GCW: Q & A with the Devs!

Question: What was the inspiration for the GCW? Why did you decide to take this massive undertaking of making a completely new system? (I love it btw )
Dev Answer: Empire in Flames is built as “the SWG we want to play” – and a critical element of that is an active Galactic Civil War. From well before we launched, we knew we wanted a GCW system that encouraged all players to participate rather than just the hardcore PvPers.


Senate

Question: How often will the elections for senator/traitor be? And will there be a limit to terms?
Dev Answer: Elections will happen on a 28-day cycle. There are no term limits. If you want to buy a Senator or Councilor, you’d better start stockpiling credits.

Question: Are there any benefits other than voting for being on the senate or Council?Dev Answer: Senators and Councilors get a unique title and access to their faction’s war room, where voting takes place.

Question: Will there be any plans to expand the system later on?
Dev Answer: We’ve already planned an expansion for the GCW revolving around “planetary loyalty”, which is separate from factional control. A planet could be occupied by the New Republic but loyal to the Empire, for example. Loyalty levels open up different missions and quests for players to swing a planet’s population in their favor, which in turn affects the difficulty of invasions.

Question: Does senator require a specific faction rank?
Dev Answer: No. It does require certain skill boxes in politician, however – New Republic Senators must be Statesmen, while Imperial Councilors must be Warmasters.

Question: Will Senators and Council get a special title or badge?
Dev Answer:  Titles will be Senator for NR and Councilor for Imperials

Question: Can there be more than just picking the target planet to invade, like picking a target planet to defend?
Dev Answer: Defensive positioning will also be a role for Senate /Council when we have JTL.

Question: What is required to become a Senator?
Dev Answer: 1.)Be a citizen in a city of the planet you wish to run on. 2.) Be NR faction 3.) have Politician xx4x 4.) register to run for Senator and win the most votes for Senator on the planet you registered.

Question: What is required to become a Councilor?
Dev Answer: 1.)Be a citizen in a city of the planet you wish to run on. 2.) Be Imperial faction 3.) have Politician x4xx 4.) register to run for Councilor and win the most votes for Councilor on the planet you registered.

Question: What is the term for Senator or Councilor?
Dev Answer: 28 days

Question: Can you have more than one Senator or Councilor per account?
Dev Answer: Yes , as long as you qualify and are voted in legally. In the event of suspicious activity, elections can be audited as all information is logged.

Question: How do I get politician skill?
Dev Answer: Train novice politician. Run for mayor of an existing player city , or create your own. For each vote you have you get 300xp at election (awarded when mayor is elected 3 week cycles).
Each week as Mayor when city maintenance is due, and when/if you win election you will received an extra/automatic 750xp. Even if you do not win the mayor election , you still will get xp for each vote you received.


Question: What will decide which planet to invade?
Dev Answer: Senators and Councilors will have independent votes. The planet that has the most votes for each group will be the planet to be invaded in the upcoming GCW for that faction. Access to the planet is determined by hyperlanes, so planets can only be attacked if a connecting planet is also controlled.

Question: How many Councilors and Senators will there be?
Dev Answer: There will be 1 Councilor and 1 Senator per inhabited planet.

Question: What if no one lives on x Planet?
Dev Answer: If no one runs, the seat will remain vacant for that planet.

Question: Do you have to be mayor of a player city to run for Senator or Councilor?
Dev Answer: No

Question: How / where will I register to run for Senator or Councilor?
Dev Answer: A voting center will be placed by a city’s mayor – the city must be at least rank 2. In the city you are a citizen of you can register to run if you meet perquisites at these tests.
(details to be clarified)


Invasions

Question:  How are GCW battles different than traditional PVP?
Dev Answer: GCW battles are designed with tangible goals, strict timelines, and PvP rewards – it’s designed to be a focused, fast-paced experience that rewards planning and teamwork. Oh, and combat walkers that players pilot into battle! Walkers allow those who normally don’t enjoy PvP to get involved.  Use /takeCommand and /fireCanons to use a walker.

Question: Can we practice piloting the big AT-AT walkers? Please?
Dev Answer: This has been a common request, actually – piloting the various combat walkers, from the New Republic’s little AT-PT to the Empire’s overpowering AT-AT is ridiculously fun. We’re looking at an event our storytellers can kick off to allow players some walker vs walker combat for live events. It’s not ready yet, but it’s been tinkered with and will become available sometime soon.

Question: Will my gear decay from all the extra fighting?
Dev Answer: Use decay still happens – so as you take and do damage, your armor and weapons will decay. However, you won’t suffer decay for death and cloning.

Question: What is War Fame, how do we get it and what will it be used for?
Dev Answer: War fame is the “currency” you acquire while you participate in invasions. All players participating get a “tick” regularly while they’re in the invasion zone; accomplishing objectives will give you much larger windfalls. Successful defense of a planet will give the defenders a giant bonus, too.

Question: What will war fame be used for?
Dev Answer: War Fame will be used to purchase GCW specific rewards, like the battle damaged versions of armor and more.

Question: Is there a listing of costs?
Dev Answer: Yep. Not anywhere you can find it though.*nod* (Yet.)

Question: How is war fame earned?
Dev Answer: For now, War Fame is earned through active participation in Invasions, but once the Planetary Loyalty missions are rolled out, players will be able to earn War Fame that way as well, but with a much smaller return than actually fighting in the war.

Question: Will war fame remain or get lost if you change factions?
Dev Answer: If you choose to defect, your war fame will follow you.

Question: What can you tell us about the new armor and weapons?
Dev Answer: We’re using GCW to bring in armor and weapons that have been requested practically since we launched the server. The big obvious star is the New Republic’s A280 – the iconic BlasTech blaster is going to be available for Riflemen, Carbineers, and Pistoleers! But we’re adding more than just the A280.

We’re also bringing in the war-scuffed versions of the six factional armors at minimum…and a few surprises.

Question: Can all of the new items be traded?
Dev Answer: All of the Factional items and War Fame rewards will be crafting schematics, so you will *need* to trade them to your friendly local crafter.

Question: Are there any restrictions to equipping some of the new weapons or armor?Dev Answer: The armor will generally be factionally-restricted for now – a character must be Imperial to wear stormtrooper armor, for example.

Question: Can non-combat characters help their faction?
Dev Answer: At launch, non-combat characters are useful both in providing equipment – rocket launchers, for example, are critical – and healing during invasions as combat and death begins to accumulate wounds and battle fatigue.

We have further plans to allow non-combat characters (and characters who can’t participate in invasions directly) to both help their faction and acquire war fame, but that system isn’t ready at GCW launch.

Non-Combat can also contribute with the walkers as explained above.

Question: Will non-PvPers be able to contribute in any way?
Dev Answer: At launch, only indirectly. The planetary loyalty expansion will change that – we’re ensuring that even crafters and entertainers can participate.

Question: when will the invasions happen?
Dev Answer: The current system schedules battles for 9:30 PM EST. This can be adjusted as necessary, depending on attendance and other variables. Because the system runs on a 6-day schedule, the day-of-week always changes.

Question: are there going to be any EU-friendly battles, or are there plans to include some if the European population grows large enough?
Dev Answer: If the European population on EiF grows to the point where EU-friendly invasions are more plausible, the system is flexible enough for us to schedule them.

Question: Will there be ranks higher than Colonel added?
Dev Answer: Yes, but high ranks also come with drawbacks like being permanently Special Forces


Planets

Question: Which planets will be involved?
Dev Answer: Most of the planets currently on the server will be used. More than half of our planned additions will also be part of the GCW when they’re ready.

Question: Which will not, and why?
Dev Answer: The “no” planets currently on the server are Tatooine and Lok. Both have very much an underworld/edge of the galaxy vibe, and in time of open war they don’t provide much to either the New Republic or the Empire.

Hoth will also be left out, for two reasons. From a technical perspective, Echo Base doesn’t work very well on pre-CU and has issues that Takhomasak has not been able to solve in spite of over a year of work. Story-wise, Hoth is of no further interest to the GCW warring factions after the Rebel Alliance evacuated.

Question: Will there be new planets added in the future that will be included?
Dev Answer: Absolutely

Question: What are some of the incentives for controlling a planet?
Dev Answer: That’s the trick, isn’t it?

For launch, we’ve designed a series of skill bonuses that apply to all members of the controlling factions. These launch bonuses include things like weapon accuracy and crafting assembly bonuses. Those bonuses also scale based on a character’s rank in the faction.

Question: What are some of the penalties for losing a planet?
Dev Answer: Losing bonuses! We opted not to directly penalize players losing a planet – hurt pride is generally reason enough for players to come out again. Not gaining the control bonus is penalty enough


Neutral Players

Question: What are some reasons that neutral players may want to participate?
Dev Answer: Neutral players miss out on the rewards that participants receive. The rewards range from armor, weapons, decorations, and vehicles, to skill bonuses for factional characters.

Question: Can neutral characters participate?
Dev Answer: Not directly.

Question: If not, can you temporarily join a faction and then go back to being neutral later?
Dev Answer: Only through standard game mechanics – e.g. having enough faction points to reach 200, and sign up with a faction via a recruiter. At this time, we’re not looking at adding mercenary functionality.

Question: Will a neutral character be aware that a planet is under factional control? Dev Answer: Planet control determines a number of troop spawns on a planet, most noticeably in starports but around cities as well. If a player is paying attention, they’ll definitely notice.

Question: I mean will there be effects of planetary control which apply to non-aligned chars? (I would like to see some. even if they are detrimental).
Dev Answer: Neutral characters suffer from having neither bonuses nor drawbacks.


EIF Community!

Question: What is the EIF pvp community like?
Dev Answer: Surprisingly chill. While there are always some emotions that run high, during the Week of War testing phase players on the losing side generally came away both with some satisfaction for having fun and with determination to win the next battle.

Question: Is there lots of trash talk and spitting on corpses?
Dev Answer: I’ve seen a little, and I don’t think it’s possible to get completely away from it. On the other hand, it’s a fraction of the toxicity you’ll find on servers with a self-proclaimed PvP focus.

Question: Will a novice feel intimidated or unwelcome?
Dev Answer: I don’t think it’s possible to not be intimidated. On the other hand, both factions’ leadership tends to really take new players in under their wings to equip and train them to get ready to fight.

Question: I’ve heard there is lots of RP on that server, how does that affect GCW battles?
Dev Answer: Oddly, it leads to better turnout. It’s a trend the EiF staff has noted going back to the live Starsider server, when the largest turnout for space PvP events consisted of RPers who were interested in advancing the story and fighting for their faction. If PvP isn’t constant – and with EiF’s system, we’re on a six-day cycle – RPers tend to come out and enjoy it.


General

Question: Are there any plans for when Jump to Lightspeed goes live?
Dev Answer: Very much so. And yes, we will be integrating JtL into our GCW system. Planetary blockades, anyone?

Question: Will Boris and Natasha ever catch that pesky moose and squirrel?
Dev Answer: “Military intelligence. That phrase mean anything to you?”  “It sounds like a contradiction of terms.”

Question: What will the impact of Jedi be on the GCW and vice versa?
Dev Answer: Indirect. When Jedi goes live, they will be able to participate in the GCW, but they will not have a special role per se. However, the Jedi system relies on a substantial part of the code we’ve written for GCW. Jedi development in earnest will be starting not long after the GCW launch.

Question: An important aspect of factional conflict, especially in Star Wars, is looking the role.  What steps are being taken to make sure that from the lowliest grunt in the Imperial Army, to a sergeant in the Stormtrooper Corps, to a Grand Admiral in the Imperial Navy, have access to appropriate gear?
Dev Answer: A large part of this is simply the combat and crafting redesign Empire in Flames underwent before launching. The distance between “top tier” and “entry level” isn’t nearly as large as it is on, say, Basilisk.

Question: “Is @Sandi the best CM?”

Dev Answer

  • Of course. Without her, Empire in Flames wouldn’t be the awesome place it is!
  • What kind of stupid question is that? Sandi is awesome!
  • Sandi’s leagues better than people paid to do the job
  • Without Sandi, you’d be stuck with Abi as CM. Daily floggings to keep morale high.  The beatings will continue until morale improves
  • *Threatens to rip some arms off for anyone that thinks otherwise*

(Sandi rolls her eyes and hugs the devs)

Friday Feature 3/30/2018: A look behind the scenes.

Staff just sitting around, shooting the sh… breeze early Monday morning before I left for my weekly client trip…

Halyn: Kelta and I won’t be around from Thursday through Monday. It’s the Easter weekend and we want to take the kids to the farm.

Sandi: *in a panic* So can you help me plan something for Sunday?

Abi: *instantly pipes up* Do an ‘easter egg’ hunt

Sandi: What would the Easter Eggs be?

Abi: Storyteller containers outside of cities.

Sandi: Those only last 8 hours…

Abi and Sandi go back and forth attempting to work out how to implement it. What can the community get, how many, how do we prevent people from exploiting? How do we make it fair for everyone?

Anishor pipes up with rewards suggestions, his first comment on the event:  Lightsabers…

Abi works up a proposed list of rewards, over which Sandi drools.

Halyn in the meantime continues to do his own thing, like putting in announcements when a new character is created and extending storyteller items to last for 48 hours.

Abi: Wait, why are we doing an Easter egg hunt? We’re going to have April Fools stuff, iirc.

Halyn: I don’t know what we’re going to have atm.

Sandi heads to the airport. She reviews the conversations in the various Discords, notes the incredibly boring topics the staff has been talking about, which includes the backpacks she doesn’t care about in the least. As her eyes glaze over and she skims the text about the new housing, a few other things, she throws in that she wants a stuffed tauntaun, for which she is teased repeatedly.

Sandi and Abi talk more about how to implement an Easter Egg Event, which she’s now calling the E3. Halyn keeps working on content, tossing up occasional screenshots.

Tuesday morning: Sandi goes off to a client and returns to…

Halyn:    soooo
               I decided to run with your egg hunt thing
               but I’m putting together a screenplay
               screenshots shortly
               the big thing will be getting waypoints to put egg containers at

Sandi holds her breath, looking through the text on breaks and finds a screenshot of an NPC announcing the Great Galactic Egg Hunt!

She notices it’s a bit like the Junk Dealers; you’ll be able to trade the found eggs for stuff. She literally squees loudly, hoping the people in the room next to hers at the hotel don’t call the Front Desk to complain.


The Arcon Multinode Agricorp is sponsoring their first Easter Egg Hunt!

Sunday, April 1st (after the patch in the morning Central time

The event will last 72 hours from when it launches.

The representative for the Arcon Multinode Agricorp can be found in Pandath on Taanab, who will provide instructions on how to find the Easter Eggs.


There are 102 Easter egg containers available, 6 in each of the targeted cities.

Taanab – Pandath
Corellia – Coronet, Doaba Guerful, Kor Vella, Tyrena
Talus – Dearic, Nashal
Naboo – Moenia, Kaadara, Keren, Theed
Rori – Narmle, Restuss
Tatooine – Bestine, Mos Eisely, Mos Entha, Mos Espa

You can hunt eggs on each of your characters.

What would a Friday Feature be without a teaser of a few items which will be available?

NOTE: this is the first time these items are being made available. They will all be available in the future with upcoming content.

 

 

Friday Feature 2/2/2018 – Food and Drinks (released 2/16/2018)

It feels a teensy weensy bit self-serving to be writing about this topic. However the timing is such that it needs to be addressed. Why now? What is special about this time in the life of EiF? I’m soooo glad you asked! Players are starting to think about how to get the most from their characters and templates now that PvP is starting to kick in. The GCW Invasions are being live tested. Bases are being dropped by opposing factions, just taunting the opposition to come blow them up! Just last week the Imperials and New Republic faced off over salvaging the ruins of a blown up NR Base outside Anchorhead.

The player killing instincts are coming to the surface. Crafters want to make the toughest, most resistant armor. Weapons need to deal a lot of damage! How can foods help? There are food and drink to help improve Assembly and Experimentation chances. Food to increase the drop rate on creature resources when something amazing is available.

There are player enhancing foods and drinks. Things to temporarily increase health or mind pools. Need to dodge better? Are you missing your targets and need to be more accurate? Yes, you guessed it there is a food or drink for that! ((Okay, I’m totally geeking out and thinking…”there is an app for that* Then I remember back when I played SWG Live there were no tablets and smart phones in everyone’s hand, and apps weren’t a thing. Sorry, back to the topic at hand. Hee hee hee))

This is by no means meant to be an exhaustive list, nor am I the expert. Not by a long shot. Thanks to Colin and Anishor for their input into this Friday Feature.

Things to be aware of when using Food and Drink

Filling – Each food or drink has a fill number. This means how much your tummy is filled when you eat or drink an item. You can fill your tummy up to 100. There is a lot of strategy that players put into this, so talk to some experienced PvPers to learn more.

Timing vs # – Each food or drink item has a duration that is either a set amount of time or a number of uses.

Bonuses –

-Citros Snowcake:
Accuracy bonus to hit on the currently equipped weapon

-Vayerbok:
Block – Increases the chance to block

-Synthsteak:
Damage reduction for a set number of attacks, but never lasts longer than the designated duration. Gives a nice edge in PVP, especially if facing a hard opponent like a rifleman with an ion rifle or various others that sometimes hit hard for one or another reason. This will reduce the indicated % of the DMG you take after your armour reduction has fully had its course.  

-Exo-Protein Wafer:
Damage Reduction. Works exactly like Synthsteak, but not as strong, nor filling.

-Pikatta Pie:
Dodge – Increases ability to dodge for a set amount of time.

-Aircake:
Dodge – Less powerful than Pikatta Pie

Pool Increases

-Accarragm:
Action/Quickness/Stamina – Increases each of the three pools for a set time duration

-Vasarian Brandy :
Mind/focus/willpower pool increase for a set duration.

-Vagnerian Canape:
Focus and willpower

Other

-Veghash:
Creature Harvesting – While not directly PvP related, the resources are for the crafters who make the weapons, armor, food, and drinks PvPers use. This provides a direct increase to the amount of resources harvested.

-Blue milk:
Instant heal to your mind. Not often used, but useful in a tight situation where you need that little edge over the opponent.

-Bespin Port:
Crafting Experimentation – Increases the chance to get an amazing on the first experimentation

-Pyollian Cake:
Crafting Assembly – Increases the chance to get an amazing on the assembly of your item.

Sandarie, Community Manager

Clearly Not A Combat Princess!

Welcome to Empire In Flames

An Empire in Flames is a post-Endor server offering a new, unique Star Wars Galaxies experience!

What’s the 10,000 foot view?

Empire in Flames began conceptually before the shutdown of the live servers with a design friendly to Roleplayers, PvE players, PvPers, and pilots. It started as, “What’s your ideal server?” It started with a new profession system, expanded to housing and races, and dreamed of a Galactic Civil War in practice instead of imagination. In short, it’s the concept of a Star Wars game as dreamed by a small group of long-time Starsider players – players who were RPers, PvErs, PvPers, crafters, and pilots, none of whom fell into the trap that any of the major combat systems – pre-CU, CU, or NGE – was by any means perfect.

A new profession system

Empire in Flames offers a new approach to the system – one that combines the best of the ideas of the NGE and pre-CU.

Trees are categorized as “professions” and “skills.”

Professions cost no skill points (though they require XP to level). However, a player can only have ONE profession at a time. Professions include:

Bounty Hunter
Commando
Doctor
Entertainer
Merchant
Ranger
Smuggler
Squad Leader

Abilities acquired from professions can be used with any weapon, or even unarmed. Professions offer enhancement, access to specialized skills like slicing, vendors, creature harvesting, and so forth.

Skills, on the other hand, require skillpoints and can be freely mix-and-matched. They, too, require XP to level; however, all skills can be learned from their novice box up. Prerequisites are not required.

Architect
Armorsmith
Artisan
Bio-Engineer
Carbineer
Chef
Creature Handler
Dancer
Droid Engineer
Fencer
Image Designer
Medic
Musician
Pikeman
Pistoleer
Rifleman
Shipwright
Swordsman
Tailor
Teras Kasi Artist
Weaponsmith

Skillpoints have been adjusted to allow a player to pickup approximately 2 1/2 trees, with some exceptions. (Image Designer, Dancer, and Musician together reach 250 points, for example.)

A new approach to housing

Like most branch servers, Empire in Flames offers additional housing options not available on Basilisk – and a few not available on any other branch server. However, player cities take a central role; player houses are required to be built inside city limits.

No more crust of housing on the edge of the no-build zone around NPC starports. No more endless sea of houses on Tatooine. Instead, players have more reason than ever to cooperate – “home” is now a community.

New Races

While “new races” are proliferating across the branch servers, they started with Empire in Flames. After unauthorized use of our code on other servers, we decided to release them for other servers to use…and used they have been. Still, we’re not resting on our laurels – we’re working to add even more options, even when it means we’re pestering Timbab for a new tool to make it happen.

A New Setting

The decision to move post-Endor is partly driven by roleplay, but also by a desire to implement a proper Galactic Civil War. While the immediate ramifications of the time shift are largely cosmetic, it does mean new themeparks will be coming – after all, Jabba the Hutt, Darth Vader, the Emperor, and Xizor are all dead.

How will you position yourself to rise to power?

We respect existing lore that has happened before Endor, but past that we will be creating our own lore, pulling bits and pieces from varying sources. We simply don’t think the way things go in the new canon with Jakku and all makes for very compelling gameplay or storytelling, but we also can’t trod down the path of Legends as its over saturated and restricting.

Crafting Revamp

One of the most controversial changes we have adopted is a crafting revamp for weaponsmith and armorsmith.

Instead of the old crafting system, we moved to a “core”-based system. The base of every weapon is a core, whether it’s a pistol, carbine, rifle, or melee weapon. The core determines critical stats like HAM cost, damage, and speed. Additions like stocks, scopes, and customized barrels are done at the weapon-level to modify those core stats. In essence, any weapon or armor can be made good. Empire in Flames is more than powerhammers and T-21s and composite armor.

A Roadmap Forward

Post-launch, the next three major patches are planned: Galactic Civil War, Schisms of the Force, and Underworld. The first is to bring a proper Galactic Civil War to the galaxy; the second to implement the Jedi profession; the third to reveal black markets, smuggled goods, player bounty hunting, and Crime Lords.

Along the way, other content is planned – new themeparks for the New Republic and the Empire, a three-faction questline over the fate of Jabba’s criminal empire, and a series of post-Endor based heroic encounters.

Also check out our Q&A from the summer!
And the whole Friday Feature Archives

Friday Feature 11/3/2017: The Friday Feature Archives!

Empire in Flames turns six months old tomorrow! Since we launched EiF a Friday Feature has been put together nearly every week! (except one, oops.) The staff and community has found over the past months that we’ve referred to these posts over and over and over! So now you have an archive of them to easily reference for personal use or to direct a new player to the information!

Sandarie, Community Manager

Friday Features: The Archives!
Anniversary Memories 4/27/2018 http://www.empireinflames.com/?p=947
A look behind the scenes 3/30/2018 http://www.empireinflames.com/?p=893
Emotions in EiF 3/9/2018 http://www.empireinflames.com/?p=842
Searching on the Bazaar Terminal 2/23/2018 http://www.empireinflames.com/?p=814
THE Road Map for EiF 2/9/2018 http://www.empireinflames.com/?p=807
Food and Drinks 2/2/2018 http://www.empireinflames.com/?p=802
Base Busting EiF Style! 1/26/2018 http://www.empireinflames.com/?p=795
A Chat with Sandarie 1/12/2018 http://www.empireinflames.com/?p=771
Commands in SWG 1/5/2018 http://www.empireinflames.com/?p=763
The Anatomy of an Invasion 12/29/2017 http://www.empireinflames.com/?p756
Welcome to Empire In Flames 11/10/2017 http://www.empireinflames.com/?p=714
The Staff of an Empire in Flames 12/15/2017 http://www.empireinflames.com/?p=732
Political Power 12/1/2017 http://www.empireinflames.com/?p=708
Combat in Empire in Flames, or How I Spent My Summer Vacation 11/24/2017 http://www.empireinflames.com/?p=698
A Chat with Wefi 11/17/2017 http://www.empireinflames.com/?p=680
A Chat with BluePyros 11/10/2017 http://www.empireinflames.com/?p=667
The Friday Feature Archives! 11/3/2017 http://www.empireinflames.com/?p=659
EiF Combat 10/27/2017 http://www.empireinflames.com/?p=647
A Chat with Kelta 10/20/2017 http://www.empireinflames.com/?p=638
A Chat with Abi/Gail 10/13/2017 http://www.empireinflames.com/?p=628
RP on EiF 10/06/2017 http://www.empireinflames.com/?p=623
Invasion 9/29/2017 http://www.empireinflames.com/?p=609
A Chat with Anishor 9/22/2017 http://www.empireinflames.com/?p=599
Loot Kits/Recyclers 9/15/17 http://www.empireinflames.com/?p=595
A Chat with Halyn 9/8/2017 http://www.empireinflames.com/?p=586
Heavy Weapons Y’all! 9/1/2017 http://www.empireinflames.com/?p=560
oops… 8/25/2017
Teaser! 8/18/2017 http://www.empireinflames.com/?p=541
Old Content – Racetracks 8/11/2017 http://www.empireinflames.com/?p=535
Badges 8/4/2017 http://www.empireinflames.com/?p=527
Macros 7/28/2017 http://www.empireinflames.com/?p=514
Creature Resources 7/21/2017 http://www.empireinflames.com/?p=505
Player Events 7/14/2017 http://www.empireinflames.com/?p=492
Port Jato 7/7/2017 http://www.empireinflames.com/?p=474
Player Goods and Services 6/30/2017 http://www.empireinflames.com/?p=461
Server Hardware 6/23/2017 http://www.empireinflames.com/?p=456
Player Cities 6/16/2017 http://www.empireinflames.com/?p=433
EiF Character Builder Beta Testing! 6/9/2017 http://www.empireinflames.com/?p=424
Enter the Cats! 6/2/2017 http://www.empireinflames.com/?p=415
Decorating in Empire in Flames 5/26/2017 http://www.empireinflames.com/?p=391
Planetary Factional Alignment in EiF 5/19/2017 http://www.empireinflames.com/?p=376
Pauleh Plays! 5/12/2017 http://www.empireinflames.com/?p=361
By the Numbers 5/5/2017 http://www.empireinflames.com/?p=330
Bonus Posts!
Question and Answer Time with the Devs! 5/2/2017 http://www.empireinflames.com/?p=291
Racial Bonuses 5/1/2017 http://www.empireinflames.com/?p=282
Professions and Skills 5/1/2017 http://www.empireinflames.com/?p=271
Housing in EiF 4/27/2017 http://www.empireinflames.com/?p=245
Empire in Flames Contact and Social Media Information 4/22/2017 http://www.empireinflames.com/?p=216