List of Known Issues

Ovolf

New member
Staff member
Look here to see the current set of issues that are known to the Dev team. Often no specific ETA will be given on a fix, some are SWGEmu bugs and will require Emu staff to fix on their end.

  • House packup occasionally will not allow unpack. (Please contact @Halyn if you run into the issue to get it fixed.)
  • Multi-passenger vehicles will hang up on bridges. (No ETA for fix.)
  • Changing clothes as a male character while in a holocomm causes clothing to have female appearance until next time the client hits a loading screen. (No ETA for fix.)
  • Stuck states after server crash (burning, diseased, blind, etc). (Contact team for character to be fixed.) *Pets can bug Jedi combat quests. It's highly recommended you do not use pets. (No ETA for fix.)
  • Dark-side Defense 02 quest cannot be completed if a factional player is combatant or SF when meditating in Deeja Peak.
  • TKM Meditate functions the same as Forcemeditate to reset eligible FS quests.
  • Combat does not always properly clear when a creature dies. (SWGEmu issue - fix didn't fix it. WIP.)
  • Special Heavy Weapons (Acid Launchers, Flamethrowers, Etc) Experimental Range experiments the Wound Chance
  • On a server restart, it is possible that a harvester will lose resources. This is an SWGEmu bug - go bother them to fix it!
  • If you log in and your smuggler still doesn't have scattergun stuff appropriately, log out and back in one more time.
 
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