Patch Notes – 6/17/2017

These are the notes for the patch released this morning.

  • Added PVP Damage Reduction ( 1/3 dmg done )
  • Adjusted Bodyshots 1-3 to be in line with rifle’s mind shots, carbine leg shots. Bodyshots were over-performing.
  • Adjusted Body, Mind, Leg Shot HAM costs to be closer to each other.
  • Increased the chance for Weapons to decay on attack to 25% without a PUP, 35% with a PUP
  • Increased the chance for Weapons to decay on attack to 25% without a PUP, 35% with a PUP

Please direct questions to Anishor.

Thank you!

Sandarie, Community Manager

4 thoughts on “Patch Notes – 6/17/2017

  1. To be honest, I would have preferred to see mind- and leg shot be brought up to the level of body shot. Ranged skills seem to be in ferior to melee skills as it was pre-patch. :(

    I mean, when I tend to fare better using a starter CDEF survival knife than a master crafted pistol, especially when keeping COB in mind, that is an indication for me – purely subjrctive as it may be – that ranged attacks need a buff, not a nerf.

  2. 4x damage muiltiplier with a 1xdelay is super strong..then add in the fact that bodyshot hits only health..that would be game breaking in pvp..The nerf makes sense.

    also take a look at this if you feel ranged and melee attacks are not equal..they all have basically the same multipliers/delays and with ranged you can drop most things before they even get to you as long as you aren’t pulling 10 at once. Pistols especially make this easy..knockdown/kill. http://www.swgcalc.x10.mx/ Also ranged generally has more choices of damage type.


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