Friday Feature: Schisms of the Force Dev Q&A!

Schisms of the Force: Dev Q&A

Schisms of the Force was the highly anticipated update many moons in the making that debuted on May 4th, 2021, and brought the long-awaited Jedi profession to Empire in Flames. Since then, players – both new and returning – have had the opportunity to embark on the journey to becoming a Jedi and choose the path of light, dark, or somewhere in-between. As is the norm here on EiF however, the process to become a Jedi was new, different, and the profession itself differs from what someone might remember from Live. The secrets of the unlock and progression journey were also kept a complete secret to everyone but Lead Developer Halyn. After weeks of community trial and error, exploration, and crazy theory crafting, the first Master Jedi entered EiF on June 3rd but much of the intricacies of the profession, and what it took to being released, were as yet unknown. In this iteration of the Friday Feature, we got a more in-depth look behind the scenes with developers Halyn, Anishor, Abi, and Demiurge, and learned just what went into the making of Schisms of the Force, and what players can expect to see in the future. For those of you that have not completed the unlock process and want to maintain the mystery, be aware that there are significant spoilers ahead. If not, read on!

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EiF Patch Notes 07/16/2021

EiF Patch Notes 07/16/2021

General

  • Stability fix for occasional AI crash. (Fingers crossed.)
  • Fixed inability for witches to change face markings after character creation.
  • Added animation to holstering/unholstering. Entering combat with a holstered weapon will not play animations – only using the /holster command will do so.
  • Speeders will now inherit color from their deed when generated.
  • Rotary cannon tweaks.
  • Begun work on special heavy weapon PuPs.
  • Chiss snow armor set added.

Empire and Remembrance Day Event 2021

Join the community on Empire in Flames for this year’s celebrations of Empire Day and Remembrance Day! While once a commemoration of the foundation of the Empire, Empire Day is now also a day for loyal Imperials to mourn the loss of their Emperor. For the former members of the Rebellion, what was originally a day to honor soldiers fallen in battle in Remembrance Day now also celebrates the New Republic’s founding. Whether you fight for the Empire or the New Republic, players can listen to speeches, tear down or put up propaganda posters, and race across Endor or they can group up and join the PvE and PvP battlegrounds. Completing objectives will award you Empire/Remembrance Day coins, which can be used to barter for rewards including new schematics, air-speeders, and decoration items that haven’t yet been seen on the server. Unlike other holiday events, Empire Day allows you to participate in as many events as you want, as many times as you want. This means you can grind out all the coins you might need in the course of a couple of days, or take your time and earn them over the course of the event.

This year, Empire/Remembrance Day starts on July 1st and will run the entire month of July. Head on over to Kuat City on Kuat (for Imperials) or Hanna City on Chandrila (for NR) to get started.

Once you land at your respectively-aligned city, talk to your Event Coordinator for a quick run-down about the holiday, and the types of events available to you. Each Coordinator also has a BB-unit that you can speak with to check your Empire Day or Remembrance Day Coin balance, as well as redeem your earned coins for the available rewards.

Speak with Ingri if you’re NR, or Wulf if you’re Imperial.

Amidst the decorations and troops gathered in celebration, a handful of other NPCs are scattered about that will have more information on quests or activities you can participate in.

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EiF Patch Notes – 07/01/2021

Empire Day

  • Empire Day will be live starting on 07/01 and will run through the month of July! New Republic players should report to Hanna City for duty; Imperial players will want to visit Kuat City for orders.
    • PvP event: Speak to your faction’s special forces coordinator to get a holocomm contact. Use your /holocomm to queue up for battle. Retrieve more droids than your enemy from hostile Ewoks to win.
    • PvE event: Speak to your faction’s Defense or Assault Coordinator to get a mission to defend an Ewok village or mercilessly slaughter the primitives.
    • Non-combat event: Speak to your faction’s propaganda officer to get a mission to either plaster a city with propaganda or deface the enemy’s propaganda posters.
    • Racing event: Either travel to the Endor smuggler outpost or speak to your faction’s event coordinator to instantly travel there. Race speederbikes through Endor on a time trial to earn tokens.
  • New prizes are available this year, including speeders, weapons, and decoratives.

General

  • EiF has updated its code base to the latest SWGEmu development code. Some bugs may occur. Please report issues in #bugreports on Discord.
  • /holster has been added to EiF. It will move an equipped weapon to your holster slot, or move a holstered weapon to your hand. By default, a holstered weapon will always force an equipped weapon out of hand.
  • /holocomm now automatically holsters an equipped weapon.
  • Starport ships will no longer show posture changes in the combat tab.
  • Reflective shaders have been updated to be shinier. (Courtesy Borrie)
  • Water shaders have been improved. (Courtesy Borrie)
  • Fixed a number of outstanding clothing occlusion issues.
  • The Duros Jedi NPC has arms again.

Combat 

  • ForceLightningCone1 has had its cost adjusted to allow a full-light Jedi to cast it.
  • Force Choke will no longer hang in the queue if an error occurs.
  • Force Choke will now properly use kinetic damage when checking for PSG resists.
  • EyeShot can now be used while berserk.
  • Min accuracy crystals will now properly apply their stats to the lightsaber.

EiF Patch Notes – 06/15/2021

EiF Patch Notes – 06/15/2021

Jedi

  • Jedi specials now are all interrupted by being knocked down. No offensive or defensive powers will work while KD.
  • Jedi specials should now be usable while berserk.
  • Krayt pearl drops have been reworked. Various krayt dragons will drop different levels of pearls. The overall chance of looting a pearl has been improved. (Demiurge)
  • Typo fixed in the Maul’s Vengeance crystal name.
  • Faction recruiters now have special Jedi loot. Master Jedi can talk to a faction recruiter – in person, not via holocomm – to access this special trove of relics.
  • Warfame vendors now have special Jedi loot. Master Jedi can talk to their factions’ quartermaster to access a special selection of Jedi goods.
    • Staff note from Demiurge – the warfame vendors’ pristine crystal purchase is potentially the best power crystal available in the game, with stats guaranteed to be high-end – however, there is no guarantee the crystal you receive will have the selection of stats you want. Purchase at your own risk.
    • Staff note from Halyn – we’re still looking into some issues with dark-side powers. This won’t be the last Jedi-related balance patch.

Combat

  • Tweaked 2-hand head hit 3, 2-hand spin attack 2, and polearm leg hit 3. (Demiurge)
  • Norulac Raiders on Taanab are no longer vulnerable to lightsabers.

UI

  • New login screen. (Abi)
  • New, much-improved and more stable animation added for holocomm and holocron. (Wefi and Borrie BoBaka)
  • Backend stability tweaks.

Wearables Overhaul

  • RIS chestplate now has additional hitpoints on newly-crafted armor. (Demiurge)
  • Clothing and armor slot selection has been overhauled.
  • Items whose slot descriptors have changed will be unequipped when you log in to prevent pre-nerf and bug issues.
  • In general, clothes are worn close to the skin. Armor is worn over clothes. A jacket, robe, vest, or cape can be worn over armor.
  • Armor boots cannot be worn with cloth boots.
  • Armor gloves cannot be worn with cloth gloves.
  • Armor leggings can be worn with pants or skirts.
  • Open-face helmets will allow you to equip eyewear
  • Wookiee and Ithorian wearables have not been touched with this update. Once the EiF team has worked out any remaining issues with wearables for regular races, Halyn will do a pass on Wookiees and Ithorians as well.
  • Occlusion has been reworked. In general, an item at a higher occlusion level will “obscure” an item at a lower occlusion level, to the extent SOE built the art to be occluded.
  • General occlusion levels are as follows:
    0 – skin
    1 – concealable armor (not yet available – coming soon)
    2 – pants, shirts, cloth bodysuits
    3 – armor bodysuits
    4 – footwear, vests
    5 – skirts, dresses
    6 – armor
    7 – jackets & robes
  • *The #solicitedfeedback channel will be used for all feedback on occlusion issues, including bugs for wearability. The EiF team has altered some 2000 files for this project, and some adjustments will likely be required.