EiF Patch Notes 07/07/2022

Here are the notes for the patch released on 07/07/07.

Content

Empire Day 

  • Enabled Empire Day for 2022. Participate in four different activities:
    • Posters – Either put up or tear down propaganda posters for your faction. –Racing – race a speederbike across Endor.
    • PvE – attack or defend an Ewok village during a stormtrooper raid.
    • PvP – recover protocol droids with sensitive information from an Ewok village. Beware – the Ewoks will not like someone taking away their god.
  • Updated Empire Day vendors.

Character Skill Updates

Smuggler

  • The unused spice crafting line has been replaced by the scattergun line.
  • Newly-created smugglers will get an introductory CR-1 scattergun.
  • Scatterguns have five specials.
    • /chokeShot – A high damage, narrow cone attack.
    • /gutShot – a bleed cone attack.
    • /overheatShot – a fire cone attack.
    • /sweepShot – a broad, high-damage cone attack.
    • /breachShot – an attack to cause a defender to break armor.
    • All scatterguns use the dodge secondary defense type.

Commando

  • Commando disposable heavy weapons will now cause armor breaks against specific damage types.

Weaponsmith

  • Added CR-1 schematic to master weaponsmith.

Bug Fixes

  • Fixed some general appearance issues with several wearables.
  • Disabled the tutorial due to occasional server crashes.
  • Updated the new player selectable planets to disable JtL selections.
  • Fixed player-to-player holocomm to accurately reflect player moods.
  • Fixed droid trap modules to be available to rangers again.
  • Adjusted maximum hitpoints of several types of armor. (Demiurge)
  • Fixed missing combat spam.
  • Merged upstream SWGEmu code.

Misc

  • Added scattergun schematics to the war fame vendors.

 

Friday Feature: Schisms of the Force Dev Q&A!

Schisms of the Force: Dev Q&A

Schisms of the Force was the highly anticipated update many moons in the making that debuted on May 4th, 2021, and brought the long-awaited Jedi profession to Empire in Flames. Since then, players – both new and returning – have had the opportunity to embark on the journey to becoming a Jedi and choose the path of light, dark, or somewhere in-between. As is the norm here on EiF however, the process to become a Jedi was new, different, and the profession itself differs from what someone might remember from Live. The secrets of the unlock and progression journey were also kept a complete secret to everyone but Lead Developer Halyn. After weeks of community trial and error, exploration, and crazy theory crafting, the first Master Jedi entered EiF on June 3rd but much of the intricacies of the profession, and what it took to being released, were as yet unknown. In this iteration of the Friday Feature, we got a more in-depth look behind the scenes with developers Halyn, Anishor, Abi, and Demiurge, and learned just what went into the making of Schisms of the Force, and what players can expect to see in the future. For those of you that have not completed the unlock process and want to maintain the mystery, be aware that there are significant spoilers ahead. If not, read on!

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EiF Patch Notes – 06/15/2021

EiF Patch Notes – 06/15/2021

Jedi

  • Jedi specials now are all interrupted by being knocked down. No offensive or defensive powers will work while KD.
  • Jedi specials should now be usable while berserk.
  • Krayt pearl drops have been reworked. Various krayt dragons will drop different levels of pearls. The overall chance of looting a pearl has been improved. (Demiurge)
  • Typo fixed in the Maul’s Vengeance crystal name.
  • Faction recruiters now have special Jedi loot. Master Jedi can talk to a faction recruiter – in person, not via holocomm – to access this special trove of relics.
  • Warfame vendors now have special Jedi loot. Master Jedi can talk to their factions’ quartermaster to access a special selection of Jedi goods.
    • Staff note from Demiurge – the warfame vendors’ pristine crystal purchase is potentially the best power crystal available in the game, with stats guaranteed to be high-end – however, there is no guarantee the crystal you receive will have the selection of stats you want. Purchase at your own risk.
    • Staff note from Halyn – we’re still looking into some issues with dark-side powers. This won’t be the last Jedi-related balance patch.

Combat

  • Tweaked 2-hand head hit 3, 2-hand spin attack 2, and polearm leg hit 3. (Demiurge)
  • Norulac Raiders on Taanab are no longer vulnerable to lightsabers.

UI

  • New login screen. (Abi)
  • New, much-improved and more stable animation added for holocomm and holocron. (Wefi and Borrie BoBaka)
  • Backend stability tweaks.

Wearables Overhaul

  • RIS chestplate now has additional hitpoints on newly-crafted armor. (Demiurge)
  • Clothing and armor slot selection has been overhauled.
  • Items whose slot descriptors have changed will be unequipped when you log in to prevent pre-nerf and bug issues.
  • In general, clothes are worn close to the skin. Armor is worn over clothes. A jacket, robe, vest, or cape can be worn over armor.
  • Armor boots cannot be worn with cloth boots.
  • Armor gloves cannot be worn with cloth gloves.
  • Armor leggings can be worn with pants or skirts.
  • Open-face helmets will allow you to equip eyewear
  • Wookiee and Ithorian wearables have not been touched with this update. Once the EiF team has worked out any remaining issues with wearables for regular races, Halyn will do a pass on Wookiees and Ithorians as well.
  • Occlusion has been reworked. In general, an item at a higher occlusion level will “obscure” an item at a lower occlusion level, to the extent SOE built the art to be occluded.
  • General occlusion levels are as follows:
    0 – skin
    1 – concealable armor (not yet available – coming soon)
    2 – pants, shirts, cloth bodysuits
    3 – armor bodysuits
    4 – footwear, vests
    5 – skirts, dresses
    6 – armor
    7 – jackets & robes
  • *The #solicitedfeedback channel will be used for all feedback on occlusion issues, including bugs for wearability. The EiF team has altered some 2000 files for this project, and some adjustments will likely be required.

Empire in Flames New Player Guide and FAQ

New Player Guide and Frequently Asked Questions

Welcome to Empire in Flames! Below you’ll find answers to the most common questions our new players have. It also contains helpful information and references to other player guides you may find useful in your adventures.


How do I start playing?

Getting Set-Up

Step 0) Before you install Empire in Flames, you need to install SWGEmu and ensure that it works. You can find their instructions here.

Step 1) After you have installed SWGEmu (and verified that the game runs), download the Empire in Flames launcher here.

Step 2) Install the Empire in Flames launcher. Depending on which version of Windows you are running and your settings you may have some additional approvals based on UAC.

Step 3) After the installation of the launcher has completed, run the launcher.

Step 3a) You’ll have to point the EiF launcher at your SWGEmu install, so click on “SWG Install” and navigate to where you’ve installed SWGEmu – this is not the location of their launcher, but a directory that contains swgemu.exe

Step 4) After you have completed the above, the game will begin to patch. This may take a while depending on your connection speed.

Step 5) Once you get to 100%, read our Terms of Service, check the “Agree” box, and launch the game.

Step 6) Create a game account by simply entering in a username and a secure password. This does not need to be the exact same as your forum account, but it is helpful in case you forget so that we can track it down. Remember your name and password, and don’t share this information with anyone else.

Step 7) Create your first character and have fun.

Troubleshooting:

  • If you are having issues with the launcher, try running it as an administrator.
  • Occasionally you will need to whitelist the launcher in your antivirus software before it can run. This is less common, but still something to be aware of.
  • You will need to run the launcher as administrator every time if you set your EiF install directory as C:\Program Files\ or C:\Program Files (x86)\ – we have found the best result is to install it on a second drive or in its own folder outside Program Files.

Help! I logged into my account and none of my characters are here! What do I do?

Try not to panic. In almost every case, this is caused by accidentally mistyping your username. Log out, check your syntax and caps-lock key, and make sure you are logging into the correct account that you previously played on. If you cannot remember your username, search your game install directory for a file called “characterlist_youraccountname” – the listing here will show your account information. If you have forgotten your password, please reach out to an administrator via Discord. 

How many characters can I make, and what options do I have?

Characters

  • Characters: You can make 3 characters on your account, and have all 3 online at the same time.
  • Races: EiF features many new species/races that you may not have seen before. Be sure to check out all the options before you decide. We’ve also recently added Feeorin, too!
  • Character customizations: We have limitations on what customizations EiF is able to implement, but if it’s possible in the future, we’ll add more customizations
  • Racial Bonuses: Each race has different bonuses that may help you with combat or crafting. You can find them all listed at character select, or by reading up on the posting https://www.empireinflames.com/?p=282
  • Languages: Players start with one or more and can teach them to each other. EiF has added more languages and may add more going forward.

Can I have multiple accounts?

No. Multiple Empire in Flames Accounts are not permitted. Each user may only have one account per household unless approved by our staff. Measures are incorporated to detect multiple user accounts. If you would like to submit a request for another member of the household for the staff to review, you can do so at https://empireinflames.com/forum/viewforum.php?f=50

I’ve made my character. What do I do now?

Starting Out

  • Utilize EiF’s Social Media to connect with staff and players outside of the game. You can find the connection information here.
  • In game, the galaxychat channel is an excellent place to chat, connect, and ask questions
  • Start in a Player City. The NPC cities are not nearly as active as our player cities. Ask in Discord for recommendations. If you lean Imperial or NR, we have those! If you want to craft, some cities are excellent locations. If you are more of a roleplayer, there are cities with a lot of RP possibilities. Here is a listing of the current player cities in EiF.

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Friday Feature! Powerups: Cornerstone of an Empire

In today’s Friday Feature, Demiurge once again provides insight into another important aspect of crafting – powerups! So without further ado…

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Powerups: Cornerstone of an Empire

Last week, I wrote about Armorsmithing on EiF.  This week I wanted to write another article to address questions, opinions, and concerns about crafting in general in SWG.  Crafting comes in many forms in this game.  More and more often, I hear people commenting on how it’s impossible to gain a foothold into it or compete with established players.  This article is intended to specifically address that misconception.

Most people who have played on EiF for any length of time know who I am.  I am primarily associated with the crafting of armor, even though I also make weapons, artisan wares, some architect items, and every now and then clothing, BE, and medical items too.  But here’s one of my biggest secrets: I make a large chunk of my credits crafting an item that a new player can make within a day or two of character creation… Powerups.

So just like with last week’s write-up, I will break down what it takes to craft them.  As you might suspect, Powerups are one of the easiest items to craft in the game.  There are no subcomponents and each craft takes a combined 10 resources: 6 minerals and 4 chemicals.

Here are the essential factors that will determine your success or failure:

  1. Your resources – This is the single most important factor in determining a Powerup’s statistics.
  2. The crafter – Are you a Master Artisan?  That’s all you need.  No need for any extra tapes.  No need to be anything other than a 10 point crafter.
  3. Your crafting tool – The stats of your crafting tool matter (again, the crafting station does not). You will want a Weapon, Droid, and General Item crafting tool.
  4. Where are you performing the craft – Crafting in a player city is always the most desirable way to make something.  As with other types of crafting, Research Centers are the best location to craft a powerup (as each individual craft will use a ton of single-point experimentation rolls).
  5. PATIENCE – I mention this one last, but it is really just as important as the resources you use.  This is because it takes a tremendous amount of patience to craft, scrap a craft that isn’t exactly what you want, and try again.  I have been known to scrap over a thousand attempts for a single one I like enough to turn into a factory schematic.

Food and Drink are irrelevant for crafting powerups, as are Skill Enhancing Attachments.  They are not needed, and even without them, you will still be able to craft server-capped powerups. Please note: while it is not important to have more than 10 experimentation points for powerup crafting, having +25s to both assembly and especially experimentation will still be beneficial in the sense of improving each experimentation roll to help with its quality… but it is not mandatory. Before I get into the discussion on how to make a powerup, I would like to share an old website that has a lot of valuable information pertaining to the crafting of powerups.  I will fill in the blanks as they apply to EiF, since the website’s data is not 100% accurate for us.  Nevertheless, Agock wrote an excellent guide for its time, and I still reference it on occasion to remind myself what stat combinations are possible.

https://www.swgemu.com/archive/scrapbookv51/data/20070205033706/index.html

What Exactly is a Powerup?

A powerup is a simple crafted item that is added to any normal weapon you might want to use (heavy Commando weapons such as a flame thrower or acid rifle and a Bounty Hunter’s Light Lightning Cannon are examples of weapons that can not be augmented with a powerup).  A powerup consists of a primary stat modification, and any number of smaller, secondary stat modifications (anywhere from zero to five, depending on the type of powerup crafted).  The primary stat modification is the major upgrade.  For purposes of example, please see the picture below:

This is a basic, 4-stat melee powerup.  The primary modification is the first stat listed (Attack Speed).  The other stats listed below are secondary modifications.  EiF has modified the “uses left” stat for our server.  On any other server I’ve seen (including live), powerups each have 100 uses.  Here, they last 10 times as long (1000 uses).  This is a major quality of life improvement for players because, for some end-game content (or PvP), it would be extremely easy to blow through those 100 uses and have to worry about placing another PuP (short for Powerup) on your weapon, mid-battle.  As someone who has crafted them for years, I will also tell you that they still sell daily.. so it is not a market killer (as you simply sell them for more than elsewhere).

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