Friday Feature: Looking Back at Five Years of EiF

This week, Empire in Flames celebrated its fifth year with player-held festivities as well as the return of the annual Riddle Hunt. In today’s Friday Feature, we showcase some memories and learnings that members of the staff have shared from their years here at EiF.

 

What is one thing that you have learned since working on EiF?

Halyn: Players will always do the unexpected.

Mina: Scripting with LUA! It’s not something I had never dealt with previously. 

Abi: There’s a reason we don’t have hard release dates – the second you set one, real lie gets in the way and you end up delayed by six months (or more)

Anishor: My C++ is rusty.

Jeil: Save your work, and make back ups. >.>

Wefi: Halyn checks the files before putting them in. So no surprise Shrek. 

Kelta: Things never go to plan. Also, we tend to think alike when it comes to hiding places.

Demi:  Always have several fresh clones of your dev environment at the ready.

Traycn: How clever players can be in regards to gameplay, collection hunting, and problem-solving.

Phoenix: Players break things that shouldn’t be able to break. LUA is a terrible language. We are capable of doing more than we originally thought. Learned a bunch of ASM/Hex Editing.

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Celebrating Five Years of an Empire in Flames

May 4th, 2022 marks five full years of an Empire in Flames! It’s hard to believe it’s been this long, and it’s been an amazing journey so far. Since the ‘doors opened’ on May 4th 2017, EiF has seen a lot of updates, unique content, and new additions that truly make us different than any other SWGEmu server out there. There’s so much that we’ve done over the last five years that it’s almost impossible to list it all, but here’s a brief overview of the major updates that have been released on EiF:

  • New Planets and Snapshot edits
  • GCW Invasion System
  • Profession/Combat Overhaul
  • Creature Handler Revamp
  • Unique Instances
  • Collections
  • New Seasonal/Holiday Events
  • Schisms of the Force
  • World Bosses
  • The Great Fashion Disaster

Don’t worry, that’s not all. We have so much more planned that we can’t wait to share with you. On that topic…

We’re excited to announce that the Mandalorian Enclave content is officially Coming Soon. That’s right, actual soon and not soon(tm). There are still some final tweaks to be made before its ready, but we hope to have it live and available to players in the coming weeks. Stay tuned for more info!

In the meantime, we pulled some fun facts and data from the last 5 years. Enjoy!

Not Featured: 14 Characters deleted and rerolled by Demiurge

It’s been a wild ride! We want to thank you for being a part of the last five years and hope to see you for many more. We’re EiF. We do the weird stuff.

EiF Patch Notes 03/29/2022

Here are the notes for the patch released on March 29, 2022, in which things were fixed.

Client

  • Fixed some missing strings.
  • Gauntlet flamethrower appearance updated.
  • Fixed Arkanian and Echani species skills.
  • Updated old man’s quest from Graul Marauders to Graul Maulers.

Items

  • New lightsabers added for future content

Combat

  • Gorvo should now use specials in the Axkva Min instance.
  • Panic shot will now intimidate again.
  • Combat walkers fixed for GCW. (Really, truly, this time!)
  • Combat walkers will be attacked by NPCs again.
  • Instance bosses that should be rooted are now rooted and can no longer move.
  • Coruscant stormtrooper battalion has been disciplined and will now maintain parade formation.

Jedi

  • Ashla and Bogan vision should now work properly again.

Importance Notice – Forums Update

Greetings!

In the near future, we will be transitioning from our current forums to a new platform. This will give the EiF forums a more updated look, revamped sub-forums, and allow for greater functionality. Please be aware however that during this process, we will not be migrating any player posts from the current boards.

What does this mean for you? If you have something posted that you would like to keep, be sure to copy and save it for your personal archives. We will update when we have a more solidified date for the transition, so stay tuned!

– Mina

 

EiF Patch Notes 11/24/2021

Here are the notes for today’s patch on 11/24/2021

General

  • Upstream merges from SWGEmu.
  • Art updates for several basic SWG swords.
  • Entertainer/Musician instruments can now be moved to a character’s back with /shoulder. (This command is also bindable in keymap, but by default does not have a key.)
  • New characters, on creation, now have at least one skill to accompany their starting profession.
  • Fixed several broken mounts.
  • Fixed TCG bunker ceiling shader.

Profession Updates 

Jedi

  • Force abilities now require mind to execute. Mind is not consumed when a Force ability is used, but a Jedi must have enough mind available to use the Force. Different abilities require different amounts of mind to execute.
  • Crackling energy buff now has a buff icon indicating how many stacks of crackling energy the player has.
  • Crackling energy buff now lasts six seconds and refreshes when another lightning ability is cast.
  • Force Lightning Blast is now available at master Jedi for a wide-cone AOE with high damage, but requires and consumes five crackling energy buffs.
  • Force attacks are now much stronger, but have a PvP damage reduction.
  • Fixes made to multiple Force abilities which were no longer working correctly due to upstream SWGEmu merges.
  • States added to several Force attacks.
  • Jedi lightsabers now execute a Ricochet on a successful defensive roll. While lightsabers still require appropriate secondary defense (for example, Block on a polearm lightsaber), the actual defensive reaction is now Ricochet (which works analogously to Counterattack).

Commando

  • Commando flame and acid specials now properly DoT, including wounding and battle fatigue.

Doctor

  • Doctor specials now use the combat queue

Misc

  • Player-to-player holocomm is now available. When using /holocomm, a new option will now appear to <Call Player>. If a player accepts an incoming holocomm, both players will be able to see a holographic simulacrum of the other player and speak to each other via spatial chat.