Friday Feature: The Force

“It’s an energy field created by all living things. It surrounds us and penetrates us. It binds the galaxy together.”
-Obi-Wan Kenobi to Luke Skywalker on the nature of the Force

Obi-Wan Kenobi | StarWars.com

May 4th, 2021, the EiF development team finally released the Jedi unlock to the EiF community. Two weeks and three visions later, the first players unlocked Jedi with a single system message going out to all online players: There is a tremor in the Force.

Players have begun to learn the ways of the Force from their holocrons – gatekeepers modeled on the venerable Jedi Master Yoda and the fearsome Sith Lord Darth Vader, who trickle knowledge out only slowly, allowing their students time to ponder the nature of the Force…and the dark side.

Jedi on EiF is built as an experience unlike any other – quests, meditation, travel, conversation, and only occasional combat in place of grinding massive quantities of XP. But some mysteries need to be unveiled – if only a little – to help new player Jedi understand their place in the galaxy.

 

“Remember, a Jedi’s strength flows from the Force. But beware: anger, fear, aggression – the dark side, are they.”
-Yoda’s final lesson to Luke Skywalker

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A critical element of Jedi on Empire in Flames is “alignment.” It’s a nebulous thing to players – there’s no stat to check on a character sheet. There’s no Jedi trainer who will tell you exactly how in tune you are with the Force or its dark side. This was a deliberate design decision – the Force shouldn’t be entirely quantifiable to the player (even if it does have hard numbers behind-the-scene).

However, meditating on the Force can give you an idea of your alignment – while a message like “Your anger gives you strength” shows you starting down a dark path, “You feel the Force flowing through you” shows you becoming more Jedi-like.

Alignment has a critical effect on some of a player’s powers. While some powers can be used by either dark or light without penalty or boon – such as mind tricks – others benefit greatly (or are penalized heavily!) by appropriate alignments.

As a rule of thumb, generally defensive powers – such as Force healing or absorption – benefit from Jedi-like alignments, while offensive powers – like Force choke or lightning – are more befitting Sith-like alignments.

 

“My mentor taught me everything about the Force – even the nature of the dark side.”
-Chancellor Palpatine to Anakin Skywalker

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Alignments are affected two ways.

The first is by the decisions a player makes while questing as a Jedi student. These decisions begin from the moment of opening a holocron, light or dark, which affects a character’s starting alignment. From there, there are opportunities to affect alignment with many (but not all) of the quests. For example, asking Rostek Horn for Nejaa Halcyon’s journal while gathering information to build your lightsaber may earn you positive alignment – but forcing Rostek to turn over the information by threatening to report him to the Empire is not very Jedi-like. About half of the quests for leveling Jedi will give alignment changes.

The second way to affect a character’s alignment is simply using powers. Saying the “nice” things in a quest while running around choking enemies to death will quickly find a character deep in the dark side, with those light-side powers becoming weaker and more distant. Actions become important – and mean that no alignment is permanent.

 

“May the Force be with you.”
-VariousGood bye old friend, may the force be with you | Obi-Wan Kenobi | Revenge of the Sith - YouTube

Ultimately, your decisions determine your character’s reality. Will you take the path of a Jedi Knight to heal the galaxy? Will you take up your lightsaber to strike down your foes and rule the battlefield as befitting a Sith initiate? The decision is yours – and remember: no one is beyond redemption…or corruption.

EiF Patch Notes – 05/04/2021

EiF Patch Notes – 05/04/2021

 

Changes

  • Dantooine snapshot update. (Mina)
  • Tatooine snapshot update.
  • Destalon and Eventide now have their permanent ship decoration from last month’s egg hunt.
  • The anniversary Riddle Hunt, hosted by the Hyperspace Navigator’s Guild, is now available! You should receive a call from an astromech to clue you in. The Riddle Hunt starts with a guild member in the Coronet starport.
  • Obi-Wan Kenobi’s old house on Tatooine will no longer lock at random.
  • Cleaned up Jedi debug system messages. (Anishor)
  • Lightsaber hilt recolor for additional sabers. (Abi)
  • Jedi unlock is now available. Good luck.

Fixes

  • Jedi now has terrain negotiation.
  • Fixed multiple broken strings.
  • Feeorins now show the Feeorin race in the character sheet.
  • Fixed several mobs having wrong hair.
  • Feeorins can now equip instruments.

 

 

EiF Patch notes – 5/2/21

Changes

  • Dantooine snapshot update. (Mina)
  • Feeorin race is now available at character selection.
  • The tutorial conversation with the scared soldier will now always lead to a dialogue choice that grants a weapon.
  • Starter CDEF pistol, carbine, and rifle replaced with a single DH-17 multimode weapon.
  • Egg Hunt race coordinator droid will no longer incorrectly spawn.
  • Some broken armor appearances should now be fixed. (Abi)

Friday Feature! Powerups: Cornerstone of an Empire

In today’s Friday Feature, Demiurge once again provides insight into another important aspect of crafting – powerups! So without further ado…

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Powerups: Cornerstone of an Empire

Last week, I wrote about Armorsmithing on EiF.  This week I wanted to write another article to address questions, opinions, and concerns about crafting in general in SWG.  Crafting comes in many forms in this game.  More and more often, I hear people commenting on how it’s impossible to gain a foothold into it or compete with established players.  This article is intended to specifically address that misconception.

Most people who have played on EiF for any length of time know who I am.  I am primarily associated with the crafting of armor, even though I also make weapons, artisan wares, some architect items, and every now and then clothing, BE, and medical items too.  But here’s one of my biggest secrets: I make a large chunk of my credits crafting an item that a new player can make within a day or two of character creation… Powerups.

So just like with last week’s write-up, I will break down what it takes to craft them.  As you might suspect, Powerups are one of the easiest items to craft in the game.  There are no subcomponents and each craft takes a combined 10 resources: 6 minerals and 4 chemicals.

Here are the essential factors that will determine your success or failure:

  1. Your resources – This is the single most important factor in determining a Powerup’s statistics.
  2. The crafter – Are you a Master Artisan?  That’s all you need.  No need for any extra tapes.  No need to be anything other than a 10 point crafter.
  3. Your crafting tool – The stats of your crafting tool matter (again, the crafting station does not). You will want a Weapon, Droid, and General Item crafting tool.
  4. Where are you performing the craft – Crafting in a player city is always the most desirable way to make something.  As with other types of crafting, Research Centers are the best location to craft a powerup (as each individual craft will use a ton of single-point experimentation rolls).
  5. PATIENCE – I mention this one last, but it is really just as important as the resources you use.  This is because it takes a tremendous amount of patience to craft, scrap a craft that isn’t exactly what you want, and try again.  I have been known to scrap over a thousand attempts for a single one I like enough to turn into a factory schematic.

Food and Drink are irrelevant for crafting powerups, as are Skill Enhancing Attachments.  They are not needed, and even without them, you will still be able to craft server-capped powerups. Please note: while it is not important to have more than 10 experimentation points for powerup crafting, having +25s to both assembly and especially experimentation will still be beneficial in the sense of improving each experimentation roll to help with its quality… but it is not mandatory. Before I get into the discussion on how to make a powerup, I would like to share an old website that has a lot of valuable information pertaining to the crafting of powerups.  I will fill in the blanks as they apply to EiF, since the website’s data is not 100% accurate for us.  Nevertheless, Agock wrote an excellent guide for its time, and I still reference it on occasion to remind myself what stat combinations are possible.

https://www.swgemu.com/archive/scrapbookv51/data/20070205033706/index.html

What Exactly is a Powerup?

A powerup is a simple crafted item that is added to any normal weapon you might want to use (heavy Commando weapons such as a flame thrower or acid rifle and a Bounty Hunter’s Light Lightning Cannon are examples of weapons that can not be augmented with a powerup).  A powerup consists of a primary stat modification, and any number of smaller, secondary stat modifications (anywhere from zero to five, depending on the type of powerup crafted).  The primary stat modification is the major upgrade.  For purposes of example, please see the picture below:

This is a basic, 4-stat melee powerup.  The primary modification is the first stat listed (Attack Speed).  The other stats listed below are secondary modifications.  EiF has modified the “uses left” stat for our server.  On any other server I’ve seen (including live), powerups each have 100 uses.  Here, they last 10 times as long (1000 uses).  This is a major quality of life improvement for players because, for some end-game content (or PvP), it would be extremely easy to blow through those 100 uses and have to worry about placing another PuP (short for Powerup) on your weapon, mid-battle.  As someone who has crafted them for years, I will also tell you that they still sell daily.. so it is not a market killer (as you simply sell them for more than elsewhere).

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EiF Patch notes – 4/1/21

EiF Patch notes – 4/1/21

Content

  • The Arcon Multinode Egg Hunt is now live for 2021! 93 eggs to find plus 15 rewarded for the new race.
  • New weapons added.
  • New weapon scopes’ glass effect tweaked.
  • V-4X-D airspeeder added.
  • New prizes added to Egg Hunt vendor in Pandath.
  • Jedi unlock tweaked.
  • Quest framework improvements.
  • New holocomm assets added *V-4X-D is now customizable. (Abi)
  • Holocomm queue fix.