pool. Teras Kasi’s Leg and Head Hit are the only exceptions to this which each target an opponent’s Action and Mind, respectively. Bleed attacks still target their original respective pools as well, however, Fencer has quite a few additional bleeds that we’ll get into later.

You can increase your damage up to 5% by utilizing a total of +25 [Weapon] Damage mods from Skill Enhancing Attachments (also known as tapes or SEAs) and GCW Planetary Bonuses.  Teras Kasi Artists get this automatically as part of their unarmed damage skill as they level, automatically granting +25 to Unarmed Damage at Master. You will not benefit from any additional Unarmed Damage SEAs. 

Before we get into the specifics of each Melee Skill Tree, here is a brief overview of how they relate to one another in terms of Overall Damage Potential and Tanking Potential/Toughness. Our Melee Skill Trees are Fencer, Swordsman, Polearm, and Teras Kasi Artist (TKA).

Damage Capability

  1. Fencer
  2. Swordsman
  3. Pikeman
  4. Teras Kasi Artist

Tanking Capability

  1. Teras Kasi Artist
  2. Pikeman 
  3. Swordsman
  4. Fencer

Fencers have some of the best damage output of the game, but they take a significant amount of damage if they receive a hit and have to rely on Dodge to avoid incoming damage. Swordsman is second for potential damage output but is slightly tougher than Fencers. Pikeman does not deal as much damage as Swordsman and Fencer but its Toughness and sweeping area attacks are second to none, making them reliable tanks. Finally, we have Teras Kasi Artist, which does the least amount of overall damage but makes up for it by having the most significant tanking potential and access to all states. 

It is important to note that there are some specific use cases where Pikeman may be a better choice for tanking a particular fight than TKA, or Swords might be better to bring along than a Fencer. We will get into those specifics as we break down each tree; the above lists are a comprehensive overview of how they relate to damage potential and defensive potential.

Let’s jump right into it, and focus first on Fencer.

Continue reading

Friday Feature: Last Six Months! Whew!

I took a little hiatus and returned recently to so many updates and additions to an Empire in Flames. I started to compile the list and realized I likely wasn’t the only one who would like to know what EiF has been up to! It was a lot of fun turning the devs loose on the list I started. I was able to see which areas were important to each staff member. EiF is blessed to have gathered a diverse group of people who give so much to the community. Contributing to this article was Halyn, Anishor, Jeil, Kelta, Phoenix, and Abi.

Enjoy! If you haven’t visited EiF in awhile, this is the time! The Easter event is coming and Anniversary Week is around the corner!

Content

  • Planets
    • Coruscant
    • Moncal
      • Screenplay added
    • Kuat
      • Screenplay added
    • Chandrila
    • Hoth
  • Instances
    • Sith Shrine
    • Nym’s Auction coming soon!
  • Loot
    • Tatooine, Dantooine, and Dathomir have receive major loot overhauls
    • 650+ new paintings added
    • Corvette SBD Loot Tables Fixed
  • Faction Recruiters
    • More items
  • GCW
    • Warfame
    • New planetary control system
    • Planetary Control Bonuses
  • Painting Vendor
    • AOJ’s Original Artwork
  • Annual Events
    • Anniversary Riddles
    • Boonta Eve
    • Galactic Egg Hunt
      • Sponsored by A.M.A.
  • EiF Events
    • Jato RP Campaigns
    • The Exchange – Black Market (Get sponsor 😛 )

Crafting

  • Architect
    • New wall appearance added
    • Some furniture has color choices added
    • New craftable houses
  • Armorsmith
    • New craftable armor types
  • Artisan
    • Flooring appearances – 100+
  • Bio-Engineer
    • Backpacks can now be crafted with BE tissues.
  • Droid Engineer
    • C1 Droids
    • Wearable Dark Trooper Exoskeleton
    • BB Droids coming soon!
  • Tailor
    • Backpacks can now be crafted with BE tissues.
    • Armored dusters
  • Weaponsmith
    • Updated Proton Carbine with original fire & sound effects.

Quality of Life

  • Newsnet Terminals in Starports
    • Patch notes
    • GCW updates
      • Galactic Politics Results (Imperial Council/NR Senators)
      • Planetary Control
    • Current events
      • Player Sponsored
        • Weekly Game Night
        • New Zeltros Lottery
        • Galactic Racing Circuit
      • EiF Sponsored
    • Around the Galaxy
  • Player City banks also have a Bazaar terminal
  • /Rattle can be used to make your pets/droids “Talk”
  • NPC droids now come in variety of colors.
  • New armor encumbrance calculations – minisuits now equivalent to full suits
  • Player buildings can now have additional lots added to increase storage – assign as many of your 10 lots as you’d like to a building you own
  • Locked briefcases can now be sliced
  • HIgh-speed airspeeders – T-16 Skyhoppers, T-47 Airspeeders, Twin Pod Cloud Cars

Combat Professions and Skills

Smuggler

  • Last Ditch has been updated – use it as a last ditch.
  • Added Shoot First – used to initiate combat
  • Added Lucky Strike – roll the dice and be rewarded with a high damage special

Doctor

  • Revive Player now revives player with more than 1 health.

Melee Damage SEAs turned on, gives up to 5% extra damage

Sandarie, Community Manager