Here are the notes for the game patch released 10/15/2021
New Halloween heroic: The Temple of Exar Kun!
Reports of disappearing archeologists have begun to swirl around a dark temple on Yavin 4. Others whisper about a shade haunting the temple – a shade that must be confronted before the temple’s depths can be plumbed.
Three players are required to begin the instance. The instance can be run once per day, per character.
The Temple of Exar Kun will only be accessible for a short time for the Halloween season. Conquer it to acquire unique, limited-time weapons and items!
New Exchange location added. (Mina)
SWGEmu fixes, including combat now ending appropriately.
Tweaked more system messages to remove leading spaces.
Multipassenger waypoints should be working again.
All trainers are now visible on the planetary map, under appropriate categories.
Begun implementation of “utility” objects for new content development.
Schisms of the Force was the highly anticipated update many moons in the making that debuted on May 4th, 2021, and brought the long-awaited Jedi profession to Empire in Flames. Since then, players – both new and returning – have had the opportunity to embark on the journey to becoming a Jedi and choose the path of light, dark, or somewhere in-between. As is the norm here on EiF however, the process to become a Jedi was new, different, and the profession itself differs from what someone might remember from Live. The secrets of the unlock and progression journey were also kept a complete secret to everyone but Lead Developer Halyn. After weeks of community trial and error, exploration, and crazy theory crafting, the first Master Jedi entered EiF on June 3rd but much of the intricacies of the profession, and what it took to being released, were as yet unknown. In this iteration of the Friday Feature, we got a more in-depth look behind the scenes with developers Halyn, Anishor, Abi, and Demiurge, and learned just what went into the making of Schisms of the Force, and what players can expect to see in the future. For those of you that have not completed the unlock process and want to maintain the mystery, be aware that there are significant spoilers ahead. If not, read on!
Join the community on Empire in Flames for this year’s celebrations of Empire Day and Remembrance Day! While once a commemoration of the foundation of the Empire, Empire Day is now also a day for loyal Imperials to mourn the loss of their Emperor. For the former members of the Rebellion, what was originally a day to honor soldiers fallen in battle in Remembrance Day now also celebrates the New Republic’s founding. Whether you fight for the Empire or the New Republic, players can listen to speeches, tear down or put up propaganda posters, and race across Endor or they can group up and join the PvE and PvP battlegrounds. Completing objectives will award you Empire/Remembrance Day coins, which can be used to barter for rewards including new schematics, air-speeders, and decoration items that haven’t yet been seen on the server. Unlike other holiday events, Empire Day allows you to participate in as many events as you want, as many times as you want. This means you can grind out all the coins you might need in the course of a couple of days, or take your time and earn them over the course of the event.
This year, Empire/Remembrance Day starts on July 1st and will run the entire month of July. Head on over to Kuat City on Kuat (for Imperials) or Hanna City on Chandrila (for NR) to get started.
Once you land at your respectively-aligned city, talk to your Event Coordinator for a quick run-down about the holiday, and the types of events available to you. Each Coordinator also has a BB-unit that you can speak with to check your Empire Day or Remembrance Day Coin balance, as well as redeem your earned coins for the available rewards.
Speak with Ingri if you’re NR, or Wulf if you’re Imperial.
Amidst the decorations and troops gathered in celebration, a handful of other NPCs are scattered about that will have more information on quests or activities you can participate in.
Reduced range on Force knockdown; increased accuracy. (Demi)
Increased accuracy of ForceLightningSingle1. (Demi)
Increased accuracy of ForceLightningCone1. (Demi)
Adjusted Force regeneration. (Anishor)
Fixed issue with daily Force training list not resetting properly.
Fixed Hero of Tatooine ring appearance. (Abi)
Added Inquisitor helmet. (Abi)
Fixed issue with krayt pearls and power crystals, causing them to generate extra stats when tuned.
New method added for clearing DoTs from mobs in screenplay – should fix issues with Offense 04 and Mystic 03 Jedi/Sith quests.
Added a couple missing despawn timers to Jedi quests.
Decommissioned Power Facility player houses now have proper signs. Structure management terminal is no longer behind a wall. Guild terminal added. Terrain clipping in the entryway should be dramatically improved.
Refactored animal calm and animal attack due to deadlock issues.
System messages are now much more descriptive.
Creature level and Jedi’s trained skills now affect chances of success.