Have a Question for a Dev?


Hey there, Everyone!

I’m putting together a list of questions in preparation for an interview with the developers of an Empire in Flames. If you have questions you’d to be considered for inclusion, please get them to me in the next week.

Don’t forget Launch Date is May the 4th!


Community Manager

EiF’s Newest Team Member

Hi there! I’m Sandarie and I wanted to introduce myself as the Community Manager for the Empire in Flames SWGEmu project.

I know many of you, some I’ve seen around, and still others are new adventures waiting to be discovered. I am an SWG lover. It’s in my blue Twi’lek’s blood, apparently. Also in my redheaded Firecat of a human Beast Master, and my gourmet chef… After the servers shut down 5 or so years ago, I never quite found another game which caught my attention quite as much as Galaxies did. Close friendships were created which are still strong to this day.

I started playing SWG about a month prior to the launch of the NGE. The piloting community became my home in which I was  heavily involved. It was the Roleplaying community though, which stole my heart and really changed my life for the better.

During my time on SWG, I worked with both factions during the Convergence of the pilots to Starsider. I set up`the commerce for Spacetown, which supplied many of the needs for the pilots. Server-wide events for Starsider were created and well attended and I am looking forward to doing this again with an Empire in Flames. There were times I was able to play NPCs for events, which was amazingly fun.I to  work with those of you who also put on events and support your efforts in anyway possible.

I went to SWTOR after the SWG shutdown. While there, I continued to roleplay and eventually found myself as the RP officer for one of the largest RP guilds on the RP server, Jung MA. We had over 60 active role players and a major event meta arc every Friday night. These nights usually had at least 40 people in attendance. The RP team had 6 vice officers and a bevy of DMs. The stories were rich and immersive.

My goal, as Community Manager,  is to support the players of the community is the best ways I am able. I spend time on the EiF Discord chat server. I haunt the Facebook page for EIF, as well. I am updating various sites with news and information about EiF, as we progress from test to live!

A calendar has been added to the EiF website to be able to post events The EiF forums are being updated and will be a great resource and place of interaction. There will be a section for the Roleplayers, which is my current project. I am very passionate about roleplaying and believe EiF is going to provide a lot of immersion for the RPers. More race choices, more choices for existing races. More profession and skills choices. Just… more!

I very excited to see what happens on Launch Day! Which is why I’ll be hosting a Launch Party at the city of Broken Bridge on Corellia outside of Coronet. I am looking forward to meeting everyone! Renewing friendships and making new ones. Look for the announcement to come out soon! ™

What to Anticipate on Launch Day!

May the 4th be With You!

An Empire in Flames is set a post-Endor timeline offering a new and unique Star Wars Galaxies experience! With under 2 weeks to go until Launch Day, we wanted to give you some highlights of what to expect from Empire in Flames.

The developers created their vision of an environment friendly to Roleplayers, PvE players, and PvPers. With the hope to one day include the Pilot community. EiF will include:

  • a new profession system
  • expanded housing
  • never before played races

The designers dreamed of a real Galactic Civil War, one which wasn’t exclusively in the imaginations of the players.

A New Profession System

Empire in Flames offers a new approach to the  professions system – one combining the best from NGE and pre-CU.

Professions cost no skill points (though they require XP to level). However, a player can only have ONE profession at a time. Professions include:

  • Bounty Hunter
  • Commando
  • Doctor
  • Entertainer
  • Merchant
  • Ranger
  • Smuggler
  • Squad Leader

Abilities acquired from professions can be used with any weapon, or even unarmed. Professions offer enhancement, access to specialized skills like slicing, vendors, creature harvesting, and more.

Skills, on the other hand, require skillpoints and can be freely mix-and-matched. They do require XP to level; however all skills can be learned from their novice box up. Prerequisites are not required.

  • Architect
  • Armorsmith
  • Artisan
  • Bio-Engineer
  • Carbineer
  • Chef
  • Creature Handler
  • Dancer
  • Droid Engineer
  • Fencer
  • Image Designer
  • Medic
  • Musician
  • Pikeman
  • Pistoleer
  • Rifleman
  • Shipwright
  • Swordsman
  • Tailor
  • Teras Kasi Artist
  • Weaponsmith

Skillpoints have been adjusted to allow a player to pickup approximately 2 1/2 trees, with some exceptions. (Image Designer, Dancer, and Musician together reach 250 points, for example.)

A New Approach to Housing

Empire in Flames offers additional housing options not available on other SWGEmu servers. Player cities take a central role; player houses are required to be built inside city limits. No more crust of housing on the edge of the no-build zone around NPC starports. No more endless sea of houses on Tatooine. Instead, players have more reason than ever to cooperate – “home” is now a community.

New Races

New races started with the developers of Empire in Flames; some of which have been shared with other servers. However the team has some saved exclusively for EiF and the server launch!

Crafting Revamp

One of the most controversial changes we’re adopting is a crafting revamp for weaponsmith and armorsmith. Instead of the old crafting system, we’re moving to a “core”-based system. The base of every weapon is a core, whether it’s a pistol, carbine, rifle, or melee weapon. The core determines critical stats like HAM cost, damage, and speed. Additions like stocks, scopes, and customized barrels are done at the weapon-level to modify those core stats. In essence, any weapon or armor can be made good. Empire in Flames is more than powerhammers and T-21s and composite armor.

A New Setting – with a look to the future

The decision to move post-Endor is partly driven by roleplay, but also by a desire to implement a proper Galactic Civil War. While the immediate ramifications of the time shift are largely cosmetic, it means new themeparks are coming – after all, Jabba the Hutt, Darth Vader, the Emperor, and Xizor are all dead.

How will you position yourself to rise to power?

A Roadmap Forward

Post-launch, the next three major patches are planned: Galactic Civil War, Schisms of the Force, and Underworld. The first brings a proper Galactic Civil War to the galaxy; the second the implements the Jedi profession; the third reveals black markets, smuggled goods, player bounty hunting, and Crime Lords.

Along the way, other content is planned – new themeparks for the New Republic and the Empire, a three-faction questline over the fate of Jabba’s criminal empire, and a series of post-Endor based heroic encounters.

Join Us!

An Empire in Flames launches in less than two weeks!. Plan to be there! A launch party will be held along with other fun activities. Like… SWG is back, only better!

May the 4th be with you! May you be with us on May the 4th, as well!

Join us on Discord to reconnect with old friend and meet new ones.