Friday Feature – Creature Handler Revamp

Creature Handler is one of the most unique and popular aspects of Star Wars Galaxies. Unfortunately, Creature Handler is seldom seen as “competitive” – its creatures are relatively low in damage and can’t take punishment like a properly defensively-stacked player can.

The Empire in Flames team has been well aware of the problems with Creature Handler for some time, but because of other development priorities (the Galactic Civil War, new content, Jedi), the team chose to wait and hash out a proper revamp to bring creature handlers back into their own in such a way to make the experience rewarding without nerfing anyone or anything…and leaving open the possibility of further adjustments that don’t include a “pre-nerf” situation.

Design Dilemnas

Fixing creature handler requires solving several problems. The foremost is that EiF’s combat has been vastly overhauled; simply buffing individual pets either means invalidating “normal” pets, or completely throwing out PvE balance.

Another problem is with pet levels – creature handler by design allows a player to have multiple low-level pets or one big pet. Actual combat experience shows players tend to go with big pets because they find anything lower than level 50 isn’t worth it.

Finally, we need to ensure that we can adjust balance going forward; if we can’t, we have the potential to completely break EiF’s combat system.

An Old Take on Creature Handler with a New Twist

At SWG launch, Creature Handler included two skill modifiers that were unrelated: “Additional Pets” and “Max Level of Pets”. The “Additional Pets” modifier was used to determine how many pets a creature handler could have active; “Max Level of Pets” determined how powerful their pets could be.

Early pre-CU made Creature Handler a must-have – players could run around with three full-grown rancors (at the time, extremely powerful compared to players) and dominate virtually everything. SOE promptly nerfed the system, making “Max Level of Pets” cumulative – instead of each pet out having to be under the max level cap, the total levels had to be under the level cap.

The EiF team looked at changing the system back to the pre-nerf situation – after all, three pet rancors under the EiF system would hardly be overpowered. However, it created its own issue – the only pets players would want to use were the most powerful. Other pets, which may be fun, would be ignored.

A Full Solution

Creature Handlers are still restricted by the “Max Level of Pets” modifier. (A master creature handler, post-revamp, will have a rating of 75; Singing Mountain Clan players get an additional +5.) That “max level” is calculated against a creature’s base level.

The pet, when summoned and if full-grown, will scale in level to the player’s “Max Level of Pets”. For example, a Narglatch Guardian is CL25. When summoned by a master Creature Handler, he will enter the world at CL75, with roughly appropriate damage and HAM.

Naturally lower-level pets, when summoned at high levels, have a higher damage rating and more HAM than a pet that’s naturally at that higher level. However, naturally higher-level pets have better accuracy and better armor resists, making them more likely to hit and easier to keep healed.

And with “Additional Pets” no longer checking against the sum of “Max Level of Pets”, triple pets of various types is now a potentially powerful solution.

Not Just the Creatures, but the Handlers, Too

Even with the changes, we wanted to add more choice – and improvement options – for creature handlers.

To that end, we did a quick revamp on embolden and enrage.

Embolden now provides a taken-damage reduction to a handler’s pets, along with a small increase in pet accuracy.

Enrage provides a done-damage boost to a handler’s pets, along with a large increase in pet accuracy.

Embolden and enrage are mutually-exclusive; only one can be active at a time. Will your pets do more damage or take less?

Finally, we added a new SEA type – “Max Level of Pets”. This SEA is not used for control calculations; a player with no CH can’t use it to call a CL35 pet, for example, but it is used to calculate a pet’s adjusted level.

What Will You Do?

 

 

Friday Feature – Galactic Career Day 5/31/2019

This week’s Friday Feature is courtesy of player Jacobus with contributions by Kelta. Thank you for the excellent breakdown of EiF’s profession choices!


For those of you familiar with the rise and fall of Star Wars Galaxies during live, you’ll remember several professions to choose from during the Pre-CU and CU eras.  NGE shrunk that number to nine linear professions. There was good and bad to be found in both systems and the developers of Empire in Flames have combined all of the good into one brand-new system!

The developers here put it best:
“Think of the professions as what you do and the skill trees as how you do it.”

With Empire in Flames you build your template by investing skill points into branches across several skill trees ranging from rifleman to pistoleer, artisan to armorsmith, or musician to image designer.  All of that, I’m sure, sounds familiar. However now there are eight trees which have been set aside as “professions.” These professions allow you to play with builds you enjoy while also finding a unique niche in the galaxy!

Professions

Bounty Hunter

Bounty Hunters have a whole slew of special abilities which can be used with any weapon from sword to pistol, rifle to pike, in order to apply states, bleeds, fire, or just unadulterated levels of damage.  Bounty Hunters also make use of the Bounty Hunter Mission Terminals to get access to NPC bounties which have some rather profitable payouts in addition to a chance to drop some decent loot.

Unique Skills & Abilities

  • Droid Track: The ability to use droids to track NPC bounties across the galaxy.
  • Rich Movepool: Bounty Hunters have access to more specials (and therefore more states and debuffs) than any other profession making them a powerhouse when it comes to DPS.

Commando

The commando has access to heavy weapons and blast damage allowing them to deal serious damage against turrets and walkers in GCW events, as well as anything else with those specific vulnerabilities. As Masters of heavy weapons, they can use:

  • plasma flame throwers and their specials to inflict action burns
  • acid launchers to do the same to the mind pool
  • launcher pistol with blast damage and access to all of the pistol specials one may learn as a pistoleer.

Unique Skills & Abilities

  • Rocket Launchers & Grenades: With these weapons, commandos can do massive amounts of damage in one volley.

Doctor

Doctors are some of the best healers in the galaxy.  What gives the Doctor their edge is in their abilities to heal states, heal from a distance, and heal over an area. Those skills make them a much better healer for groups or large-scale engagements than the pocket/single-target healer that is the typical medic.  Additionally, they are able to buff players beyond their normal levels to bolster the numbers found floating in their health and action pools for an added edge in combat. Also, a doctor with a good understanding of crafting can produce some very good medicines for themselves or those in the market.  

Unique Skills & Abilities

  • Area Heal: In large engagements where many players are taking damage, this is a welcome reprieve.
  • Ranged Heals: Able to heal from a range, a doctor is able to keep themselves further from danger and therefore healing longer.
  • Heal States:  Be it something like blind, dizzy, or stun or something more pressing like bleeds and fire, the doctor is able to cure the state and remove the disadvantage.
  • Buffs: Though not necessary like they once were given the redistribution of HAM stats in Empire in Flames, buffs are still a necessary bonus when every point matters.

Entertainer

Entertainer is a great complement for the other professions that were a part of its line on live. They are able to earn a new fame stat which increases the payout for entertainer missions and they get access to more flourishes and instruments than one otherwise would as just a dancer or musician.

Unique Skills & Abilities

  • Fame: Money tight?  Well for anyone famous enough, the NPCs on the mission terminals will be more than happy to pay larger sums for someone worth the notoriety.

Merchant

Merchants are able to run a business like no other. They set up vendors and have some interesting ways to cut costs when it comes to things like overhead, maximizing their profits or the profits of those utilizing their unique service.  As a Merchant, crafters can make some serious money by getting their product out there rather than just waiting for referrals or requests. With the server’s reliance on merchants over the bazaar terminal, their services are invaluable!

Unique Skills & Abilities

  • Lower Maintenance Costs: This helps cut down overhead on your place of business for better profit margins.
  • Hire & Dress Vendors: This will allow for branding as well as organization of your goods for your shoppers.

Ranger

Rangers are the explorers and frontiersmen of the galaxy, having better terrain negotiation and burst run duration than any of the other professions, an ability to track players, NPCs, and animals, as well as added defenses against wild creatures they may encounter.   Additionally, they can craft and throw traps in order to apply all sorts of debuffs and snares to both creatures and players. All of that coupled with a unique ability to harvest organic resources from felled animals makes them unrivaled hunters. Lastly, when all is said and done, rangers can also craft and set camps in the wild in order to provide the benefits otherwise found back in cities.

Unique Skills & Abilities

  • Harvest: Rangers are the only profession able to harvest animal resources for crafters, giving them a rare niche in the galactic economy.
  • Traps: Throw these can help prevent animals or players from escaping and can complement your build with debuffs you may not otherwise have access to.

Smuggler

Right now this profession is waiting for the Underworld Release which will come after the Jedi Release on the current development road map.  However that does not make them useless by any means, as they have access to some specials that are unique and damaging and (just as is the case with bounty hunter) weapon agnostic.  Smugglers also have the ability to purchase faction points, effectively buying their way into the good graces of either the New Republic or the Empire. Skilled slicers, Smugglers can also assist crafters by slicing weapons and armor for better results and they are able to slice mission terminals for bigger paydays.

Unique Skills & Abilities

  • Slicing: Be it a terminal for a larger payout or improving weapons and armor, this is how a smuggler will make their money.

Squad Leader

As the name implies, this is a profession designed to lead groups into battles and other content. Squad Leaders possess abilities which can increase the damage output of their group, increase the group’s speed and mobility, help with wounds, utilize system messages for better communication, etc. They are a valuable asset in the increasingly tough instanced dungeons being released and an absolute necessity in the large-scale PvP offered by the Galactic Civil War events.

Unique Skills & Abilities

  • Retreat: This temporarily allows for better movement speed and terrain negotiation for everyone in the group.
  • Volley Fire: Makes the attacks of those in the group more effective as a whole.

Jedi

 

 

 

 

 

 

 

 

 

 

Sandarie
Community Manager

Friday Feature: Last Six Months! Whew!

I took a little hiatus and returned recently to so many updates and additions to an Empire in Flames. I started to compile the list and realized I likely wasn’t the only one who would like to know what EiF has been up to! It was a lot of fun turning the devs loose on the list I started. I was able to see which areas were important to each staff member. EiF is blessed to have gathered a diverse group of people who give so much to the community. Contributing to this article was Halyn, Anishor, Jeil, Kelta, Phoenix, and Abi.

Enjoy! If you haven’t visited EiF in awhile, this is the time! The Easter event is coming and Anniversary Week is around the corner!

Content

  • Planets
    • Coruscant
    • Moncal
      • Screenplay added
    • Kuat
      • Screenplay added
    • Chandrila
    • Hoth
  • Instances
    • Sith Shrine
    • Nym’s Auction coming soon!
  • Loot
    • Tatooine, Dantooine, and Dathomir have receive major loot overhauls
    • 650+ new paintings added
    • Corvette SBD Loot Tables Fixed
  • Faction Recruiters
    • More items
  • GCW
    • Warfame
    • New planetary control system
    • Planetary Control Bonuses
  • Painting Vendor
    • AOJ’s Original Artwork
  • Annual Events
    • Anniversary Riddles
    • Boonta Eve
    • Galactic Egg Hunt
      • Sponsored by A.M.A.
  • EiF Events
    • Jato RP Campaigns
    • The Exchange – Black Market (Get sponsor 😛 )

Crafting

  • Architect
    • New wall appearance added
    • Some furniture has color choices added
    • New craftable houses
  • Armorsmith
    • New craftable armor types
  • Artisan
    • Flooring appearances – 100+
  • Bio-Engineer
    • Backpacks can now be crafted with BE tissues.
  • Droid Engineer
    • C1 Droids
    • Wearable Dark Trooper Exoskeleton
    • BB Droids coming soon!
  • Tailor
    • Backpacks can now be crafted with BE tissues.
    • Armored dusters
  • Weaponsmith
    • Updated Proton Carbine with original fire & sound effects.

Quality of Life

  • Newsnet Terminals in Starports
    • Patch notes
    • GCW updates
      • Galactic Politics Results (Imperial Council/NR Senators)
      • Planetary Control
    • Current events
      • Player Sponsored
        • Weekly Game Night
        • New Zeltros Lottery
        • Galactic Racing Circuit
      • EiF Sponsored
    • Around the Galaxy
  • Player City banks also have a Bazaar terminal
  • /Rattle can be used to make your pets/droids “Talk”
  • NPC droids now come in variety of colors.
  • New armor encumbrance calculations – minisuits now equivalent to full suits
  • Player buildings can now have additional lots added to increase storage – assign as many of your 10 lots as you’d like to a building you own
  • Locked briefcases can now be sliced
  • HIgh-speed airspeeders – T-16 Skyhoppers, T-47 Airspeeders, Twin Pod Cloud Cars

Combat Professions and Skills

Smuggler

  • Last Ditch has been updated – use it as a last ditch.
  • Added Shoot First – used to initiate combat
  • Added Lucky Strike – roll the dice and be rewarded with a high damage special

Doctor

  • Revive Player now revives player with more than 1 health.

Melee Damage SEAs turned on, gives up to 5% extra damage

Sandarie, Community Manager

GCW Recruiter and Quartermaster Loot!

(Our feature today is a guest post by Demiurge. Well done and thank you!!!)

Galactic Civil War Rewards and You!

With the onset of Empire in Flame’s Galactic Civil War patches, players now have the opportunity to spend those hard earned faction points from PvE activities or War Fame gained from Invasion testing and upcoming PvP events.  The purpose of this Friday Feature is to familiarize players with the options available to them from their faction’s Recruiters (Faction Points) and Quartermasters (War Fame). Hopefully this information helps you make informed decisions concerning the items you are purchasing from these vendors.  Because most of the items purchased come in the form of schematics, there is no way to actually “see” what the finished product looks like. That’s where this Friday Feature comes in. We will be reviewing the rewards, so you don’t waste those precious points!

We will examine the rewards purchasable from your faction’s recruiters using regular Faction Points first.  Keep in mind all prices listed are non-smuggler prices.

Let’s examine the list of items available to Imperial players:

Armored AT-AT Pilot Bodysuit (1800 Faction Points)

Armored Imperial AT-AT Pilot Helmet (1800 Faction Points)

Imperial Stormtrooper Armor (Total Set = 23,400 Faction Points)

Imperial Assault Trooper Armor (Total Set = 23,400 Faction Points)

Imperial Scout Trooper Armor (Total Set = 23,400 Faction Points)

 

Now let’s take a look at the faction rewards offered by the New Republic Recruiter:

New Republic Trooper Helmet (1800 Faction Points)

New Republic Marine Armor (Total Set = 23,400 Faction Points)

New Republic Assault Armor (Total Set = 23,400 Faction Points)

New Republic Battle Armor (Total Set = 23,400 Faction Points)

 

3 Different versions of the A280 Firearm.  One rifle, one carbine, one pistol. Each version costs 5500 faction points and are energy damage types.

 

Now we will look at the new items introduced via faction quartermasters using War Fame.  Many of these items are available to both rebel and imperial factions. We will identify which are unique to a particular faction and which is available to all.  Again, let’s look at the Imperial rewards first.

Imperial Galactic Marine Armor (Total Set = 1,500 War Fame)

Battle Tested Stormtrooper Armor (Total Set = 1,000 War Fame)

Battle Tested Shocktrooper Armor (Total Set = 1,000 War Fame)

Battle Tested Scout Armor (Total Set = 1,000 War Fame)

(Entire set available.  This is obviously only two pieces of it…)

ARC-170 Flightsuit (75 War Fame)

Imperial Armored Duster (250 War Fame)

Imperial Galactic Marine Backpack (150 War Fame)

 

Now we will take a look at the items available specifically to New Republic forces.  

 NR Special Forces Armor (Total Set = 1,500 War Fame)

 Battle Tested Assault Armor (Total Set = 1,000 War Fame)

Battle Tested Battle Armor (Total Set = 1,000 War Fame)

Battle Tested Marine Armor (Total Set = 1,000 War Fame)

 + DIRT (Real Picture not available)

New Republic Armored Duster (250 War Fame)

NR Snow Trooper Backpack (150 War Fame)

 NR Flight Suit – Recolorable (75 War Fame)

 

Now let’s take a look at some of the items available to both sides.  These include houses, decorations, and a ton of new weapon options.

The Spire House (1,000 War Fame) – 3 Lots

The VIP Bunker (500 War Fame) – 1 Lot

The Commando Bunker (500 War Fame) – 1 Lot

Keep in mind, the Commando and VIP Bunkers are smaller, one room buildings.

A Bacta Tank (150 War Fame)

A Command Console (150 War Fame)

A Map Table (150 War Fame)

A TK Knuckler (250 War Fame) – ACID DAMAGE

A Polearm (250 War Fame) – ELECTRICITY DAMAGE

A One-Handed Sith Sword (250 War Fame) – STUN DAMAGE

A Two-Handed Sith Sword (250 War Fame) – COLD DAMAGE

A DLT19 – Heavy Blaster Rifle (250 War Fame) – ENERGY DAMAGE

A Prototype Sniper Rifle (250 War Fame) – ENERGY DAMAGE

A Legendary Blaster Rifle (250 War Fame) – ELECTRICITY DAMAGE

A Heavy Carbine (250 War Fame) – ACID DAMAGE

A Proton Carbine (250 War Fame) – COLD DAMAGE

A Bothan Carbine (250 War Fame) – ELECTRICITY DAMAGE

An Intimidating Pistol (250 War Fame) – KINETIC DAMAGE

A Legendary Pistol (250 War Fame) – ENERGY DAMAGE

An Insurgent Pistol (250 War Fame) – ENERGY DAMAGE

These are currently all of the items available to players.  Save your points and plan ahead/accordingly in order to outfit your characters however you see fit.  

Good Hunting!

Friday Feature 4/27/2018: Anniversary Memories

It’s been nearly a year since Empire in Flames was launched on May the 4th, (be with you)! I asked the staff and contributors of EiF to share a memory from SWG with me. To launch our Anniversary Week of Events! (AWE!) we are hosting a ball based upon my memory! There are a lot of events planned all over the galaxy, so pay attention to next Friday’s Feature, the Holonews Terminals, and the Discord channels!

Sandarie (Community Manager)
So many memories, but one which always stands out is the one that launched me (pun intended) into the Piloting RP community back on Starsider. I was going to quit playing SWG because I’d not found a good niche. I was an incredibly newb RPer and really had only been in SWG for a couple months. I was determined to learn to fly a starfighter before I quit though and spent hours on the SWG Pilot forums where I noticed Codyman was throwing one of his infamous parties in the Lucky Despot in Mos Eisley. People from all the servers were planning to attend, so I thought? “Why not do this before I quit?”

Whoa… when I got there, the server was soooooo lagged from the hundreds of people in attendance. I was in awe walking around and seeing the “famous” people from the Pilot forums. One in particular struck up a conversation with me, but the scroll from spatial chat was extreme. We formed a group and chatted ICly for the rest of the evening.

The next day on the Pilot forums I saw a lot of discussion about Leaph and the mysterious blue Twi’lek who stood around all night gazing into each other’s eyes. Suddenly, I’d gone from a nobody to a novelty. That single event changed my life, ICly and OOCly. It lead me to meeting Halyn, impersonating Abi in an intense RP, getting to know Anishor, and eventually Kelta! Now all 10 or so years later, it’s led me to EiF!

Wefi (Asset Contributor)
The thing that kept me in SWG after the NGE. I was lucky enough to play all versions of the Game, I also would make new characters on different servers to try out different things. This was true with the CU. I made a character on Radiant and in the NGE I made a toon on Naritus, Wefi.

I wasn’t too keen on the forums at the time, so I had little knowledge of the NGE. When I came back in December, I eagerly made Wefi, my Jedi. I met couple of players, even had a small guild at one point. But one time in Restuss’  new starport, before the city went boom, I ran into a player named Cye. He invited me into Dogs of War, a PvP guild based around family ideals. I was by far the youngest member. The guild took me in and showed me how to basically PvP in the new system. I came to the server as a nobody, but became one of the better known PvP’ers.

I don’t recall the waypoint on Corellia where we held our city, but we spend most of our time in Restuss. We were often the driving force behind the late night PvP. We defended the GCW bases on Naboo, Corellia, and Talus. If there was PvP to be held, we were there.

Savage (Continuity Contributor)
When I first started playing SWG, starting out on the Naritus server, I definitely thought the game was neat, but I was having trouble finding a niche of my own. I wasn’t sure what to do with my character, or where I was going in general. I was pretty clueless.

Then one day, I was walking through Mos Eisley heading to the bank/bazaar terminals near the Cantina after running some missions. There in the middle of the street I saw a group of players in full stormtrooper armor, acting like Stormtroopers. This was my first introduction into roleplaying. For some reason, it had never occured to me people would really fully immerse themselves into characters in the game, let alone as stormtroopers. I didn’t even know it was possible to get the armor- which I had always loved as a Star Wars fan.

I immediately started talking them up, asking them all sorts of questions. It wasn’t long after that they invited me to join their RP stormtrooper unit, helping me to level up, save money, and eventually buy my own set of stormtrooper armor to allow me to join in on the fun. This started seven years of adventures in stormtrooper roleplaying that would last my entire time in the game and introduce me to roleplaying as a whole, becoming the thing in Star Wars Galaxies that would give me the most joy and help me meet some amazing people.

Anishor (Combat Balance Developer)
There’s really only one spot I can point to, and that’s Chalmun’s Cantina.  This place was the center of starting some of the greatest RPs I had the pleasure of being apart of.  So many memories. It’s where Anishor and Halyn went from being compatriots to real friends. It’s where Anishor defied a cult of Sith to redeem a friend, twice with two different people.  It’s where the ‘three amigos’ formed. It’s where the Eisley crime wars happened and Anishor and another wookiee who’s purple and green fur will never be forgotten, Bycem talked and helped the non-wookiees who were being intimidated by the large criminal elements and sparred with trandoshans from one of the earlier slaver guilds. T’Dosk

Abi (In-game Items Developer)
My earliest memory of Star Wars Galaxies was during the first week or so of live. There were hardly any player houses around because everyone was still figuring out what to do and how to do it, and working so hard on levelling up. I was working on Medic/Doc at the time and ran into a Mon Cal Architect and we got to chatting while I was healing him. I wanted a house super bad, and he just wanted XP to keep levelling, so we reached an agreement. I brought him all the resources to craft a house and he’d call it even.

I spent a bunch of time hand sampling everything I needed to make a Small Corellian House, and we met up one afternoon and made the exchange. I gave him the resources, he did some crafting and I walked away with a Small Corellian House, Style 2. I had already picked out the perfect spot and started swimming west of Coronet, to an isolate island. It was bare of structures and I claimed it as my own, placing my house next to a tree on a small hill near the western beach of the island, and then logged out for the evening – satisfied with my new home in the game.

When I logged in the next day, there was a guild hall almost immediately in the middle of the island behind my house, and I cussed and cursed those fools for taking *my* home. I was here first, and they weren’t going to run me off. A few days later I ran into someone coming to that guildhall, and I went to go give him a piece of my mind. We ended up chatting and found out that the guild was a bunch of friends from other Star Wars games, they were Rebel aligned and were totally happy to have me along for the ride, and so I joined RSPA thanks to a guy named Xtremegene.

It was in this guild that I eventually went on to meet many of my online friends, including Anishor, Halyn, Sandarie and then Kelta. Without this key moment and this location I doubt that I would even be here working on EiF.

Kelta (Lead Developer Support)
When I started playing Live, Halyn already had his group of friends established and everyone he knew was a level 90. I was obviously grinding a new character by myself, so to keep me company, Halyn went and purchased me a pet. I clicked on this egg in my inventory; there was a cracking noise with green slime shooting into the air and my narglatch appeared in front of me. She was so adorable that I was instantly smitten and thus began my obsession with pets. I was determined to learn everything I could about my pet so that I could have those coveted green eyes. (And XP bonus!) I traveled to Moenia, Naboo, pulled her out, and her eyes went from blue to green! Naboo was her favorite planet and as I spent a lot of time there leveling, it became one of mine too.

Zephyr Base on Rori is where the rest of all my memories originate. Halyn was running the flight academy Rara Avis from there when I joined in late NGE. Eventually he would start a guild named HAZE. It was there I met Sandarie, Blue, Anishor, and Abi, gunned at Saturday night PVP events, and began to roleplay. As a member of HAZE, I interacted with the majority of the pilot community and made many friends. The transient nature of the guild concept–join, become a better pilot, leave once you were trained–meant that a lot of my friends left to join other guilds. But the core group remained. I have many friends that I would not know; dozens of rp memories that never would have existed; and a relationship that might never have become a marriage if I hadn’t spent time at that base on Rori. For those reasons, Rori is my other favorite planet.

Blue (Andarta) (Website and Forum Co-Manager)
My favorite memory is tied to a place I can’t go back to, a time I can’t go back to.  Another expansion had come out for the TCG, and with it all the new loot. In that month’s free pack I pulled the rare piece for the pack’s build-an-item, the Cloud City house.  I quickly searched the market and bought up the vastly more common (and cheaper) parts to build the deed. The house was plopped outside the city limits of our de-facto factional headquarters surrounding the Rori rebel outpost, AKA Zephyr Base.  After wandering around inside I was struck with the idea to decorate it as a new briefing hall for our weekly events and RP, and got to work. Halyn eventually approved of the idea and we managed to make the thing fit next to the old one in the notoriously unforgiving rori terrain, and our flagship “MC-40 Virtue” was born.  Within a week I had it done up, in a style reminiscent of the ROTJ briefing on Home One. Players were floored but it wasn’t until the next Saturday when it really sunk in. Not for the first time ever, but often for the first time in a long while, it really felt like Star Wars. We were there, in that universe, existing. It was all the more important because it was something I had built myself.  Not the devs, or lucas. Me. It was part of what made SWG really special. The hall is long gone, as is much of that community, but that first night we used it still sticks with me. Still proud of that deco job too (and I have a very potato recording of walking through it. The key room is the top https://www.youtube.com/watch?v=4u-ZGEXo3hg)

Violet (Original Art Contributor)
I recall the first day I entered the Dark Enclave and they took PvP that seriously that they were having training sessions and sparring tournaments in the enclave to remain fresh and well practiced. They had a sort of room for newbies to PvP, and a sparring room for the pro’s.

I remember stepping in and seeing a Dark Jedi Oppressor giving some advice or a lecture on how to maintain control of posture in a fight. My turn came to duel him, it was hard, but this was one of the ways I learned to fight and eventually rose to Templar III until I was teaching on my own.

Dax (Quest Developer for SII and EiF)
Coming out of Beta and going live with SWG was an amazing adventure.  So many new players all trying to understand and have fun with the new MMO. My main character, Daxamatic, was experimenting with different professions, trying to find that right build.

When the first Jedi was announced, it was pretty exciting among the players in our group.  Really not knowing what triggered it, we all speculated as we keep playing. Wanting to build items and deeds for my guild, I switched over to something new, Architect, my sixth profession.
Grinding away and taking breaks to travel to the POIs near my harvesters to keep it from being boring. With the last round of resource gathering on Corellia, Daxamatic ground out last of the XP.  Going into CNet I called out for training from a Master Architect. The shock of becoming glowy had me literally sitting at the keyboard.

Realizing that I needed to do something next, I quickly read online what was thought we needed to do.  Traveling with my new character as fast with no protection or skills, as fast I could, I arrived at the Jedi shrine south of Tryenna and at sunset, knelt and began my journey under, back then, the perma-death system which forced me into the wilderness and great adventures.

Halyn (Lead Developer and EiF Owner)
Anchorhead, Tatooine, was where I started my journey. The game launched in June; I joined in October and, like many newbies, made my way to Tatooine to start my journey.

Most of the first month was spent attempting to run missions and level and gain enough faction points to join the Rebel Alliance, while failing to be caught in the crossfire between Rebel and Imperial PvPers during the infamous base busting wars outside Anchorhead at that time.

To this day, the character creation/login music takes me back to a thousand stories…stories that all began, in some way, at Anchorhead.

Lasko (Sunrunner II Developer and EiF Contributor)
Awesome….. joined shortly after start
Mos Espa was my home for ages
Still my fave place

EiF Community!
Leave your memories here! From live or something from the past year with EiF. If you can, include a location! There will be a small commemorative gift for those who leave a memory.

Sandarie
Community Manager