EiF Patch Notes 07/16/2021

EiF Patch Notes 07/16/2021

General

  • Stability fix for occasional AI crash. (Fingers crossed.)
  • Fixed inability for witches to change face markings after character creation.
  • Added animation to holstering/unholstering. Entering combat with a holstered weapon will not play animations – only using the /holster command will do so.
  • Speeders will now inherit color from their deed when generated.
  • Rotary cannon tweaks.
  • Begun work on special heavy weapon PuPs.
  • Chiss snow armor set added.

EiF Patch Notes – 07/01/2021

Empire Day

  • Empire Day will be live starting on 07/01 and will run through the month of July! New Republic players should report to Hanna City for duty; Imperial players will want to visit Kuat City for orders.
    • PvP event: Speak to your faction’s special forces coordinator to get a holocomm contact. Use your /holocomm to queue up for battle. Retrieve more droids than your enemy from hostile Ewoks to win.
    • PvE event: Speak to your faction’s Defense or Assault Coordinator to get a mission to defend an Ewok village or mercilessly slaughter the primitives.
    • Non-combat event: Speak to your faction’s propaganda officer to get a mission to either plaster a city with propaganda or deface the enemy’s propaganda posters.
    • Racing event: Either travel to the Endor smuggler outpost or speak to your faction’s event coordinator to instantly travel there. Race speederbikes through Endor on a time trial to earn tokens.
  • New prizes are available this year, including speeders, weapons, and decoratives.

General

  • EiF has updated its code base to the latest SWGEmu development code. Some bugs may occur. Please report issues in #bugreports on Discord.
  • /holster has been added to EiF. It will move an equipped weapon to your holster slot, or move a holstered weapon to your hand. By default, a holstered weapon will always force an equipped weapon out of hand.
  • /holocomm now automatically holsters an equipped weapon.
  • Starport ships will no longer show posture changes in the combat tab.
  • Reflective shaders have been updated to be shinier. (Courtesy Borrie)
  • Water shaders have been improved. (Courtesy Borrie)
  • Fixed a number of outstanding clothing occlusion issues.
  • The Duros Jedi NPC has arms again.

Combat 

  • ForceLightningCone1 has had its cost adjusted to allow a full-light Jedi to cast it.
  • Force Choke will no longer hang in the queue if an error occurs.
  • Force Choke will now properly use kinetic damage when checking for PSG resists.
  • EyeShot can now be used while berserk.
  • Min accuracy crystals will now properly apply their stats to the lightsaber.

EiF Patch Notes – 05/04/2021

EiF Patch Notes – 05/04/2021

 

Changes

  • Dantooine snapshot update. (Mina)
  • Tatooine snapshot update.
  • Destalon and Eventide now have their permanent ship decoration from last month’s egg hunt.
  • The anniversary Riddle Hunt, hosted by the Hyperspace Navigator’s Guild, is now available! You should receive a call from an astromech to clue you in. The Riddle Hunt starts with a guild member in the Coronet starport.
  • Obi-Wan Kenobi’s old house on Tatooine will no longer lock at random.
  • Cleaned up Jedi debug system messages. (Anishor)
  • Lightsaber hilt recolor for additional sabers. (Abi)
  • Jedi unlock is now available. Good luck.

Fixes

  • Jedi now has terrain negotiation.
  • Fixed multiple broken strings.
  • Feeorins now show the Feeorin race in the character sheet.
  • Fixed several mobs having wrong hair.
  • Feeorins can now equip instruments.

 

 

EiF Patch notes – 5/2/21

Changes

  • Dantooine snapshot update. (Mina)
  • Feeorin race is now available at character selection.
  • The tutorial conversation with the scared soldier will now always lead to a dialogue choice that grants a weapon.
  • Starter CDEF pistol, carbine, and rifle replaced with a single DH-17 multimode weapon.
  • Egg Hunt race coordinator droid will no longer incorrectly spawn.
  • Some broken armor appearances should now be fixed. (Abi)

An Accounting

Awaken,” the voices whispered together.

Rix started, shaking his head as his office came back into focus. The Feeorin shook his head again, trying to clear the cobwebs away.

Accounting was dull, by most standards, but it seldom put him to sleep.

“What a strange dream,” he murmured aloud. “I need caf if I’m going to finish these projections.”

He rose, a bit unsteadily, and walked out of his cramped, tiny office and headed toward the break room on the thirty-eighth floor of the Corellian Engineering Corps’s Tower Two skyscraper. The walk was only twenty-two meters, took him past his boss’s office, and offered a spectacular view of Coronet at night.

Lights blazed across the city, shining in the dark of night. Rix blinked as he slowly walked down the hall, the normally enjoyable view somehow putting him on edge. “What was that dream?” he asked aloud.

“You had it, too, didn’t you?” another voice rasped in the darkness. Rix stopped abruptly, squinting into the darkness as the voice resolved itself into form: his boss, Nrohk, eighty-four kilograms of scaly Trandoshan.

“Boss?”

“You had the dream. The voices. Calling.”

Rix frowned. Something was wrong in Nrohk’s voice. “What dream?”

“Don’t lie to me, Rix. I can feel it. You had the dream.” The Trandoshan lumbered forward, his very movements predatory. “You’re a rival.”

“I don’t…” was all Rix could get out before the Trandoshan leaped.

Reflexes slowed by sleep, the Feeorin couldn’t slip out of the way before his boss hit him, sending him flying backward into thin cubicle walls. The duraplast crunched and shattered, slowing Rix and sending him sprawling to the office floor.

“I will brook no competition, Rix,” Nrohk growled. “Whatever this power is, it’ll be mine.”

“You’re welcome to it,” Rix muttered as he fumbled for just a moment before he swept the small holdout blaster up. “I’ve got no interest in it. Why the hell do you think I became an accountant?” He squeezed the trigger.

The blaster flared, illuminating the walls bloodred. Nrohk stumbled backward, his scales smoking.

For a moment, Rix thought it was over.

Nrohk began to laugh, somewhere between a wheeze, a hiss, and a chuckle, with all the warmth of deep space. “I can feel the power now. You think your little toy will do you any good?” The Trandoshan rushed forward.

Rix fired again, but Nrohk didn’t even slow. Another shot, and the grip of the blaster pulsed in his hand to warn him the charge was depleted. The accountant hurled his spent weapon at the Trandoshan, aiming at his eyes.

The solid impact of hot metal hitting scaly flesh sizzled. The Trandoshan barely flinched, but it blinded him for a critical second. Rix dropped to the floor and swept his leg, tangling the Trandoshan and sending him sprawling.

“Guess not,” Rix panted, rage rising in his chest as the Trandoshan rolled over and began to charge at him on all fours. The Feeorin braced and met him in a tangle of flesh and scales, punching, biting, scratching, gouging.

Nrohk was getting stronger.

Rix brought a knee up into the Dosh’s jaw. Nrohk stumbled backward for a moment, shaking his head. The accountant backed up, could feel the transparisteel at his back.

“Nowhere to go, rival,” the Dosh snarled.

“Agreed.” Rix braced.

Nrohk charged.

Rix met his onslaught, grabbing the Dosh by his suit, and swung him into the window with his attacker’s own momentum.

Transparisteel fractured, cracking.

The Feeorin stepped back and kicked with all his might.

His boss plunged thirty-eight floors to the streets below.

“Dammit,” Rix muttered. “So much for accounting.”