Schisms of the Force was the highly anticipated update many moons in the making that debuted on May 4th, 2021, and brought the long-awaited Jedi profession to Empire in Flames. Since then, players – both new and returning – have had the opportunity to embark on the journey to becoming a Jedi and choose the path of light, dark, or somewhere in-between. As is the norm here on EiF however, the process to become a Jedi was new, different, and the profession itself differs from what someone might remember from Live. The secrets of the unlock and progression journey were also kept a complete secret to everyone but Lead Developer Halyn. After weeks of community trial and error, exploration, and crazy theory crafting, the first Master Jedi entered EiF on June 3rd but much of the intricacies of the profession, and what it took to being released, were as yet unknown. In this iteration of the Friday Feature, we got a more in-depth look behind the scenes with developers Halyn, Anishor, Abi, and Demiurge, and learned just what went into the making of Schisms of the Force, and what players can expect to see in the future. For those of you that have not completed the unlock process and want to maintain the mystery, be aware that there are significant spoilers ahead. If not, read on!
Join the community on Empire in Flames for this year’s celebrations of Empire Day and Remembrance Day! While once a commemoration of the foundation of the Empire, Empire Day is now also a day for loyal Imperials to mourn the loss of their Emperor. For the former members of the Rebellion, what was originally a day to honor soldiers fallen in battle in Remembrance Day now also celebrates the New Republic’s founding. Whether you fight for the Empire or the New Republic, players can listen to speeches, tear down or put up propaganda posters, and race across Endor or they can group up and join the PvE and PvP battlegrounds. Completing objectives will award you Empire/Remembrance Day coins, which can be used to barter for rewards including new schematics, air-speeders, and decoration items that haven’t yet been seen on the server. Unlike other holiday events, Empire Day allows you to participate in as many events as you want, as many times as you want. This means you can grind out all the coins you might need in the course of a couple of days, or take your time and earn them over the course of the event.
This year, Empire/Remembrance Day starts on July 1st and will run the entire month of July. Head on over to Kuat City on Kuat (for Imperials) or Hanna City on Chandrila (for NR) to get started.
Once you land at your respectively-aligned city, talk to your Event Coordinator for a quick run-down about the holiday, and the types of events available to you. Each Coordinator also has a BB-unit that you can speak with to check your Empire Day or Remembrance Day Coin balance, as well as redeem your earned coins for the available rewards.
Speak with Ingri if you’re NR, or Wulf if you’re Imperial.
Amidst the decorations and troops gathered in celebration, a handful of other NPCs are scattered about that will have more information on quests or activities you can participate in.
Empire Day will be live starting on 07/01 and will run through the month of July! New Republic players should report to Hanna City for duty; Imperial players will want to visit Kuat City for orders.
PvP event: Speak to your faction’s special forces coordinator to get a holocomm contact. Use your /holocomm to queue up for battle. Retrieve more droids than your enemy from hostile Ewoks to win.
PvE event: Speak to your faction’s Defense or Assault Coordinator to get a mission to defend an Ewok village or mercilessly slaughter the primitives.
Non-combat event: Speak to your faction’s propaganda officer to get a mission to either plaster a city with propaganda or deface the enemy’s propaganda posters.
Racing event: Either travel to the Endor smuggler outpost or speak to your faction’s event coordinator to instantly travel there. Race speederbikes through Endor on a time trial to earn tokens.
New prizes are available this year, including speeders, weapons, and decoratives.
EiF has updated its code base to the latest SWGEmu development code. Some bugs may occur. Please report issues in #bugreports on Discord.
/holster has been added to EiF. It will move an equipped weapon to your holster slot, or move a holstered weapon to your hand. By default, a holstered weapon will always force an equipped weapon out of hand.
/holocomm now automatically holsters an equipped weapon.
Starport ships will no longer show posture changes in the combat tab.
Reflective shaders have been updated to be shinier. (Courtesy Borrie)
Water shaders have been improved. (Courtesy Borrie)
Fixed a number of outstanding clothing occlusion issues.
The Duros Jedi NPC has arms again.
ForceLightningCone1 has had its cost adjusted to allow a full-light Jedi to cast it.
Force Choke will no longer hang in the queue if an error occurs.
Force Choke will now properly use kinetic damage when checking for PSG resists.
EyeShot can now be used while berserk.
Min accuracy crystals will now properly apply their stats to the lightsaber.