Happy Anniversary! Today marks 5 years of Empire in Flames, and here are notes to go along with today’s 05/04/2022 patch.
- This year’s Riddle Hunt is now live! Talk to the Hyperspace Navigators’ Guild member in Coronet Starport to get started. Travel across the galaxy to notable landmarks and earn prizes by finding the correct Guild Member for your riddles.
- Special thanks to Traycn for writing this year’s riddles.
- Special thanks to Mina for compiling this year’s painting list.
- Fixed lightsaber trails on several lightsabers.
- The barrel subcomponent now offers a 5x bonus.
- Sith Speeders can now be crafted with custom colors.
- LAAT/i airspeeder and factional jetpack schematics have been added to the war fame vendors. Factional jetpacks require players to be of the corresponding faction to equip.
- New weapons added for the Mandalorian Enclave for future content.
- Added Mandalorian jetpack to the Mandalorian Enclave for future content.
- Fixed bugged Restuss and Hutt Outpost spawns appearing around 0, 0 on Rori.
- Removed the Hutt assassin from the Hutt Outpost cloner. Players may now clone in peace once again.
- Reverse-grip lightsabers now holster with emitter pointing downward, like other lightsabers.
- There has been a vehicle backend overhaul. There are now three categories of vehicles: speeders, airspeeders, and jetpacks.
- Speeders follow stock SWG rules – they can be called anywhere with a 15 second delay, but call instantly in city limits.
- Airspeeders can only be called at city garages, are auto-mounted, and auto-store on dismount.
- Jetpacks can be called anywhere instantly, but must be worn and take the backpack slot.
- Jetpack recolor uses armor customization kits.
- Jetpacks require both the worn inventory object and the datapad control device to function.
- Fixed multiple bugs with auto-mount calls.
Here are the notes for the patch released on April 20th, 2022.
- New Hutt characters will now only have a single name.
- After creation, Hutt surnames will be set to “the Hutt”.
- New Chiss characters will now only have a single name. *Chiss names can be created with up to two apostrophes.
- Added proper random name generation for Chiss.
- New Feeorin characters will now only have a single name.
- Feeorin name generation will yield one to two syllable names.
- Mirialan characters will now show proper skin palette on character creation.
- Zeltron characters will now show proper skin palette on character creation.
- Fixed scavenger lightsaber’s palette selection.
- V-wing airspeeders will now properly float in the sky.
- Fixed potential double-spawn of NPCs after a GCW invasion.
- Fixed trainers with a single name showing their last name as “(an” or “(a” on the planetary map.
- Kari Saarek is now female.
- Chiss NPCs will now spawn with a Chiss name.
- Fixed pet damage increasing on every call for ranged pets.
- Naboo snapshot update.
- Chiss now show as “Chiss” in the character sheet.
Here are the notes for the patch released on April 16, 2022, debuting The Great Fashion Disaster!
- The Galactic Egg Hunt is on! Kari Saarek is coordinating this year’s Egg Hunt. Start by visiting Kari in Pandath on Taanab. This year’s egg hunt uses the new camtono for its egg containers.
- The egg hunt this year has 98 eggs to be found, plus 15 additional eggs for completing the ski speeder race.
- Adjusted prize vendor for the egg hunt.
- The first player to collect all 113 eggs and report it to Halyn will receive an exclusive prize: choice of a Mustafarian bunker or an AEG-77 Vigo gunship house!
- POIs have been added to Kuat.
- The Hutt Outpost on Rori has once again been occupied by the Hutts after driving out the stray NR forces.
- The Great Fashion Disaster is upon us.
- All wearables (and recolorable furniture) have been moved to a unified color palette. Outfits should be much easier to coordinate colors.
- Master artisans can now craft dye kits for clothing, armor, and furniture. To recolor an item, use the radial while an object is in inventory (along with a dye kit!) and a “recolor” option will appear.
- Armor can no longer be recolored without a dye kit.
- Electric-style lamps now cast white light instead of yellow.
- Additional lighting color options are now available as alternate appearances when an architect crafts electric-style lighting – green, orange, purple, blue, yellow, and red lights are available (in addition to standard white).
- A small puck-style light has been added to architect to accomodate more lighting options.
- Chandrila is now properly available for player cities, using Corellia-style buildings.
- If a player answers a holocomm message on its last ring cycle, they will no longer receive a “You have missed a holocomm” message.
- Fixed HQ overload shutdown not working on starports during GCW invasions.
- Fixed combat walkers having their own AI. Again. Probably. Maybe. (Is this a meme yet?)
- Vreni Island’s GCW spawns now properly depend on Corellia’s GCW status.
Here are the notes for the patch released on Friday, March 25th, 2022.
- Toolbars can now be locked to prevent unwanted changes, courtesy of Phoenix. No longer will you accidentally pull an ability off of your bar in the heat of battle and then immediately forget what was there in the first place.
- New loot has been added to certain groups.
- Dye kits for clothing, armor, and furniture added in preparation for the Great Fashion Disaster. These are not yet craftable but will be available in a future patch. (Phoenix)
- Added single-hand gloves as alternate appearances for a regular pair of gloves when crafted by a tailor. While only appearing on one hand, they use the same slots as a regular pair of gloves. Cosplaying as Luke has never been so easy.
- Ithorians can now wear the invisible helmet per player request.
- New weapons added to be available in future content.
- Combat walkers should now work as intended and are no longer invincible or prone to crashing the server when a pilot tries to take control.
- Panic shot is once again properly weapon agnostic.
- Restored Force Lightning Blast to master Jedi.
- Changed launcher pistol animation to be something less seizure-inducing.
- Merges from SWGEmu to fix harvester droids, pets, and some other misc issues. Pets should no longer betray and turn on their owners, and harvester droids should no longer be as lazy..
- Devaronian skin palette adjusted.
- Witch characters now have high-resolution eye textures.
- Rori snapshot changes for Exchange event.
Here are the notes for the patch released 03/09/2022.
- The junk dealer strike has ended.
- Weapon is now properly cleared from a player upon unequip.
- Cleaned up edge problems caused by worn weapons.
- Fixed STARTCOMBAT and STOPCOMBAT observers.
- Instances should now be completable again. It is a known issue that some bosses that should be rooted in place will still move.
- Kuat pets should have their special attacks available again.
- The SWGEmu AI update was recently integrated into EiF code. This was a massive undertaking requiring a huge number of changes on EiF to implement the code. Bugs may result – please continue to report issues promptly.