Seven Years of EiF, and the road ahead

Today officially marks the anniversary of An Empire in Flames server. Seven years ago today, EiF launched with hopes, dreams, and a lot of crazy ambition. It was designed with a core tenant in mind – “what is your ideal server?” That answer, to Lead Developer Halyn and a cohort of scrappy friends, was something that took all the great design elements from Live and made it better for PvE, PvP, and Roleplay players alike… with a side of weird.

It sounds somewhat generic, but it truly has been the guiding star for all EiF related content in the seven years since launch. The EiF Staff has grown and expanded since May 4, 2017, but that design goal has always been the same and the team always seeks to challenge themselves on just what is possible in the world of Star Wars Galaxies. While it would be a long read to list them all, some notable features that originated on EiF were feature improvements like additional player character races, combat balancing; brand new content in the form of unique PvP invasions, instances and world bosses, Jedi unlock system, and seasonal events; and weird adds like weapon holstering, holocomm, and skulking.

While the last year has been rather busy in real life for the staff, and as a result somewhat quiet for development, EiF is still committed to moving forward and providing our players with not only fun, but “the weird stuff”. In the near future, we will be finally unveiling the long awaited Mandalorian Enclave, which will open up new weapons, armor, and content for those interested in the path to become a Mandalorian. After that, we have plans to release a new instance – the “sequel” to the Plasma Mining Facility instance. Once those are out the door, focus will pivot primarily to Jump to Lightspeed. There are still a lot of technical issues to address before we will see JtL on EiF, but we’re committed to making it happen. We will also be replacing the server which EiF runs on – which should solve a lot of the lag and rubberbanding issues that have been plaguing gameplay. And in between all that, we’ll always find room for the weird stuff – smaller additions alongside other improvements. 

Thank you all for being part of this journey, and thank you for joining us for seven years of EiF. Here’s to many more!

Exar Kun Instance Guide and Walkthrough

Updated:10/19/2023

After debuting in 2021, the limited-time Exar Kun instance quickly became known as one of the most difficult and talked about content drops for players, and continues to live up to its reputation testing (and defeating) both veterans and new players alike. After travelling through the dangerous wilds of Yavin IV to arrive at the temple of Exar Kun, players are faced with the challenges of the temple itself and must fight through three tough encounters before they can hope to claim victory.

Long-time player Traycn has put together this guide to help out anyone seeking to raid the Temple of Exar Kun and walk away with the riches and unique items located within…


Greetings, EiF players,

With the Exar Kun instance available for the Halloween season, I wanted to put together this guide to help those who have yet to try it out. You know the challenges and dangers awaiting you in the Temple of Exar Kun on Yavin IV. You must meet three bosses. Here’s what you need to tackle the Exar Kun instance and come out to earn Fortune and Glory.

Additional note: This guide was written with the 3-man version of this instance in mind. While the general mechanics and encounters remain the same when the instance is opened up to 4-man, your party makeup may change and diversify.

Preparing your Team

The team you’ll want to put together can only be made up of three characters (except its final week when it opens up to 4 players), so choose wisely. You’ll need a Doctor as a healer, a DPS/off-tank character, and a dedicated Tank. The tank can be TKM, Pikeman, or Swords. We highly recommend you do not use a Fencer melee character to tank, with the exception of the final boss. Even the Swordsman character is risky, but it is possible if you’ve constructed your character’s build and trust your doctor. It’s also a good idea to ensure that your DPS character is comfortable with tanking at least one of the bosses, as it is typically better to tank swap due to the amount of Battle Fatigue (BF) your dedicated tank likely receives during the first two encounters.

Your Doctor will want to have an array of Disease and Poison Area Heal packs, as well as the usual Area Stim Cs to heal the group,  which means they need to have a Master Doctor to handle this. The First Aid skill is also very useful to heal bleeding which comes with 2xxx Medic. Try to find the highest power-rated Disease and Poison Area Cures that you can find (or craft) – the more power in the status heal, the higher the likelihood you can remove multiple disease/poison stacks from your allies in a single use. From our own experience, we also highly recommend the DPS and Tank have some form of Status heal in their kit, so if anyone else has some form of Bleeding heal, or even a Disease heal (I’m looking at you, force users), it is beneficial to help make your doctor’s time in this instance much easier.

Additionally, your Damage dealer should ideally be a character with a Melee mastery or aptitude in close-quarters combat. For example, a Rifleman may struggle more than a Pistoleer, and combat skills with sweeping area attacks tend to fare better due to the sizes of the rooms and the encounters therein. Smugglers in particular will be great to have in these encounters due to their armor-breaking abilities.

Before entering the dungeon, you’ll want to visit an Entertainer for their Mind Buffs and receive the five Doctor buffs, although the Mind Buffs are not as essential for Jedi players. Once you have all those required buffs squared away, you can also invest in additional buffs from the doctor: Poison and Disease resistance. These help combat the first and final bosses and to ensure that you get the most out of these timed resistances, we highly recommend that you give out these buffs right at the entrance to the temple.

After you’ve buffed up your team, you’re ready to enter the temple and tackle the first boss. Speak to the Dark Shade inside the temple, and begin the instance.

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How to Harvest – Week 3

The Taanab Harvest continues with a new series of events and activities for the third week. Thank you to Traycn for putting together this guide!

Hello, Empire in Flames players! Welcome to the third week of the Taanab Harvest. We’re on the back half of the event, and the activities will only increase in difficulty, but the rewards are about to stack up as we prepare the Taanab farmers for the imminent pirate invasion!

For Week 3, our quest givers have a brand new set of tasks for you to complete at the Arcon Multinode Hybrid Plantings POI on Taanab. You’ll need to seek out Kari, Jaa, And Vinon to begin these quests, earning you Harvest Coins that you can spend at the reward vendor. The first quest you complete on your chosen character will earn an exclusive reward! Like the previous weeks, you can only earn one of the three rewards on a particular character.

By completing Kari’s quest, you’ll earn a Carbon-Frozen Canister that contains the Creature Handler Massiff pet.

 

If you complete Jaa’s quest, you’ll gain the Taanab Wheat Tea, which increases your dodge chance by 50% for a short time and comes in a stack of 50.

 

Finally, completing Vinon’s quest rewards you with the Smuggler’s Lucky Dice for a guaranteed Armor Effectiveness slice.

 

Below is a breakdown of the three quests for you to check out! Feel free to read through them to see what tasks you’ll be working on this week as we prepare for the final stretch of the Taanab Harvest, and good luck out there!

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The Taanab Harvest – Week 2

Week 2

The Taanab Harvest event has entered its second week!

  • Players who travel to the Taanab Arcon Multinode Hybrid Plantings can speak with co-op president Bukrom in person, who will give players details.
  • The Taanab Harvest is a four-week event, with each week introducing a new phase with new missions, loot, and escalating danger.
  • Quest givers have a new set of missions for Week 2 as the harvest continues, with Norulac predations rising and the farmers racing against time to combat the threat.
  • Kari Saarek needs volunteers to whip militia recruits into fighting shape by taking them on patrols around the hex farm.
  • Jaa Haruss needs brave players to investigate reports of Norulac activity across Taanab.
  • Vinon Daivik is looking for travelers to track down contacts who may provide the Taanab farmers the materiel they desperately need to fight the Norulacs…for a price.
  • Special note: Vinon Daivik’s quest cannot be repeated this week.
  • Completing missions for a co-op leader will provide a single-time, unique prize, in addition to harvest coins. You can only earn one of these unique prizes per week. (I.e. if you earn Kari Saarek’s unique mission prize, you cannot earn Jaa Haruss or Vinon Daivik’s prize for this week!)
  • NOTE: Solia Maduel’s quests are disabled. Maybe next year.

EiF Patch Notes 07/23/2023

The one with updates to Empire Day and other miscellaneous tweaks.

Content

  • New items added to the Empire Day vendors.
  • Players starting as a merchant will now have Novice Surveyor.
  • Doctors can now apply color changes to many of the medicines during crafting.
  • Ewoks now have their own name generator instead of using the human generator. (Sandi)
  • All playable races should now properly reflect their race in the character sheet.
  • Players should again be once again select the last color on the color palette when using a recolor kit.
  • “True black” has been adjusted to be slightly less vanta-black.