Future Additions
Posted: Sun Jan 13, 2019 9:27 am
So far I’m loving this server, the changes you’ve implemented greatly add to the feeling of realism. The suggestions outlined below are some things that I feel would follow in those very same footsteps. I will try to keep these descriptions as short as possible, but I can elaborate further on any of these points if needed.
Space Travel:
The way JTL was implemented into the original game wasn’t just immersion breaking, it was game breaking. The ability to instantly “poof” yourself across the galaxy without ever actually setting foot onto a ship robs the game of the feeling of Star Wars. It also removes a multitude of strategically important game elements that could have been used, as well as the ability to turn SWG into a sandbox game similar to EVE online. A simulated game world with ever evolving, play-driven challenges requires far less introduction of new content to keep people interested. The main point here is that it’s vitally important to prevent “space travel” from feeling separate from the rest of the game. Traveling across the stars should not be more convenient than traveling across a planet’s surface.
The War:
If handled properly, the previous suggestion of making “space” just as much a part of the game as the planets would obviously have big impacts on fighting the war. In fact, it could potentially add a sense of meaning to the fighting if things like blockades and landing restrictions are the result of various aspects of the GCW gameplay. Various alternative methods to access a hostile plane’s surface would also add a sense of realism. Things like missions where you must steal access codes and opposition ships in order to get your group into the fight, or smugglers being able to help deliver supplies through the opposition’s blockades become possible and meaningful.
The force:
There are very few things that I liked about “The Last Jedi”, but one thing that resonated with me was the notion that the Jedi and Sith didn’t own the force. The force is shared in some way with all living things. My suggestion here is to give all players an extra “profession” tab simply called “the force”. Here you would be able to spend skill points for various passive abilities that would be commonly demonstrated by force sensitives. Dodge for instance would be buffed because force sensitive individuals can “see things before they happen”, making it appear is if they have superhuman reflexes. Once all of these passive skill boxes have been filled out you unlock a quest line that determines your path, and a “path” skill window. The boxes in this window also cost skill points, but you must do a mixture of meaningful missions as well as some grinding to unlock them. There could be light-side, dark-side, and neutrally aligned boxes to allow players to mix various abilities but have the math work out so that it’s impossible to get all of the boxes. I’d also say that adding the need to surrender all other profession skills in order to obtain boxes in the “path tree” would probably be a good idea. To become a Jedi requires the deepest commitment... so you could decide to stay a bounty hunter, but the only force sensitive traits you could mix in would be from the passive “force” tree. No lightsaber crafting ability, but that’s not to say you couldn’t find a saber as a rare loot item and mix that into your arsenal. Yes I know, force sensitive people are rare... so are players if you imagine there are only say 1000 of us populating the entire galaxy. Of those, only some will choose to enhance their force ability to the level of a Jedi or Sith.
The return of Jedi... and Sith:
Let’s not forget that we’re now entering the time period where Luke is going to begin his new academy, the church of the force is coming out of the shadows, and the acolytes of the beyond are seeking to bring back the Sith order as well. The Empire is literally in flames (not dead, but not what they once were). Force sensitive individuals can now seek out knowledge and teachers without fear of being pursued by Imperial Inquisitors. I like and agree with some of the suggestions to have crystals be obtained through quests and from certain locations. I also feel that red crystals should be created through bleeding the crystals as the Sith did. A Jedi Academy, Sith Resurgence, and Bendu theme park might also be a nice addition. Through these theme parks players would unlock their advanced force training and tailor their skills.
As I said I can elaborate further... I think this server has the potential to finally bring the Star Wars universe to life the way SWG originally planned to. Together we can make this happen. I would love to be able to help in any way possible.
For what it’s worth I have the ability to model in 3D Studio Max (as well as other programs), I’m an avid writer, and fairly knowledgeable of official canon/history.
Space Travel:
The way JTL was implemented into the original game wasn’t just immersion breaking, it was game breaking. The ability to instantly “poof” yourself across the galaxy without ever actually setting foot onto a ship robs the game of the feeling of Star Wars. It also removes a multitude of strategically important game elements that could have been used, as well as the ability to turn SWG into a sandbox game similar to EVE online. A simulated game world with ever evolving, play-driven challenges requires far less introduction of new content to keep people interested. The main point here is that it’s vitally important to prevent “space travel” from feeling separate from the rest of the game. Traveling across the stars should not be more convenient than traveling across a planet’s surface.
The War:
If handled properly, the previous suggestion of making “space” just as much a part of the game as the planets would obviously have big impacts on fighting the war. In fact, it could potentially add a sense of meaning to the fighting if things like blockades and landing restrictions are the result of various aspects of the GCW gameplay. Various alternative methods to access a hostile plane’s surface would also add a sense of realism. Things like missions where you must steal access codes and opposition ships in order to get your group into the fight, or smugglers being able to help deliver supplies through the opposition’s blockades become possible and meaningful.
The force:
There are very few things that I liked about “The Last Jedi”, but one thing that resonated with me was the notion that the Jedi and Sith didn’t own the force. The force is shared in some way with all living things. My suggestion here is to give all players an extra “profession” tab simply called “the force”. Here you would be able to spend skill points for various passive abilities that would be commonly demonstrated by force sensitives. Dodge for instance would be buffed because force sensitive individuals can “see things before they happen”, making it appear is if they have superhuman reflexes. Once all of these passive skill boxes have been filled out you unlock a quest line that determines your path, and a “path” skill window. The boxes in this window also cost skill points, but you must do a mixture of meaningful missions as well as some grinding to unlock them. There could be light-side, dark-side, and neutrally aligned boxes to allow players to mix various abilities but have the math work out so that it’s impossible to get all of the boxes. I’d also say that adding the need to surrender all other profession skills in order to obtain boxes in the “path tree” would probably be a good idea. To become a Jedi requires the deepest commitment... so you could decide to stay a bounty hunter, but the only force sensitive traits you could mix in would be from the passive “force” tree. No lightsaber crafting ability, but that’s not to say you couldn’t find a saber as a rare loot item and mix that into your arsenal. Yes I know, force sensitive people are rare... so are players if you imagine there are only say 1000 of us populating the entire galaxy. Of those, only some will choose to enhance their force ability to the level of a Jedi or Sith.
The return of Jedi... and Sith:
Let’s not forget that we’re now entering the time period where Luke is going to begin his new academy, the church of the force is coming out of the shadows, and the acolytes of the beyond are seeking to bring back the Sith order as well. The Empire is literally in flames (not dead, but not what they once were). Force sensitive individuals can now seek out knowledge and teachers without fear of being pursued by Imperial Inquisitors. I like and agree with some of the suggestions to have crystals be obtained through quests and from certain locations. I also feel that red crystals should be created through bleeding the crystals as the Sith did. A Jedi Academy, Sith Resurgence, and Bendu theme park might also be a nice addition. Through these theme parks players would unlock their advanced force training and tailor their skills.
As I said I can elaborate further... I think this server has the potential to finally bring the Star Wars universe to life the way SWG originally planned to. Together we can make this happen. I would love to be able to help in any way possible.
For what it’s worth I have the ability to model in 3D Studio Max (as well as other programs), I’m an avid writer, and fairly knowledgeable of official canon/history.