Empire Day will be live starting on 07/01 and will run through the month of July! New Republic players should report to Hanna City for duty; Imperial players will want to visit Kuat City for orders.
PvP event: Speak to your faction’s special forces coordinator to get a holocomm contact. Use your /holocomm to queue up for battle. Retrieve more droids than your enemy from hostile Ewoks to win.
PvE event: Speak to your faction’s Defense or Assault Coordinator to get a mission to defend an Ewok village or mercilessly slaughter the primitives.
Non-combat event: Speak to your faction’s propaganda officer to get a mission to either plaster a city with propaganda or deface the enemy’s propaganda posters.
Racing event: Either travel to the Endor smuggler outpost or speak to your faction’s event coordinator to instantly travel there. Race speederbikes through Endor on a time trial to earn tokens.
New prizes are available this year, including speeders, weapons, and decoratives.
EiF has updated its code base to the latest SWGEmu development code. Some bugs may occur. Please report issues in #bugreports on Discord.
/holster has been added to EiF. It will move an equipped weapon to your holster slot, or move a holstered weapon to your hand. By default, a holstered weapon will always force an equipped weapon out of hand.
/holocomm now automatically holsters an equipped weapon.
Starport ships will no longer show posture changes in the combat tab.
Reflective shaders have been updated to be shinier. (Courtesy Borrie)
Water shaders have been improved. (Courtesy Borrie)
Fixed a number of outstanding clothing occlusion issues.
The Duros Jedi NPC has arms again.
ForceLightningCone1 has had its cost adjusted to allow a full-light Jedi to cast it.
Force Choke will no longer hang in the queue if an error occurs.
Force Choke will now properly use kinetic damage when checking for PSG resists.
EyeShot can now be used while berserk.
Min accuracy crystals will now properly apply their stats to the lightsaber.
Jedi specials now are all interrupted by being knocked down. No offensive or defensive powers will work while KD.
Jedi specials should now be usable while berserk.
Krayt pearl drops have been reworked. Various krayt dragons will drop different levels of pearls. The overall chance of looting a pearl has been improved. (Demiurge)
Typo fixed in the Maul’s Vengeance crystal name.
Faction recruiters now have special Jedi loot. Master Jedi can talk to a faction recruiter – in person, not via holocomm – to access this special trove of relics.
Warfame vendors now have special Jedi loot. Master Jedi can talk to their factions’ quartermaster to access a special selection of Jedi goods.
Staff note from Demiurge – the warfame vendors’ pristine crystal purchase is potentially the best power crystal available in the game, with stats guaranteed to be high-end – however, there is no guarantee the crystal you receive will have the selection of stats you want. Purchase at your own risk.
Staff note from Halyn – we’re still looking into some issues with dark-side powers. This won’t be the last Jedi-related balance patch.
Tweaked 2-hand head hit 3, 2-hand spin attack 2, and polearm leg hit 3. (Demiurge)
Norulac Raiders on Taanab are no longer vulnerable to lightsabers.
New login screen. (Abi)
New, much-improved and more stable animation added for holocomm and holocron. (Wefi and Borrie BoBaka)
Backend stability tweaks.
RIS chestplate now has additional hitpoints on newly-crafted armor. (Demiurge)
Clothing and armor slot selection has been overhauled.
Items whose slot descriptors have changed will be unequipped when you log in to prevent pre-nerf and bug issues.
In general, clothes are worn close to the skin. Armor is worn over clothes. A jacket, robe, vest, or cape can be worn over armor.
Armor boots cannot be worn with cloth boots.
Armor gloves cannot be worn with cloth gloves.
Armor leggings can be worn with pants or skirts.
Open-face helmets will allow you to equip eyewear
Wookiee and Ithorian wearables have not been touched with this update. Once the EiF team has worked out any remaining issues with wearables for regular races, Halyn will do a pass on Wookiees and Ithorians as well.
Occlusion has been reworked. In general, an item at a higher occlusion level will “obscure” an item at a lower occlusion level, to the extent SOE built the art to be occluded.
*The #solicitedfeedback channel will be used for all feedback on occlusion issues, including bugs for wearability. The EiF team has altered some 2000 files for this project, and some adjustments will likely be required.