EiF Patch Notes 12/09/2021

Below are the notes for today’s patch, released 9 December, 2021. For a more detailed guide on Boonta Eve, check out this guide (updated for 2021).

General

  • Fixed several broken holocomm appearances.
  • Weapon schematics standardized at one-use-per-loot. (Demiurge)
  • Updated multiple special armors for proper requirements and experimentation. (Abi)

Jedi

  • *Crackling energy buff will no longer be consumed if Force Blast fails due to lack of mind or Force.
  • A handful of NPCs will no longer use the player versions of Force lightning.
  • The Bendu should now be invulnerable during a seeker’s vision.
  • Fixed lightsaber trails on the Old Republic polearm saber.

Holiday

  • *Boonta Eve is now live! Head to Mos Espa on Tatooine and speak to Bib Fortuna to get started on the holiday festivities.
  • Speak to Ephant Mon for a non-combat escort quest.
  • Those uncomfortable with Ephant Mon’s quest may wish to seek out some visitors in the Mos Espa hotel.
  • Speak to Ortugg for a combat quest.
  • Seek out the race coordinator for a racing challenge.
  • Added new holiday items to EV-9D9.

EiF Patch Notes 11/24/2021

Here are the notes for today’s patch on 11/24/2021

General

  • Upstream merges from SWGEmu.
  • Art updates for several basic SWG swords.
  • Entertainer/Musician instruments can now be moved to a character’s back with /shoulder. (This command is also bindable in keymap, but by default does not have a key.)
  • New characters, on creation, now have at least one skill to accompany their starting profession.
  • Fixed several broken mounts.
  • Fixed TCG bunker ceiling shader.

Profession Updates 

Jedi

  • Force abilities now require mind to execute. Mind is not consumed when a Force ability is used, but a Jedi must have enough mind available to use the Force. Different abilities require different amounts of mind to execute.
  • Crackling energy buff now has a buff icon indicating how many stacks of crackling energy the player has.
  • Crackling energy buff now lasts six seconds and refreshes when another lightning ability is cast.
  • Force Lightning Blast is now available at master Jedi for a wide-cone AOE with high damage, but requires and consumes five crackling energy buffs.
  • Force attacks are now much stronger, but have a PvP damage reduction.
  • Fixes made to multiple Force abilities which were no longer working correctly due to upstream SWGEmu merges.
  • States added to several Force attacks.
  • Jedi lightsabers now execute a Ricochet on a successful defensive roll. While lightsabers still require appropriate secondary defense (for example, Block on a polearm lightsaber), the actual defensive reaction is now Ricochet (which works analogously to Counterattack).

Commando

  • Commando flame and acid specials now properly DoT, including wounding and battle fatigue.

Doctor

  • Doctor specials now use the combat queue

Misc

  • Player-to-player holocomm is now available. When using /holocomm, a new option will now appear to <Call Player>. If a player accepts an incoming holocomm, both players will be able to see a holographic simulacrum of the other player and speak to each other via spatial chat.

 

EiF Patch Notes 10/15/21

Here are the notes for the game patch released 10/15/2021

Content

  • New Halloween heroic: The Temple of Exar Kun!
    • Reports of disappearing archeologists have begun to swirl around a dark temple on Yavin 4. Others whisper about a shade haunting the temple – a shade that must be confronted before the temple’s depths can be plumbed.
    • Three players are required to begin the instance. The instance can be run once per day, per character.
    • The Temple of Exar Kun will only be accessible for a short time for the Halloween season. Conquer it to acquire unique, limited-time weapons and items!
    • New Exchange location added. (Mina)

Fixes/Changes

  • SWGEmu fixes, including combat now ending appropriately.
  • Tweaked more system messages to remove leading spaces.
  • Multipassenger waypoints should be working again.
  • All trainers are now visible on the planetary map, under appropriate categories.
  • Begun implementation of “utility” objects for new content development.

EiF Patch notes 08/28/2021 

Patch notes 08/28/2021 

The one with a lot of bug fixes
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Fixes

  • Airspeeders should now correctly have high-altitude hovering.
  • Fixed broken base alarm appearances.
  • Equipping jackets or armor should no longer cause belts and bandoleers to hoola-hoop.
  • Removed hair appearance from character creation that shouldn’t have been allowed.
  • Fixed Chiss poacher backpack appearance.
  • Added a couple of missing Jedi strings.
  • Login UI now shows “LOGIN” and “EXIT” instead of “EXIT” and “BACK”.
  • Fixed an issue with battle-damaged assault armor chestplates.
  • Fixed a broadcast issue which required leading spaces on sent messages. (Not all such messages have been fixed yet to remove the leading space.)
  • Multipassenger tweak for more stability.
  • Fixed small memory leak.
  • Fixed weapon crate types.
  • Fixed weapon component crate types.
  • Fixed munition crate types.
  • Fixed armor subcomponent crate types.
  • Fixed armor crate types.
  • Junkshops can now be used for buffs. (Abi)

General

  • Guilds can now use numbers in their names.
  • Firing a cannon while piloting a walker now puts the pilot in combat.
  • /holster can now be bound. New players (or players who reset their control map) will have it automatically bound.

EiF Patch Notes 07/16/2021

EiF Patch Notes 07/16/2021

General

  • Stability fix for occasional AI crash. (Fingers crossed.)
  • Fixed inability for witches to change face markings after character creation.
  • Added animation to holstering/unholstering. Entering combat with a holstered weapon will not play animations – only using the /holster command will do so.
  • Speeders will now inherit color from their deed when generated.
  • Rotary cannon tweaks.
  • Begun work on special heavy weapon PuPs.
  • Chiss snow armor set added.