With the changes to buffs I was very excited to test doctor buffs out, Seeing if it was a worthwhile thing to spend resources and time on for the future, and to help be a point for feedback Halyn.
These are my findings:
Current buff was 341 on Enhance action D
We can expect that our near capped buffs in the future buffs for Ish 500 on the 6 main stats.
Our Disease and Poison buffs are decreased the same way as the stats buffs, making them estimated 1/6th of their live strength, meaning they will have a very small actual effect, if any.
How the tests was done, Details and numbers. WARNING: Contains math
Skills, SEAs and food:
Master Doctor + Master Medic,
Wound treatment CA +14
Bivoli +8 (Thanks to Sandi for that =) )
Test where done in Broken bridge (Research center)
As you see here from the skills and buffs, I can still gain 11 more WT on SEA, and the bivoli can improve with resources coming available.
For this I will be referencing the Enhance Action D, and Disease Resistance B.
Action enhance is chosen as it is the one I can get the best result on, and it should be representative of all stat buffs. The one I could do was Power 768 and duration 10631. These both number can improve with resources available.
Disease resistance and poison resistance is very similar in how they work; hence I only write down one. The reason it is B and not C is… I do not have the resources. The one used for this test had Power 148 and Duration 1846
The applied buff of the Action Enhance was 341
The applied buff of Enhance Disease Resistance was 29
What can we make out of this?
Using the following formula, we can calculate what said action buff would done on Live with maxed food and SEA:
Heal Power of Pack x Environment x [(100 + Wound Treatment Skill + Bivoli + BE modded clothes) / 100] x Med City Bonus
768 * 1.1 * [(100 + 100 + 25 +25) / 100] = 2112
2112 is about 2/3 of what a near perfect non janta blood buff was. So by multiplying our results by 1.5 we can have a fair estimate of what our buffs on EiF will look at when the resources have had time to spawn and BE’s and Cheffs having their thingys
341 * 1,5 = 511,5
The Resit buffs I think should be restored to what they were on live as they do not affect the daily play and our innate poison and disease resists has not been increased (That I know of?) and as such these buffs are only sought when it is something more special then daily play.
These are my findings and my views, I would love to hear others views on the topic?
Are they to high? To low? Has Halyn found the sweet spot? Please let me know!
(Disclaimer: Reservation for me fluking math, other errors, general errors and other changes )