Friday Feature: Commando

“A good soldier always knows how to use whatever equipment is at hand: computers, droids, vehicles, communications gear, and – of course – weapons. Knowing what a weapon is capable of – and more importantly, what it isn’t capable of – can save your life in a tough situation.” ―Colonel Marck Linth, Alliance SpecForces

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Commandos are the epitome of the soldier. Their lives are committed to the art of combat. When a starship in drydock needs to be destroyed, an enemy factory needs to be shut down, or a new opposing headquarters needs to be blown sky-high, the commandos get the call.

Commandos were important but not overly powerful in early Star Wars Galaxies; post NGE, they were one of the few surviving classes and specialized in heavy weapons.

In Empire in Flames, the commandos are the soldiers on the frontlines of the war.

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Commandos specialize in explosions and blast damage.

Grenades are simple weapons, quick to use and available from any good weaponsmith. They are great for tossing AoE damage into a tight battle, often hitting multiple opponents with one explosion.

Rocket launchers, on the other hand, are slow and not very accurate, but critically important for taking down enemy vehicles. A volley of rocketfire is the best answer to enemy walkers attempting to massacre friendly forces.

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Commandos aren’t limited to explosions, though – they bring plenty of other heavy weapons to the table. Flamethrowers, acid rifles, and disruptors all play a role for a commando – the right heavy firepower at the right time. When it comes to dealing damage or just intimidating an enemy with a big wall of fire, the commando is a go-to soldier.

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Commandos bring a variety of skills to the table. Most will bring at least a little medic for field emergencies, while adding some melee skills – typically either unarmed or a one-handed vibroblade for quick combat. Some prefer adding additional long-range combat to the fray, like adding a sniper rifle.

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