Search found 61 matches
- Thu Oct 24, 2019 9:31 am
- Forum: Ranger
- Topic: Difficulties with Mask Scent
- Replies: 5
- Views: 9355
Re: Difficulties with Mask Scent
There have been no modifications to creature AI or mask scent here. Can you please try this on basilisk to verify if eif bug
- Tue Jul 02, 2019 10:37 pm
- Forum: Stories to Tell
- Topic: Healing a Leaf
- Replies: 0
- Views: 3980
Healing a Leaf
(( OOC NOTE: This is an old story of an RP I did with the player of the character Belladonna ( ie Daydream ) will clean up formatting later )) I looked around the dusty Cantina as I entered. Chalmun’s cantina was a little watering hole in the middle of the largest hive of scum and villainy in the ou...
- Tue Jul 02, 2019 9:10 pm
- Forum: Character Biographies
- Topic: Anishor
- Replies: 0
- Views: 3978
Anishor
-------------------------------------------------------------------------------- DISCLAIMER -------------------------------------------------------------------------------- All information in Black is accessible in-character to standard public access data requests and Imperial background checks. Blu...
- Tue Jun 05, 2018 10:10 pm
- Forum: Melee Combat
- Topic: Confusion over a few Formulas
- Replies: 1
- Views: 9508
Re: Confusion over a few Formulas
1. Correct
2. Yes, there's a multiplier for health,mind, and action costs
3. Nope, by design
4. Multiplier for specials.
2. Yes, there's a multiplier for health,mind, and action costs
3. Nope, by design
4. Multiplier for specials.
- Sun Mar 18, 2018 10:00 am
- Forum: Profession Discussion
- Topic: Skill Set Roadmap
- Replies: 6
- Views: 15530
Re: Skill Set Roadmap
1. With the command/mechanic/state raising "Melee Defense and Ranged Defense", why would it not automatically raise Defense Acuity by default? In other words how can one go up and not raise the other? Defense Acuity is a secondary defense just like counter-attack, dodge, and block. None o...
- Tue Feb 27, 2018 7:56 am
- Forum: Suggestions and Ideas (non RP related)
- Topic: A plea for Bio-Engineered Pets
- Replies: 15
- Views: 26135
Re: A plea for Bio-Engineered Pets
Changes are on test awaiting our BE's to test them.
- Tue Feb 27, 2018 7:51 am
- Forum: Suggestions and Ideas (non RP related)
- Topic: Combat and Progression Questions
- Replies: 33
- Views: 129200
Re: Combat and Progression Questions
Here is a response from the developers. Thank you for your patience in awaiting these answers. As you will note, there are some issues which would require further data. Wounds and Disease: We're aware of the issue - high-end MOBs, for a variety of reasons, disease so heavily it blackbars on one att...
- Tue Feb 27, 2018 7:44 am
- Forum: Original Art Asset Request for EiF
- Topic: Wanted Poster: Chewbacca
- Replies: 2
- Views: 7985
Re: Wanted Poster: Chewbacca
Asset Name: Wanted Poster: Chewbacca Asset Category: Furniture, Painting Description of the Asset: A picture of Chewbacca with added text Reference: The ingame wanted posters of Han, Leia, and Luke Why do you feel this asset should be created for EiF? Because Chewbacca deserves more recognition tha...
- Mon Dec 04, 2017 1:00 pm
- Forum: Suggestions and Ideas (non RP related)
- Topic: A plea for Bio-Engineered Pets
- Replies: 15
- Views: 26135
Re: A plea for Bio-Engineered Pets
Can you provide resists in your estimate please?
- Sun Dec 03, 2017 8:40 am
- Forum: Crafter's Corner
- Topic: Armour Crafting Question
- Replies: 6
- Views: 16286