EiF Patch Notes 10/15/21

Here are the notes for the game patch released 10/15/2021

Content

  • New Halloween heroic: The Temple of Exar Kun!
    • Reports of disappearing archeologists have begun to swirl around a dark temple on Yavin 4. Others whisper about a shade haunting the temple – a shade that must be confronted before the temple’s depths can be plumbed.
    • Three players are required to begin the instance. The instance can be run once per day, per character.
    • The Temple of Exar Kun will only be accessible for a short time for the Halloween season. Conquer it to acquire unique, limited-time weapons and items!
    • New Exchange location added. (Mina)

Fixes/Changes

  • SWGEmu fixes, including combat now ending appropriately.
  • Tweaked more system messages to remove leading spaces.
  • Multipassenger waypoints should be working again.
  • All trainers are now visible on the planetary map, under appropriate categories.
  • Begun implementation of “utility” objects for new content development.

Empire and Remembrance Day Event 2021

Join the community on Empire in Flames for this year’s celebrations of Empire Day and Remembrance Day! While once a commemoration of the foundation of the Empire, Empire Day is now also a day for loyal Imperials to mourn the loss of their Emperor. For the former members of the Rebellion, what was originally a day to honor soldiers fallen in battle in Remembrance Day now also celebrates the New Republic’s founding. Whether you fight for the Empire or the New Republic, players can listen to speeches, tear down or put up propaganda posters, and race across Endor or they can group up and join the PvE and PvP battlegrounds. Completing objectives will award you Empire/Remembrance Day coins, which can be used to barter for rewards including new schematics, air-speeders, and decoration items that haven’t yet been seen on the server. Unlike other holiday events, Empire Day allows you to participate in as many events as you want, as many times as you want. This means you can grind out all the coins you might need in the course of a couple of days, or take your time and earn them over the course of the event.

This year, Empire/Remembrance Day starts on July 1st and will run the entire month of July. Head on over to Kuat City on Kuat (for Imperials) or Hanna City on Chandrila (for NR) to get started.

Once you land at your respectively-aligned city, talk to your Event Coordinator for a quick run-down about the holiday, and the types of events available to you. Each Coordinator also has a BB-unit that you can speak with to check your Empire Day or Remembrance Day Coin balance, as well as redeem your earned coins for the available rewards.

Speak with Ingri if you’re NR, or Wulf if you’re Imperial.

Amidst the decorations and troops gathered in celebration, a handful of other NPCs are scattered about that will have more information on quests or activities you can participate in.

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EiF Patch Notes – 06/15/2021

EiF Patch Notes – 06/15/2021

Jedi

  • Jedi specials now are all interrupted by being knocked down. No offensive or defensive powers will work while KD.
  • Jedi specials should now be usable while berserk.
  • Krayt pearl drops have been reworked. Various krayt dragons will drop different levels of pearls. The overall chance of looting a pearl has been improved. (Demiurge)
  • Typo fixed in the Maul’s Vengeance crystal name.
  • Faction recruiters now have special Jedi loot. Master Jedi can talk to a faction recruiter – in person, not via holocomm – to access this special trove of relics.
  • Warfame vendors now have special Jedi loot. Master Jedi can talk to their factions’ quartermaster to access a special selection of Jedi goods.
    • Staff note from Demiurge – the warfame vendors’ pristine crystal purchase is potentially the best power crystal available in the game, with stats guaranteed to be high-end – however, there is no guarantee the crystal you receive will have the selection of stats you want. Purchase at your own risk.
    • Staff note from Halyn – we’re still looking into some issues with dark-side powers. This won’t be the last Jedi-related balance patch.

Combat

  • Tweaked 2-hand head hit 3, 2-hand spin attack 2, and polearm leg hit 3. (Demiurge)
  • Norulac Raiders on Taanab are no longer vulnerable to lightsabers.

UI

  • New login screen. (Abi)
  • New, much-improved and more stable animation added for holocomm and holocron. (Wefi and Borrie BoBaka)
  • Backend stability tweaks.

Wearables Overhaul

  • RIS chestplate now has additional hitpoints on newly-crafted armor. (Demiurge)
  • Clothing and armor slot selection has been overhauled.
  • Items whose slot descriptors have changed will be unequipped when you log in to prevent pre-nerf and bug issues.
  • In general, clothes are worn close to the skin. Armor is worn over clothes. A jacket, robe, vest, or cape can be worn over armor.
  • Armor boots cannot be worn with cloth boots.
  • Armor gloves cannot be worn with cloth gloves.
  • Armor leggings can be worn with pants or skirts.
  • Open-face helmets will allow you to equip eyewear
  • Wookiee and Ithorian wearables have not been touched with this update. Once the EiF team has worked out any remaining issues with wearables for regular races, Halyn will do a pass on Wookiees and Ithorians as well.
  • Occlusion has been reworked. In general, an item at a higher occlusion level will “obscure” an item at a lower occlusion level, to the extent SOE built the art to be occluded.
  • General occlusion levels are as follows:
    0 – skin
    1 – concealable armor (not yet available – coming soon)
    2 – pants, shirts, cloth bodysuits
    3 – armor bodysuits
    4 – footwear, vests
    5 – skirts, dresses
    6 – armor
    7 – jackets & robes
  • *The #solicitedfeedback channel will be used for all feedback on occlusion issues, including bugs for wearability. The EiF team has altered some 2000 files for this project, and some adjustments will likely be required.

Friday Feature: The Force

“It’s an energy field created by all living things. It surrounds us and penetrates us. It binds the galaxy together.”
-Obi-Wan Kenobi to Luke Skywalker on the nature of the Force

Obi-Wan Kenobi | StarWars.com

May 4th, 2021, the EiF development team finally released the Jedi unlock to the EiF community. Two weeks and three visions later, the first players unlocked Jedi with a single system message going out to all online players: There is a tremor in the Force.

Players have begun to learn the ways of the Force from their holocrons – gatekeepers modeled on the venerable Jedi Master Yoda and the fearsome Sith Lord Darth Vader, who trickle knowledge out only slowly, allowing their students time to ponder the nature of the Force…and the dark side.

Jedi on EiF is built as an experience unlike any other – quests, meditation, travel, conversation, and only occasional combat in place of grinding massive quantities of XP. But some mysteries need to be unveiled – if only a little – to help new player Jedi understand their place in the galaxy.

 

“Remember, a Jedi’s strength flows from the Force. But beware: anger, fear, aggression – the dark side, are they.”
-Yoda’s final lesson to Luke Skywalker

Is Yoda the Child's Father in 'The Mandalorian'? - How Baby Yoda Has Parents

A critical element of Jedi on Empire in Flames is “alignment.” It’s a nebulous thing to players – there’s no stat to check on a character sheet. There’s no Jedi trainer who will tell you exactly how in tune you are with the Force or its dark side. This was a deliberate design decision – the Force shouldn’t be entirely quantifiable to the player (even if it does have hard numbers behind-the-scene).

However, meditating on the Force can give you an idea of your alignment – while a message like “Your anger gives you strength” shows you starting down a dark path, “You feel the Force flowing through you” shows you becoming more Jedi-like.

Alignment has a critical effect on some of a player’s powers. While some powers can be used by either dark or light without penalty or boon – such as mind tricks – others benefit greatly (or are penalized heavily!) by appropriate alignments.

As a rule of thumb, generally defensive powers – such as Force healing or absorption – benefit from Jedi-like alignments, while offensive powers – like Force choke or lightning – are more befitting Sith-like alignments.

 

“My mentor taught me everything about the Force – even the nature of the dark side.”
-Chancellor Palpatine to Anakin Skywalker

Star Wars - Palpatine star Ian McDiarmid on secret behind prequel scene | Films | Entertainment | Express.co.uk

Alignments are affected two ways.

The first is by the decisions a player makes while questing as a Jedi student. These decisions begin from the moment of opening a holocron, light or dark, which affects a character’s starting alignment. From there, there are opportunities to affect alignment with many (but not all) of the quests. For example, asking Rostek Horn for Nejaa Halcyon’s journal while gathering information to build your lightsaber may earn you positive alignment – but forcing Rostek to turn over the information by threatening to report him to the Empire is not very Jedi-like. About half of the quests for leveling Jedi will give alignment changes.

The second way to affect a character’s alignment is simply using powers. Saying the “nice” things in a quest while running around choking enemies to death will quickly find a character deep in the dark side, with those light-side powers becoming weaker and more distant. Actions become important – and mean that no alignment is permanent.

 

“May the Force be with you.”
-VariousGood bye old friend, may the force be with you | Obi-Wan Kenobi | Revenge of the Sith - YouTube

Ultimately, your decisions determine your character’s reality. Will you take the path of a Jedi Knight to heal the galaxy? Will you take up your lightsaber to strike down your foes and rule the battlefield as befitting a Sith initiate? The decision is yours – and remember: no one is beyond redemption…or corruption.

EiF Patch Notes – 05/04/2021

EiF Patch Notes – 05/04/2021

 

Changes

  • Dantooine snapshot update. (Mina)
  • Tatooine snapshot update.
  • Destalon and Eventide now have their permanent ship decoration from last month’s egg hunt.
  • The anniversary Riddle Hunt, hosted by the Hyperspace Navigator’s Guild, is now available! You should receive a call from an astromech to clue you in. The Riddle Hunt starts with a guild member in the Coronet starport.
  • Obi-Wan Kenobi’s old house on Tatooine will no longer lock at random.
  • Cleaned up Jedi debug system messages. (Anishor)
  • Lightsaber hilt recolor for additional sabers. (Abi)
  • Jedi unlock is now available. Good luck.

Fixes

  • Jedi now has terrain negotiation.
  • Fixed multiple broken strings.
  • Feeorins now show the Feeorin race in the character sheet.
  • Fixed several mobs having wrong hair.
  • Feeorins can now equip instruments.