citizen2608
New member
The idea of this thread is to have a place for people to suggest ideas that might improve their experience playing as a trader. And maybe we can figure out how to implement some of those ideas. I think if we can come up with a sensible and acceptable list of improvements, as well as some or all of the implementation work - then we have a better chance of getting somewhere.
Here are some things I would like to suggest :
1) Reduce the length of the "Destroy structure" number challenge from 6 to 3 digits.
Why : Because there is no CSR replacement of lost/deleted items, there shouldn't be any motivation to make accidentally destroying a harvester so difficult.
How : It looks like line 80 in this file is the place (thanks MrScott!) :\src\server\zone\objects\player\sessions\DestroyStructureSessionImplementation.cpp
2) Increase the range of structure factory hopper access.
Why : Because of the large size of the structure factory, the hopper cannot be accessed from all sides as with other factories.
How : Something to do with the structure footprint? Not sure.
3) Standardize the display of decimal precision, i.e always show 12.34 rather than 12 in some places and 12.3 in others.
Why : Because it's inconsistent, illogical, and annoying.
How : Dont know if server side or client side. Could be a big change.
4) More Recycler output types.
Add : Inert Gas, Reactive Gas, Carbonate Ore, Polymer, Fiberplast.
Why : Why not? Why do the benefits of recycling resources not apply to these very commonly used resources?
How : We can probably copy what other servers have done.
5) Interplanetary Survey Droid to report destination planet.
Change : "Droid sent, ETA for the report is 29 minutes" to "Droid sent to Lok, ETA for the report is 29 minutes".
Why : Because the process of sending survey droids requires doing the same action 13 times and the UI design is 20+ yrs old, it's easy to lose track of what planets you have already sent droids to.
How : /src/server/zone/objects/player/sessions/InterplanetarySurveyDroidSessionImplementation.cpp
6) More colour options for Toolchests.
Why : These are often used for storage by traders but there are no color options like other furniture items have.
How : Not sure if its impossible to "attach" a palette to an item that never had one. Presumably it's not.
7) Alternative crafting station appearances and dimensions.
Why : Another increase in variety would be nice. And they're some of the oldest art assets and show their age.
How : The same way the alternative appearances were added to other crafted items. Easy
Any thoughts? More suggestions would be great, as well as any implementation tips.
Here are some things I would like to suggest :
1) Reduce the length of the "Destroy structure" number challenge from 6 to 3 digits.
Why : Because there is no CSR replacement of lost/deleted items, there shouldn't be any motivation to make accidentally destroying a harvester so difficult.
How : It looks like line 80 in this file is the place (thanks MrScott!) :\src\server\zone\objects\player\sessions\DestroyStructureSessionImplementation.cpp
2) Increase the range of structure factory hopper access.
Why : Because of the large size of the structure factory, the hopper cannot be accessed from all sides as with other factories.
How : Something to do with the structure footprint? Not sure.
3) Standardize the display of decimal precision, i.e always show 12.34 rather than 12 in some places and 12.3 in others.
Why : Because it's inconsistent, illogical, and annoying.
How : Dont know if server side or client side. Could be a big change.
4) More Recycler output types.
Add : Inert Gas, Reactive Gas, Carbonate Ore, Polymer, Fiberplast.
Why : Why not? Why do the benefits of recycling resources not apply to these very commonly used resources?
How : We can probably copy what other servers have done.
5) Interplanetary Survey Droid to report destination planet.
Change : "Droid sent, ETA for the report is 29 minutes" to "Droid sent to Lok, ETA for the report is 29 minutes".
Why : Because the process of sending survey droids requires doing the same action 13 times and the UI design is 20+ yrs old, it's easy to lose track of what planets you have already sent droids to.
How : /src/server/zone/objects/player/sessions/InterplanetarySurveyDroidSessionImplementation.cpp
6) More colour options for Toolchests.
Why : These are often used for storage by traders but there are no color options like other furniture items have.
How : Not sure if its impossible to "attach" a palette to an item that never had one. Presumably it's not.
7) Alternative crafting station appearances and dimensions.
Why : Another increase in variety would be nice. And they're some of the oldest art assets and show their age.
How : The same way the alternative appearances were added to other crafted items. Easy
Any thoughts? More suggestions would be great, as well as any implementation tips.
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