EiF Patch notes – 4/1/21

EiF Patch notes – 4/1/21


  • The Arcon Multinode Egg Hunt is now live for 2021! 93 eggs to find plus 15 rewarded for the new race.
  • New weapons added.
  • New weapon scopes’ glass effect tweaked.
  • V-4X-D airspeeder added.
  • New prizes added to Egg Hunt vendor in Pandath.
  • Jedi unlock tweaked.
  • Quest framework improvements.
  • New holocomm assets added *V-4X-D is now customizable. (Abi)
  • Holocomm queue fix.

EiF Patch notes – 3/27/21

EiF Patch Notes 3/27/21


  • New Exchange location on Rori.
  • Lightsaber display cases can now be recolored.
  • New lightsabers added.
  • Avoid incap fixed.
  • Client assets front-load.
  • New decorative loots added to Plasma Mining Facility.
  • Rank badge improvements. (Abi)
  • Fixed some wearable appearances.
  • Added Mandalorian armor schematics.
  • Added beskar crafting implementation.
  • Added new weapons.
  • Added hidden pouch.
  • Added new airspeeder.
  • Added kill collection system backend.
  • Rings are now visible when equipped.


  • Fixed some clothing giving artisan XP instead of tailor XP.
  • Better quest waypoint tracking.

Please note that not all items in patch notes are player accessible yet. Much of what we do is front-loading objects, schematics, etc with the content that makes them available following a patch or two later.

EiF Patch notes – 1/16/21

EiF Patch notes – 1/16/21

Boonta Eve

  • Boonta Eve has been disabled for the year.


  • Loot drops have been added and corrected where appropriate.
  • Initial version of lightsaber recolor.
  • Lightsaber schematics corrected.
  • Lightsaber subcomponent decay added.
  • New lightsaber crystal/pearl system implemented. (Anishor)
  • Screenplay hooks added for manipulating Jedi stats.
  • Removed Jedi XP loss on clone.
  • Adjusted meditation system messages.


  • Reworked “Find Lost Items” on structure management terminal. (Phoenix)
  • Fixed lot withdrawal also triggering house packup.
  • Added newsnet terminals to all major starports.


  • Fixed missing Ewok spawns at Ewok tree village.
  • Fixed missing hide type on Talus world boss.
  • Removed vendor droid from Taanab.
  • Plasma Mining Facility bonus boss updated with new text. (Demiurge)
  • Added new Mandalorian weapons. (Not available yet.)
  • Added new modular ranged weapon. (Not available yet.)


  • Pistoleer specials adjusted. (Anishor)
  • Fencer specials adjusted. (Anishor)
  • Polearm specials adjusted. (Anishor)

Empire In Flames: GCW Patch, Part 1 – 9/23/2018


The Galactic Civil War launches today. After successful tests of the Invasion system, the behind the scenes pieces are in place to make this all work. So begins the open conflict between the Empire and the New Republic.

In case you missed the Invasion Tests, here’s what you need to know:

The Empire or the New Republic will invade a planet controlled by the opposition faction, and must flip control of each starport on the planet, via the same mechanism as a base bust – by performing terminal based mini-games for Commando, Smuggler, Bounty Hunter, Doctor, and Squad Leader. Defenders have statically placed turrets and the Attackers have player-controlled Combat Walkers.

Planetary control will impart the controlling faction with galactic bonuses, ranging from crafting bonuses to combat bonuses – details to be included in the next set of patch notes when the control bonuses are enabled.

Planetary alignment has been reset to the default starting positions.


Free recolor has been turned on for all armors.

Color palettes have been updated for all armors – please be aware this may change the existing color to something less desirable.

New Republic Assault, New Republic Battle, New Republic Marine, Imperial Stormtrooper, Imperial Scout Trooper, and Imperial Shock Trooper armor schematics have all been added to their respective Faction Recruiters.

The iconic Rebel weapon – the A280 is now available in a pistol, carbine, and rifle flavor from Faction Recruiters.

New Republic and Imperial themed City Halls are now available from Faction Recruiters.


Unarmed Damage reworked to only apply the full bonus to unarmed (no weapons) – acts like other Melee Damage skill mods otherwise.

Melee Damage SEAs have been rendered useful – +25 will grant about a 5% increase in damage.

Heavy Weapon specials have been rebalanced to be faster and more accurate.

Starting weapon specials have been rebalanced to be more useful starting out, and less useful as you level and cap your weapon speed.


Galactic Elections have been enabled – Imperial Politicians with Martial Policy IV and New Republic Politicians with Civic Policy IV can run for Senator or Councilor and shape the direction of the upcoming Galactic Civil War. The first election cycle will be accelerated to a seven day cycle to allow Senators/Councilors to be in place before the next patch when Invasions will be enabled. After the next patch it will go to a twenty-eight day cycle.

A new civic structure, the Voting Center, is now available. Cities of Rank 2 or higher can place it to allow voting in Senate/Council elections. The Voting Center can be crafted by architects.



The planets of Chandrila, Coruscant, Kuat, and Mon Calamari have been added.

Chandrila and Kuat have a full set of new creatures, some of which are creature handler tamable.

Chandrila and Kuat have a full set of new resources.

Coruscant and Mon Calamari are visitable locations but do not have creatures or resources available. Mon Calamari in particular is very much a work in progress and will have substantial updates in an upcoming patch.

The travel map has been updated. The new map includes planets that are not currently available on the live server. Travel routes currently bypass inactive planets.


The Empire in Flames codebase has been updated with the latest SWGEmu code. Check SWGEmu’s patches for the last three months to check for functionality changes/bug fixes.