Introducing: EiF’s Galactic Homeshow!

Today, we announce the debut of EiF’s Galactic Homeshow! Thank you to Jeil for coordinating and facilitating the event! Read on to learn more:


We have recently marked EIF’s 6th year and soon SWG’s 20th. No doubt the lasting nature of the game comes down to the community and as such we now look to celebrate some of the player’s finest creations with the Galactic Home Show. Each month submissions will open for a period of 2 weeks and close for internal voting. We may draw additional community members in at random to add in their votes.

For our first event, June 2023, submission deadline will be June 16th. 

The person selected will receive a Friday Feature detailing their creation with a short interview and their in-game character will receive the Galactic Home Show winner badge. 

You can submit your builds to events@empireinflames.com

Title your email in the following format:

Home Show Submission – Month Year – In-game Name

  • Example: Home Show Submission – June 2023 – Jeil Tain

Body of the e-mail should contain a waypoint with coordinate and planet information. Attach up to 10 screenshots. 

 

Rules

  1. One building per account, per submission period. 
  2. Must be PG-13 per our ToS.
  3. Limited to 10 screenshots per submission, prefer jpeg to reduce file sizes.
  4. Buildings must be set to public access.
  5. The building must be of your own design and doing. (No commissions, unless you were the builder of said project.)

We look forward to seeing what you create!

-Jeil

Smuggler 101

Today’s Friday Feature showcases a write-up by community member Gin’bilu’alelu about the Smuggler Profession. Learn tips, tricks, and more! Thank you, Bill!


 

Quick with a joke, but quicker with a blaster.

Taking the jobs and the risks that the others won’t.

Star Wars-y and iconic.

Smugglers are as integral to the Star Wars galaxy as the Jedi Knights and X-Wing pilots are.  After all, it was not Ben Kenobi that made the Kessel Run in twelve parsecs, nor was it Princess Leia that conned her way into ownership of Cloud City.  But take heed as you begin your journey into scum and villainy, newcomer; even the best Smugglers get boarded sometimes.  And when that day comes, you had best be ready.

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Friday Feature: Looking Back at Five Years of EiF

This week, Empire in Flames celebrated its fifth year with player-held festivities as well as the return of the annual Riddle Hunt. In today’s Friday Feature, we showcase some memories and learnings that members of the staff have shared from their years here at EiF.

 

What is one thing that you have learned since working on EiF?

Halyn: Players will always do the unexpected.

Mina: Scripting with LUA! It’s not something I had never dealt with previously. 

Abi: There’s a reason we don’t have hard release dates – the second you set one, real lie gets in the way and you end up delayed by six months (or more)

Anishor: My C++ is rusty.

Jeil: Save your work, and make back ups. >.>

Wefi: Halyn checks the files before putting them in. So no surprise Shrek. 

Kelta: Things never go to plan. Also, we tend to think alike when it comes to hiding places.

Demi:  Always have several fresh clones of your dev environment at the ready.

Traycn: How clever players can be in regards to gameplay, collection hunting, and problem-solving.

Phoenix: Players break things that shouldn’t be able to break. LUA is a terrible language. We are capable of doing more than we originally thought. Learned a bunch of ASM/Hex Editing.

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Heroic Vendor Rewards

Recently, Empire in Flames introduced a new Heroic Vendor to the game whom players can talk to in order to exchange unusual coins for rare and interesting items. In today’s Friday Feature, we take a look at a familiar face and his Heroic wares – Watto! A staple of Mos Espa, Watto can be found in his junkshop located at /way -2895 2425 on Tatooine. While his shop may not look as impressive as it did in the waning years of the Galactic Republic, the business savvy Toydarian has nevertheless maintained his eye for unique goods and is always willing to make a deal… if you have something worthwhile to trade.

Unlike other vendors, Watto isn’t after credits or junk; he will only offer his wares if you have collected strange coins during your travels. These coins are earned through the successful completion of EiF’s three instances(or Heroics), with each of these instances rewarding their own coin:

  • Plasma Mining Facility – Oily Coin
  • Sith Shrine – Dusty Coin Coin
  • Axkva Min – Hand-struck Coin

Just as the coins are unique, so are the items you can exchange them for. Watto offers skill-enhancing jewelry as well as schematics to make all new Concealable armor pieces, which can be worn underneath clothing while still providing full protection. Never before has being fashionable been so easy! Without further ado, let’s breakdown what each of the rewards are, and what they’ll cost you. 

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Getting to Know Melee Skill Trees in EiF

In today’s Friday Feature, we feature a write-up by long-time community member Randolo. In this article, Randolo goes into detail on the four different melee combat skill trees, outlining pros and cons to each, as well as some tips and tricks to make the most of the skills. Thank you Randolo!

Hello, my name is Randolo, I’ve been a member of Empire in Flames since Launch Day, playing off and on casually until taking a much more active role in the community over the past year or so. With the variety of players we have on Empire in Flames (EiF), I wanted to address some questions and constructive conversations I’ve seen popping up over the last few months in the general chat. To make things a bit clearer and assist newer players, I decided to take a thorough examination of all the unique iterations of Melee skill trees available in EiF, detailing their strengths, weaknesses, and some fun tips for each one.

Before we begin, let’s go over a few terms you should learn about Melee Combat on EiF and phrases we will use throughout this article. These universal tips should also prove helpful to you in any combat scenario.

  • Center of Being (CoB) is a defensive buff that every Melee Skill Tree can use. It’s an ability you can activate manually, or create a macro to ensure it’s constantly running and always in effect. CoB reduces the damage you take (efficacy skill mod divided by three, every melee tree has 60 efficacy, so 20% damage reduction) though you deal 25% less damage while it is active. You cannot activate CoB with another active melee buff known as Berserk.
  • Berserk is a more aggressive melee buff that increases damage output by 25% and provides an accuracy bonus, but reduces Melee and Ranged Defense by 50 and halves your secondary Defense. While Berserk is active on your character, you are immune to Intimidate – a state that would otherwise reduce your outgoing damage and reduce your secondary defense. If you activate Berserk while Intimidated, you can immediately clear the Intimidate state. While the trade off of more outgoing damage at the cost of being more susceptible to incoming damage may seem risky in some situations, you can reduce the Defense penalty and further enhance the accuracy bonuses by using Armor and/or Clothing attachments with the Berserk skill mod. Again, you will not be able to activate Berserk if you are already running CoB.
  • Toughness is a direct Melee damage reduction. One point of Toughness is 1% damage reduction incoming Melee Damage while wielding that particular weapon. For example, if you have 20 polearm Toughness, you receive a 20% damage reduction using any polearm weapon but that Toughness goes away if you pull out your pistol, carbine, one-handed sword, etc.

Another thing to keep in mind are standard location hit attacks. You have Body Hit, Leg Hit, and Head Hit, all of which have been modified to attack your target’s Health pool. Teras Kasi’s Leg and Head Hit are the only exceptions to this which each target an opponent’s Action and Mind, respectively. Bleed attacks still target their original respective pools as well, however, Fencer has quite a few additional bleeds that we’ll get into later.

You can increase your damage up to 5% by utilizing a total of +25 [Weapon] Damage mods from Skill Enhancing Attachments (also known as tapes or SEAs) and GCW Planetary Bonuses.  Teras Kasi Artists get this automatically as part of their unarmed damage skill as they level, automatically granting +25 to Unarmed Damage at Master. You will not benefit from any additional Unarmed Damage SEAs. 

Before we get into the specifics of each Melee Skill Tree, here is a brief overview of how they relate to one another in terms of Overall Damage Potential and Tanking Potential/Toughness. Our Melee Skill Trees are Fencer, Swordsman, Polearm, and Teras Kasi Artist (TKA).

Damage Capability

  1. Fencer
  2. Swordsman
  3. Pikeman
  4. Teras Kasi Artist

Tanking Capability

  1. Teras Kasi Artist
  2. Pikeman 
  3. Swordsman
  4. Fencer

Fencers have some of the best damage output of the game, but they take a significant amount of damage if they receive a hit and have to rely on Dodge to avoid incoming damage. Swordsman is second for potential damage output but is slightly tougher than Fencers. Pikeman does not deal as much damage as Swordsman and Fencer but its Toughness and sweeping area attacks are second to none, making them reliable tanks. Finally, we have Teras Kasi Artist, which does the least amount of overall damage but makes up for it by having the most significant tanking potential and access to all states. 

It is important to note that there are some specific use cases where Pikeman may be a better choice for tanking a particular fight than TKA, or Swords might be better to bring along than a Fencer. We will get into those specifics as we break down each tree; the above lists are a comprehensive overview of how they relate to damage potential and defensive potential.

Let’s jump right into it, and focus first on Fencer.

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