EiF Patch Notes – 07/01/2021

Empire Day

  • Empire Day will be live starting on 07/01 and will run through the month of July! New Republic players should report to Hanna City for duty; Imperial players will want to visit Kuat City for orders.
    • PvP event: Speak to your faction’s special forces coordinator to get a holocomm contact. Use your /holocomm to queue up for battle. Retrieve more droids than your enemy from hostile Ewoks to win.
    • PvE event: Speak to your faction’s Defense or Assault Coordinator to get a mission to defend an Ewok village or mercilessly slaughter the primitives.
    • Non-combat event: Speak to your faction’s propaganda officer to get a mission to either plaster a city with propaganda or deface the enemy’s propaganda posters.
    • Racing event: Either travel to the Endor smuggler outpost or speak to your faction’s event coordinator to instantly travel there. Race speederbikes through Endor on a time trial to earn tokens.
  • New prizes are available this year, including speeders, weapons, and decoratives.

General

  • EiF has updated its code base to the latest SWGEmu development code. Some bugs may occur. Please report issues in #bugreports on Discord.
  • /holster has been added to EiF. It will move an equipped weapon to your holster slot, or move a holstered weapon to your hand. By default, a holstered weapon will always force an equipped weapon out of hand.
  • /holocomm now automatically holsters an equipped weapon.
  • Starport ships will no longer show posture changes in the combat tab.
  • Reflective shaders have been updated to be shinier. (Courtesy Borrie)
  • Water shaders have been improved. (Courtesy Borrie)
  • Fixed a number of outstanding clothing occlusion issues.
  • The Duros Jedi NPC has arms again.

Combat 

  • ForceLightningCone1 has had its cost adjusted to allow a full-light Jedi to cast it.
  • Force Choke will no longer hang in the queue if an error occurs.
  • Force Choke will now properly use kinetic damage when checking for PSG resists.
  • EyeShot can now be used while berserk.
  • Min accuracy crystals will now properly apply their stats to the lightsaber.

EiF Patch Notes – 06/15/2021

EiF Patch Notes – 06/15/2021

Jedi

  • Jedi specials now are all interrupted by being knocked down. No offensive or defensive powers will work while KD.
  • Jedi specials should now be usable while berserk.
  • Krayt pearl drops have been reworked. Various krayt dragons will drop different levels of pearls. The overall chance of looting a pearl has been improved. (Demiurge)
  • Typo fixed in the Maul’s Vengeance crystal name.
  • Faction recruiters now have special Jedi loot. Master Jedi can talk to a faction recruiter – in person, not via holocomm – to access this special trove of relics.
  • Warfame vendors now have special Jedi loot. Master Jedi can talk to their factions’ quartermaster to access a special selection of Jedi goods.
    • Staff note from Demiurge – the warfame vendors’ pristine crystal purchase is potentially the best power crystal available in the game, with stats guaranteed to be high-end – however, there is no guarantee the crystal you receive will have the selection of stats you want. Purchase at your own risk.
    • Staff note from Halyn – we’re still looking into some issues with dark-side powers. This won’t be the last Jedi-related balance patch.

Combat

  • Tweaked 2-hand head hit 3, 2-hand spin attack 2, and polearm leg hit 3. (Demiurge)
  • Norulac Raiders on Taanab are no longer vulnerable to lightsabers.

UI

  • New login screen. (Abi)
  • New, much-improved and more stable animation added for holocomm and holocron. (Wefi and Borrie BoBaka)
  • Backend stability tweaks.

Wearables Overhaul

  • RIS chestplate now has additional hitpoints on newly-crafted armor. (Demiurge)
  • Clothing and armor slot selection has been overhauled.
  • Items whose slot descriptors have changed will be unequipped when you log in to prevent pre-nerf and bug issues.
  • In general, clothes are worn close to the skin. Armor is worn over clothes. A jacket, robe, vest, or cape can be worn over armor.
  • Armor boots cannot be worn with cloth boots.
  • Armor gloves cannot be worn with cloth gloves.
  • Armor leggings can be worn with pants or skirts.
  • Open-face helmets will allow you to equip eyewear
  • Wookiee and Ithorian wearables have not been touched with this update. Once the EiF team has worked out any remaining issues with wearables for regular races, Halyn will do a pass on Wookiees and Ithorians as well.
  • Occlusion has been reworked. In general, an item at a higher occlusion level will “obscure” an item at a lower occlusion level, to the extent SOE built the art to be occluded.
  • General occlusion levels are as follows:
    0 – skin
    1 – concealable armor (not yet available – coming soon)
    2 – pants, shirts, cloth bodysuits
    3 – armor bodysuits
    4 – footwear, vests
    5 – skirts, dresses
    6 – armor
    7 – jackets & robes
  • *The #solicitedfeedback channel will be used for all feedback on occlusion issues, including bugs for wearability. The EiF team has altered some 2000 files for this project, and some adjustments will likely be required.

EiF Patch notes – 6/6/21

EiF Patch Notes

Changes

  • Force Feedback is now mitigated by the original attacker’s defenses. (Anishor)
  • Weapon DoTs are no longer applied by Force attacks. (Anishor)
  • Intercede damage reduction should now properly fall off. (Anishor)
  • NPC Inquisitors now have more visual options.
  • Slot adjustment WIP.
  • Misc loot tweaks.

Friday Feature: The Force

“It’s an energy field created by all living things. It surrounds us and penetrates us. It binds the galaxy together.”
-Obi-Wan Kenobi to Luke Skywalker on the nature of the Force

Obi-Wan Kenobi | StarWars.com

May 4th, 2021, the EiF development team finally released the Jedi unlock to the EiF community. Two weeks and three visions later, the first players unlocked Jedi with a single system message going out to all online players: There is a tremor in the Force.

Players have begun to learn the ways of the Force from their holocrons – gatekeepers modeled on the venerable Jedi Master Yoda and the fearsome Sith Lord Darth Vader, who trickle knowledge out only slowly, allowing their students time to ponder the nature of the Force…and the dark side.

Jedi on EiF is built as an experience unlike any other – quests, meditation, travel, conversation, and only occasional combat in place of grinding massive quantities of XP. But some mysteries need to be unveiled – if only a little – to help new player Jedi understand their place in the galaxy.

 

“Remember, a Jedi’s strength flows from the Force. But beware: anger, fear, aggression – the dark side, are they.”
-Yoda’s final lesson to Luke Skywalker

Is Yoda the Child's Father in 'The Mandalorian'? - How Baby Yoda Has Parents

A critical element of Jedi on Empire in Flames is “alignment.” It’s a nebulous thing to players – there’s no stat to check on a character sheet. There’s no Jedi trainer who will tell you exactly how in tune you are with the Force or its dark side. This was a deliberate design decision – the Force shouldn’t be entirely quantifiable to the player (even if it does have hard numbers behind-the-scene).

However, meditating on the Force can give you an idea of your alignment – while a message like “Your anger gives you strength” shows you starting down a dark path, “You feel the Force flowing through you” shows you becoming more Jedi-like.

Alignment has a critical effect on some of a player’s powers. While some powers can be used by either dark or light without penalty or boon – such as mind tricks – others benefit greatly (or are penalized heavily!) by appropriate alignments.

As a rule of thumb, generally defensive powers – such as Force healing or absorption – benefit from Jedi-like alignments, while offensive powers – like Force choke or lightning – are more befitting Sith-like alignments.

 

“My mentor taught me everything about the Force – even the nature of the dark side.”
-Chancellor Palpatine to Anakin Skywalker

Star Wars - Palpatine star Ian McDiarmid on secret behind prequel scene | Films | Entertainment | Express.co.uk

Alignments are affected two ways.

The first is by the decisions a player makes while questing as a Jedi student. These decisions begin from the moment of opening a holocron, light or dark, which affects a character’s starting alignment. From there, there are opportunities to affect alignment with many (but not all) of the quests. For example, asking Rostek Horn for Nejaa Halcyon’s journal while gathering information to build your lightsaber may earn you positive alignment – but forcing Rostek to turn over the information by threatening to report him to the Empire is not very Jedi-like. About half of the quests for leveling Jedi will give alignment changes.

The second way to affect a character’s alignment is simply using powers. Saying the “nice” things in a quest while running around choking enemies to death will quickly find a character deep in the dark side, with those light-side powers becoming weaker and more distant. Actions become important – and mean that no alignment is permanent.

 

“May the Force be with you.”
-VariousGood bye old friend, may the force be with you | Obi-Wan Kenobi | Revenge of the Sith - YouTube

Ultimately, your decisions determine your character’s reality. Will you take the path of a Jedi Knight to heal the galaxy? Will you take up your lightsaber to strike down your foes and rule the battlefield as befitting a Sith initiate? The decision is yours – and remember: no one is beyond redemption…or corruption.

EiF Patch Notes – 5/22/21

EiF Patch notes

Changes

  • Emperor’s Retreat elevator terminal fix.
  • Added quest failure state to Mystic 03 mission.
  • Fixed Yavin World Boss spawn timer. (Demi)
  • Removed console messages for April Fools event.
  • Nerfed Force choke. (Demi)
  • Fixed Jedi ability description strings. (Wefi)
  • Reduced range on Force knockdown; increased accuracy. (Demi)
  • Increased accuracy of ForceLightningSingle1. (Demi)
  • Increased accuracy of ForceLightningCone1. (Demi)
  • Adjusted Force regeneration. (Anishor)
  • Fixed issue with daily Force training list not resetting properly.
  • Fixed Hero of Tatooine ring appearance. (Abi)
  • Added Inquisitor helmet. (Abi)
  • Fixed issue with krayt pearls and power crystals, causing them to generate extra stats when tuned.
  • New method added for clearing DoTs from mobs in screenplay – should fix issues with Offense 04 and Mystic 03 Jedi/Sith quests.
  • Added a couple missing despawn timers to Jedi quests.
  • Decommissioned Power Facility player houses now have proper signs. Structure management terminal is no longer behind a wall. Guild terminal added. Terrain clipping in the entryway should be dramatically improved.

PM Hotfix:

  • Refactored animal calm and animal attack due to deadlock issues.
  • System messages are now much more descriptive.
  • Creature level and Jedi’s trained skills now affect chances of success.