Look here to see the current set of issues that are known to the Dev team. Often no specific ETA will be given on a fix, some are SWGEmu bugs and will require Emu staff to fix on their end.
- House packup occasionally will not allow unpack. (Please contact @Halyn if you run into the issue to get it fixed.)
- Multi-passenger vehicles will hang up on bridges. (No ETA for fix.)
- Changing clothes as a male character while in a holocomm causes clothing to have female appearance until next time the client hits a loading screen. (No ETA for fix.)
- Stuck states after server crash (burning, diseased, blind, etc). (Contact team for character to be fixed.) *Pets can bug Jedi combat quests. It's highly recommended you do not use pets. (No ETA for fix.)
- Dark-side Defense 02 quest cannot be completed if a factional player is combatant or SF when meditating in Deeja Peak.
- TKM Meditate functions the same as Forcemeditate to reset eligible FS quests.
- Combat does not always properly clear when a creature dies. (SWGEmu issue - fix didn't fix it. WIP.)
- Special Heavy Weapons (Acid Launchers, Flamethrowers, Etc) Experimental Range experiments the Wound Chance
- On a server restart, it is possible that a harvester will lose resources. This is an SWGEmu bug - go bother them to fix it!
- If you log in and your smuggler still doesn't have scattergun stuff appropriately, log out and back in one more time.