Skulk, sneak and detection

Use this space to brainstorm and offer up new ideas.
Post Reply
Posts: 16
Joined: Mon Mar 05, 2018 6:45 am

Skulk, sneak and detection

Post by Itikar » Tue May 28, 2019 2:11 pm

I remember a few months ago some people in voice chat complained that there was not really any way to make ambushes or to go undetected in PvP in this game, due to the player characters being always shown on the radar.

Hence with the new introduction of skulk I was wondering if it would be possible to add to /skulk (and ideally also to rifleman cover + sneak) the ability to let the character go undetected on the radar for other characters not in their group. It does not need to be a 100% solution, it might even be related to a skill check, but in the end, I believe just having the option to disappear from the radar for some characters would add a lot of strategical depth to PvP.

Also it would be probably wise to add some counterbalances to non-detection, in case it were implemented, such as speed decrease, as it is already the case for rifleman /sneak.

User avatar
Posts: 46
Joined: Tue Apr 25, 2017 6:40 pm

Re: Skulk, sneak and detection

Post by JamisonG » Wed May 29, 2019 11:26 pm

This would be fun.
James / Jimmy / Jim - Discord @JamisonG
Vendor @ James' Lewts
/way 300 -3000 Broken Bridge, Corellia.
<MASC> Mercanaries, Artists , and Skilled Crafters

Posts: 1
Joined: Sat Jul 20, 2019 3:40 pm

Re: Skulk, sneak and detection

Post by Bioda » Sat Jul 20, 2019 4:52 pm

I could see something like this giving a Rifleman the ability to operate as a Sniper. Activate and disappear from the radar but you must be in kneeling or prone position. Move and you become visible, fire a shot and you become visible for 2 seconds.

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests