Patch Notes: Client Patch 8/30/2017

The much anticipated CLIENT PATCH arrives tomorrow! Patch notes follow down below. The brand spanking new EiF Launcher will be available to load up the patch, as well! Instructions will be available. I’m sure you will all be grateful  I didn’t add my *squees* and *happy dances* throughout these notes, you’ll just have to guess at which ones are my favorites!

  • 4 new player races:
    • Devaronian Females
    • IG-100
    • Mirialans
    • Zeltron
  • New creature mounts have been introduced! Note that not all variants of a creature can necessarily be mounted – only the largest, toughest versions of some of these animals can carry a rider.
    • Narglatches
    • Gurrecks
    • Greater Sludge Panthers
    • Tusk Cats
    • Gualamas
    • Bordoks
    • Blurrgs
  • Entertainer Missions have been reworked using the new Fame system, which replaces the old Image Designer line in the Entertainer Profession. Entertainers with more fame can command higher payouts, particularly for gigs that require travel.
    • Fame-enhancing clothing and attachments will be coming at a future time.
    • Fame is not retroactive for already-established entertainers. The SWGEmu code that should force an update does not work, and we are investigating and will patch as soon as we have a solution.
    • Only a single entertainer mission can be taken at a time.
  • Munitions crafting has been re-added to the game. See the next Friday Feature to learn more about the Heavy Weapons revamp.
    • Weaponsmiths now have a number of new cores and components to craft to create heavy weapons.
    • Grenades, mines, and rocket launchers use explosive cores.
    • Flamethrowers and acid rifles use tanks.
    • Heavy beam weapons use capacitors.
    • Light lightning cannons use static cores.
  • Armor slicing has been re-added to the game.
  • Races that previously lacked customization now have basic morphs and palettes available, including:
    • Abyssin
    • Cerean
    • Duros
    • Gungan
    • Iktotchi
    • Kel Dor
    • Kubaz
    • Togruta
  • The first stage of the GCW has been implemented. All planets participating in the GCW now have factional troops present. (See this Friday Feature!) Planetary control scripting is still in process and has not yet been enabled, but is coming soon.
  • Port Jato, an underworld-themed player hub, can now be visited via friendly smugglers who take cash in advance. These smugglers generally don’t like being found anywhere near law enforcement, but can likely be found at the watering hole of criminal-infested hives of scum and villainy.
  • Devaronians and Kel Dor no longer appear headless when wearing hats or hoods.
  • Paintings now have backs.
  • Cats can now swim.
  • Ubese armor jackets now correctly offer chest protection.
  • Two-strap bandoleers now use the correct color palette.
  • Up to six missions can be taken from a standard mission terminal.
  • BER rates on harvesters have been changed from pre-CU BER calculations to NGE BER calculations.

Sandarie
Community Manager

One Happy Twi’lek!

Friday Feature 7/21/2017 – Creature Resources

In the Empire in Flames galaxy, crafters are the ones who enable players  to handle more and more difficult content. They enable roleplayers to dress their characters appropriately for their given roles. Crafters create the buildings, the droids, the weapons, the armor, the furniture, the food, and so much more!

However, none of those items can be crafted without resources. When I first began playing SWG, I was an NGE girl. I didn’t really comprehend how in depth the crafting sandbox of pre-CU was until they brought in the Beastmasters. This time around, I’m testing the waters of the chef. I’ve learned that unlike crafting in other MMO’s, the quality of the resource matters. That high quality resources only exist for a short window of time. Some resources still haven’t spawned in the game for some of the crafters. *Thinks about lidium for the Droid Engineers*

Resources can be mined from the ground, water vapor pulled from the air, creatures killed and harvested for hide, meat, and bones. Testing each of the resources, to see what is currently available in EiF is time consuming. If the information isn’t shared, then everyone has to check on the resources they care about themselves. Galaxy Harvester is a website, designed to track current and past resources. Up until a few weeks ago, players who checked resources could manually update the site. Other players would come along behind them and verify the resource.

In EiF, we rarely had GH updated with everything at the same time. Halyn was able to use code another SWG developer shared with him to pull the resource information from EiF and automatically import it into GH. The import didn’t however clear up the resources no longer in spawn, if they appeared on multiple planets. Ditchbuster, a prominent member of the EiF community, refined the script to clean up expired entries.

Now every two days the script runs and GH is fully up-to-date. It’s run at that interval, so players still have a reason to check for specific needed resources to give themselves an edge and to use the DE made Interplanetary Survey Devices and survey tools to run those checks. One of the updates to  ISDs is they give not just a list of what is in spawn, but also the stats. These upgrades to EiF’s resource management has changed the lives of crafters in our community.

It also created some confusion and consternation. We discovered there were shellfish to be harvested, some animals had horns… Wait what! There were a numbers of resources we didn’t know existed before! Then learned not all did exist, but *could* exist if they were created. Ugh, things were getting complicated again. And just what creature did you hunt down to get that scaley hide from anyway?

Earlier this week, two of our staff, Gail and Kelta took it upon themselves to identify which creature resources were actually available in EiF, as well as which creatures could be harvested to obtain the type of resource needed. Below is the spreadsheet they created! I hope this is as useful to you, as it is for me!

Creature Resources

Sandarie
Community Manager