May the 4th be With You!
An Empire in Flames is set a post-Endor timeline offering a new and unique Star Wars Galaxies experience! With under 2 weeks to go until Launch Day, we wanted to give you some highlights of what to expect from Empire in Flames.
The developers created their vision of an environment friendly to Roleplayers, PvE players, and PvPers. With the hope to one day include the Pilot community. EiF will include:
- a new profession system
- expanded housing
- never before played races
The designers dreamed of a real Galactic Civil War, one which wasn’t exclusively in the imaginations of the players.
A New Profession System
Empire in Flames offers a new approach to the professions system – one combining the best from NGE and pre-CU.
Professions cost no skill points (though they require XP to level). However, a player can only have ONE profession at a time. Professions include:
- Bounty Hunter
- Squad Leader
Abilities acquired from professions can be used with any weapon, or even unarmed. Professions offer enhancement, access to specialized skills like slicing, vendors, creature harvesting, and more.
Skills, on the other hand, require skillpoints and can be freely mix-and-matched. They do require XP to level; however all skills can be learned from their novice box up. Prerequisites are not required.
- Creature Handler
- Droid Engineer
- Image Designer
- Teras Kasi Artist
Skillpoints have been adjusted to allow a player to pickup approximately 2 1/2 trees, with some exceptions. (Image Designer, Dancer, and Musician together reach 250 points, for example.)
A New Approach to Housing
Empire in Flames offers additional housing options not available on other SWGEmu servers. Player cities take a central role; player houses are required to be built inside city limits. No more crust of housing on the edge of the no-build zone around NPC starports. No more endless sea of houses on Tatooine. Instead, players have more reason than ever to cooperate – “home” is now a community.
New races started with the developers of Empire in Flames; some of which have been shared with other servers. However the team has some saved exclusively for EiF and the server launch!
One of the most controversial changes we’re adopting is a crafting revamp for weaponsmith and armorsmith. Instead of the old crafting system, we’re moving to a “core”-based system. The base of every weapon is a core, whether it’s a pistol, carbine, rifle, or melee weapon. The core determines critical stats like HAM cost, damage, and speed. Additions like stocks, scopes, and customized barrels are done at the weapon-level to modify those core stats. In essence, any weapon or armor can be made good. Empire in Flames is more than powerhammers and T-21s and composite armor.
A New Setting – with a look to the future
The decision to move post-Endor is partly driven by roleplay, but also by a desire to implement a proper Galactic Civil War. While the immediate ramifications of the time shift are largely cosmetic, it means new themeparks are coming – after all, Jabba the Hutt, Darth Vader, the Emperor, and Xizor are all dead.
How will you position yourself to rise to power?
A Roadmap Forward
Post-launch, the next three major patches are planned: Galactic Civil War, Schisms of the Force, and Underworld. The first brings a proper Galactic Civil War to the galaxy; the second the implements the Jedi profession; the third reveals black markets, smuggled goods, player bounty hunting, and Crime Lords.
Along the way, other content is planned – new themeparks for the New Republic and the Empire, a three-faction questline over the fate of Jabba’s criminal empire, and a series of post-Endor based heroic encounters.
An Empire in Flames launches in less than two weeks!. Plan to be there! A launch party will be held along with other fun activities. Like… SWG is back, only better!
May the 4th be with you! May you be with us on May the 4th, as well!
Join us on Discord to reconnect with old friend and meet new ones.