Updated:10/19/2023
After debuting in 2021, the limited-time Exar Kun instance quickly became known as one of the most difficult and talked about content drops for players, and continues to live up to its reputation testing (and defeating) both veterans and new players alike. After travelling through the dangerous wilds of Yavin IV to arrive at the temple of Exar Kun, players are faced with the challenges of the temple itself and must fight through three tough encounters before they can hope to claim victory.
Long-time player Traycn has put together this guide to help out anyone seeking to raid the Temple of Exar Kun and walk away with the riches and unique items located within…
Greetings, EiF players,
With the Exar Kun instance available for the Halloween season, I wanted to put together this guide to help those who have yet to try it out. You know the challenges and dangers awaiting you in the Temple of Exar Kun on Yavin IV. You must meet three bosses. Here’s what you need to tackle the Exar Kun instance and come out to earn Fortune and Glory.
Additional note: This guide was written with the 3-man version of this instance in mind. While the general mechanics and encounters remain the same when the instance is opened up to 4-man, your party makeup may change and diversify.
Preparing your Team
The team you’ll want to put together can only be made up of three characters (except its final week when it opens up to 4 players), so choose wisely. You’ll need a Doctor as a healer, a DPS/off-tank character, and a dedicated Tank. The tank can be TKM, Pikeman, or Swords. We highly recommend you do not use a Fencer melee character to tank, with the exception of the final boss. Even the Swordsman character is risky, but it is possible if you’ve constructed your character’s build and trust your doctor. It’s also a good idea to ensure that your DPS character is comfortable with tanking at least one of the bosses, as it is typically better to tank swap due to the amount of Battle Fatigue (BF) your dedicated tank likely receives during the first two encounters.
Your Doctor will want to have an array of Disease and Poison Area Heal packs, as well as the usual Area Stim Cs to heal the group, which means they need to have a Master Doctor to handle this. The First Aid skill is also very useful to heal bleeding which comes with 2xxx Medic. Try to find the highest power-rated Disease and Poison Area Cures that you can find (or craft) – the more power in the status heal, the higher the likelihood you can remove multiple disease/poison stacks from your allies in a single use. From our own experience, we also highly recommend the DPS and Tank have some form of Status heal in their kit, so if anyone else has some form of Bleeding heal, or even a Disease heal (I’m looking at you, force users), it is beneficial to help make your doctor’s time in this instance much easier.
Additionally, your Damage dealer should ideally be a character with a Melee mastery or aptitude in close-quarters combat. For example, a Rifleman may struggle more than a Pistoleer, and combat skills with sweeping area attacks tend to fare better due to the sizes of the rooms and the encounters therein. Smugglers in particular will be great to have in these encounters due to their armor-breaking abilities.
Before entering the dungeon, you’ll want to visit an Entertainer for their Mind Buffs and receive the five Doctor buffs, although the Mind Buffs are not as essential for Jedi players. Once you have all those required buffs squared away, you can also invest in additional buffs from the doctor: Poison and Disease resistance. These help combat the first and final bosses and to ensure that you get the most out of these timed resistances, we highly recommend that you give out these buffs right at the entrance to the temple.
After you’ve buffed up your team, you’re ready to enter the temple and tackle the first boss. Speak to the Dark Shade inside the temple, and begin the instance.