Friday Feature 8/18/2017 – Teaser!

Halyn’s been doing a lot of teasing about the GCW lately. He’s been tossing up pictures on Discord with little explanation of what we are seeing. If you scrutinize them, you might begin to see some of what he’s got planned. One awesome thing is he is having a great time creating the GCW! It’s going to be unique to EiF and loads of fun! Even for us non-PvPers!

Enjoy and see what you can discover with the pics below!

One of the pictures is a tease, but not with the GCW.

Sandarie
Community Manager

Friday Feature 8/11/2017: Old Content – Race Tracks!

While the EiF developers do have new content soooo close to being released, I have started spending time checking out the old content. One of the features from live I never participated in was the Old Swoop Tracks! I found this information on the Internet archive the Way Back Machine. Now that name alone is a flashback from my childhood days!

Enjoy! EiF might just have a day at the races planned soon(TM)!


Old Swoop Tracks

“First things first, swoop racing is illegal. The Emperor doesn’t allow for formal competitions. Get it out of your head right now that your holo-picture will be idolized by little beings across the galaxy. There ain’t no official races. Now for a fee, I could be inclined to give you the waypoints of some old tracks that us swoopers used to run. Some former champ left a protocol droid behind at his favorite tracks, you know, just as an historic marker. If they ain’t rusted out, I think they still record times. I’ve even heard of some small time chumps using those droids as official time keepers for their own racing events. Some don’t even use swoops, they run it or ride animals around it. But I ain’t part of that. No sir, the Empire treats me too well to want to break the law. “
– Former Professional Swoop Racer

Agrilat Swamp Circuit – Start at Corellia 1680 4700

Star Wars Galaxies now feature the following race tracks: Old Mos Espa Arena CircuitAgrilat Swamp Circuit and the Keren Street Race. The Old Mos Espa Circuit will allow you to relive the exciting pod race featured in Episode I. The Agrilat Swamp Circuit takes you into and through dangerous Agrilat Swamps on a race reminiscent of the one between Han Solo and Dengar. Finally, the Keren Street Race challenges your skills by leading you through the narrow lanes and tight bridges in the city of Keren.

To begin, simply converse with the race protocol droid. If you have never raced that track before you will be given some options to describe how the race is run or to start a race. When a race is started, you are given a waypoint to the first leg of the race. Jump on your vehicle or mount or start running as fast as you can. Upon reaching that waypoint, you are given a waypoint to the next leg of the race and receive a message listing your current lap time.

Upon completing the entire circuit you are given your total time. If you have beaten your personal best time, you receive graphical text for all to see. Conversing with the protocol droid again will register your last time with it and it will announce the time registered for all to see. If you beat the current daily record, you will receive a badge appropriate to that track.

Old Mos Espa Arena Circuit – Start at Tatooine 2380 5000

If you have already completed the circuit, you can speak with the protocol droid again to do one of the following:

·  Race the circuit again.

·  See who the current record holder of the day is.

·  Have the droid announce your personal best time in spatial chat for bragging rights.

·  Reset your personal best time.

Please note that currently you cannot adjust the speed on vehicles. Getting the best time will require careful negotiation of terrain, avoidance of obstacles and enemies and planning at least one leg ahead to hit the turns from the best angle. Remember to use the SHIFT key (by default) to slow down around tight corners.

The true purpose of the tracks is to assist players in running their own races. See the Events Team’s Host a Race for suggestions on how to run your own player event race and check the Player Events Schedule to see if there are any races being held this week.

Keren Street Race – Start at Naboo 1396 2686

Swoop Racing in the Galactic Empire

As old as the Old Republic, swoop racing has been around since the second swoop was built. Swoop racing is a very dangerous sport. So dangerous in fact, that swoop racing was only allowed on sanctioned racing tracks and illegal outside of all official tracks and arenas. This high speed sport was originally kept under tight controls because it was as dangerous to bystanders as it was to the racers themselves. At over 400 miles per hour, an unsuspecting street merchant or innocent bystander exiting their homes was at lethal risk simply by being in the right place at the wrong time.

After the rise of the Empire, the Emperor was more interested in imprisoning the fringe and criminal elements whose vehicle of choice were swoops and also making sure to take these powerful vehicles away from anyone who could oppose him. Swoop racing was made illegal and used as a tool to imprison all of the best swoop racers to jail racing criminals and insure there would be no one to teach the best techniques to a new generation of racers.

“First things first, swoop racing is illegal. The Emperor doesn’t allow for formal competitions. Get it out of your head right now that your holo-picture will be idolized by little beings across the galaxy. There ain’t no official races. Now for a fee, I could be inclined to give you the waypoints of some old tracks that us swoopers used to run. Some former champ left a protocol droid behind at his favorite tracks, you know, just as an historic marker. If they ain’t rusted out, I think they still record times. I’ve even heard of some small time chumps using those droids as official time keepers for their own racing events. Some don’t even use swoops, they run it or ride animals around it. But I ain’t part of that. No sir, the Empire treats me too well to want to break the law. ”

– Former Professional Swoop Racer 

Swoop Racing
From starwars.com

At the heart of swoop racing is a simple vehicle called a swoop. Designed for one passenger, the vehicle is basically an engine with a seat. To drive the swoop at speeds that can exceed 400 miles per hour, the driver is equipped with kneepads, footpads and handgrips that control speed, steering and altitude. To enhance the handling, the driver must carefully shift his weight in the seat. This vehicle has no armor, no weapons and no crash protection, but it does have a seat belt.

Swoop racing is a popular sport that takes place in huge domed arenas called swoop tracks. The arenas hold tens of thousands of spectators. The race is made up of circular flight paths and obstacle courses designed to challenge the agility and skill of each driver.

The Return of Swoop Racing

Since the discovery of the first illegal swoop tracks earlier this year, swoop racing has begun to emerge. Too small to be cared about by the Emperor as he plans his attacks on the Rebellion, swoopers have used the modules from the original race droids to create new race droids and new tracks. Here are the latest reports on the new swoop tracks:

Lok Marathon

“This is one of the longest and most arduous races in the galaxy. Don’t bother with it unless you have the time and stamina. The Empire doesn’t come here often, so it gets a lot of use from swoopers looking for an illegal race. The trouble is most of them do not complete the marathon. Beware of dangerous beasts, pirates, confusing mazes and a very large and active volcano.”

Leg 1:
Leg 2:
Leg 3:
Leg 4:
Leg 5:
Leg 6:
Leg 7:
Leg 8:
Leg 9:
Leg 10:
Leg 11:
Leg 12:
Leg 13:
Leg 14:
Leg 15:
Leg 16:
Leg 17:

Start/Finish
Corsair Flow
Mosseru Run
The Labyrinth
The Old Great Wall
Base of Mount Chaolt
Mouth of the Beast
East Rim
South Rim
West Rim
Keldarin Highlands
Spine Snake River
Perlek Patch
Nine Day Island
Grendin River
Smuggler’s Bend
Stronghold Boundary
West Gate

630 5055
946 4634
1065 3156
3828 -532
3337 -2425
3364 -3819
2962 -4546
3080 -4671
3009 -4798
2893 -4782
2744 -4458
509 -2924
-497 -624
427 705
838 2738
-19 4059
-26 4558
275 5073

Nashal River Race

“Mostly this track has been used for recreation and youth races; very few professional events have been staged here. The course primarily sticks to major waterways around Nashal and therefore is impractical for mount or foot racing. On a hover vehicle, it is considered a delightful afternoon outing.”

Leg 1:
Leg 2:
Leg 3:
Leg 4:
Leg 5:
Leg 6:
Leg 7:
Leg 8:
Leg 9:
Leg 10:
Leg 11:
Leg 12:
Leg 13:
Leg 14:
Leg 15:
Leg 16:
Start/Finish
The Narrows
Krisa River
Xahn’s Crossing
Virrago Bend
Garva’s Turn
Quid Embankment
Snaykinn Pass
Jeassa River
Kyuu’s Twist
The TH Causeway
Lake Thorn
Aximia River
The Overlook
Kima Way
Deep Run
Fed-Dub Stretch
4199 5286
3787 4764
3485 4556
3042 4565
2248 5169
1839 4966
1583 5062
1499 4802
1485 4366
2248 3905
1886 3211
2448 2457
2841 2923
3670 3475
4129 3652
4511 4054
4529 4831

Narmle Memorial Rally

“Legends say that this track retraces the route used by local smuggler, Trein Veltin as he tried to elude authorities intent on his arrest. Weaving through the streets desperately trying to lose his pursuers he made it out of the city. Unfortunately his escape was cut short due to a fatal collision with a flesh eating chuba. Since that time many have made the run in his memory. Eventually it became a semi-formal track for a thoroughly illegal street race.”

 

Leg 1:
Leg 2:
Leg 3:
Leg 4:
Leg 5:
Leg 6:
Leg 7:
Leg 8:
Leg 9:
Leg 10:
Leg 11:
Leg 12:
Leg 13:
Leg 14:
Leg 15:
Start/Finish
Southern Archway
Crafter’s Alley
Hotel Square
Academy Row
The Back Alley
Overlook Entrance
Overlook
Overlook Egress
Vendor’s Alley
Rorgungan Ruins
The Forgotten Heroes
Garyn’s Lookout
Squall Patch
Chuba Grove
Cloning Facility
-4975 -2227
-4987 -2417
-5031 -2425
-5081 -2393
-5172 -2398
-5222 -2317
-5149 -2286
-5114 -2254
-5148 -2274
-5186 -2216
-5328 -2093
-5441 -2098
-5529 -2137
-5475 -2348
-5205 -2614
-4995 -2484</TABLE< span>

Friday Feature 7/28/2017: Macros!

Today’s Friday Feature is guest written by the Mayor of Broken Bridge, Destroy! Thank you for all the time and effort you put into this article, Broken Bridge, and EiF!

Star Wars Galaxies is a very click intensive game pre-cu. To craft one of my most popular sale items, a medium mineral harvester, without using factories can take 43 clicks. To stock 20 harvesters at a time would take 860 clicks. That is way too much clicking!

A way to solve this dilemma is by using macros. A macro is just a piece of text instructions that tell your character in game what to do without having to manually click or type out the instructions each time. There are some amazing crafting macros that can take the amount of clicking needed down from 43 clicks to just 8 or 9 clicks, and to make 20 of them down from 860 to 180. That not only helps on saving time, but can also keep you from wearing down your favorite mouse, and from possible medical issues later in life. This Friday Feature will discuss how to make your own macros and provide links to a few of my favorite macros which I believe are indispensable to Star Wars Galaxies normal game play.

Set Up Cut and Paste

To create a macro using text from this feature make sure to have your copy and paste commands in Star Wars Galaxies setup.  Do this in the tools toolbar, controls, then Keymap. Select the Chat tab, then scroll down to Chat edit copy and select it.

Setting up cut and paste

Hit Rebind and press your desired keys. I use Ctrl C for copy and Ctrl V for paste, but use whichever combination of keys you would like. Click Apply and OK once you have picked your desired commands. You can then paste text in game from what you copy out of the Friday Feature.

Create the Macro

Macros are created in the Abilities and Commands tool from the System toolbar, by default it is tied to the ; key, or can be opened by clicking the toolbar and navigating to the macro menu.

 

Selecting New brings up a blank text box. The name of the macro goes on the name line. Select a picture representing your macro and enter text, or paste the macro text given in this feature.

Edit Macro Screen

Add Macro to Player Toolbar

Drag any of the macros you will be calling from your player toolbars out of the abilities and commands macro tab by selecting the macro in the tab and dragging it to your toolbar. Some of the macros below are better used on your toolbar and others are better run straight from the macro tab.

Crafting Macros

For the crafting macro I would recommend following the instructions given by ruuk at http://empireinflames.com/forum/viewtopic.php?f=56&t=111

I would edit the macro if you are not trying to destroy the item by changing the Crafty_crafter_complete macro as mentioned a few posts down to remove the practice no item text from the macro where it appears.  Anything that does not need to be experimented on you would click thru the crafting macro in entirety. But anything that does need to be experimented on you would not use the macro. This is because the crafting macro automatically advances avoiding the experiment option.  It is still a huge click saver on all items that do not need to be experimented on as well as a way to grind up your crafting profession with minimal clicking.

Decorating Macros

If you have ever needed to decorate anything you would know this is an intense process in Star Wars Galaxies. To move an item takes long commands like /move forward 10, or /rotate pitch 90

If you have to move a house full of items you have to select each item and then type out the command which could take lots of keystrokes and time. This can be simplified by setting up just a handful of macros.

I use the following macros for decoration setup in their own toolbar for easy access when the decorating bug hits me. Make each one into their own macro and enjoy decorating again.

/move forward 1;  

/move forward 5;

/move forward 50;

/rotate pitch 90;

/move up 1;

/move up 5;

/move up 50;

/rotate roll -5;

/rotate roll 5;

/rotate roll 90;

/rotate yaw -5;

/rotate yaw 5;

/rotate yaw 90;

/move down 1;

/move down 5;

/move down 50;

 

Also see the previous Friday feature for decorating help, with links for ideas for more complex decorating macros at http://www.empireinflames.com/?p=391

Sampling Macros

Almost anything in the game will try to interrupt your hand sampling and if you forget to start it again you can be left sitting inactive until turned back on. With a macro it will always start again on its own right where it left off without you having to manage it. Below is how simple it can be written.

Name:  Auto-Sampling

Macro: /sample;  /pause 5; /macro auto-sampling;

Structure / Harvester Macros

Managing harvesters after they have been dropped can be a time consuming task. You can use a macro to name your structures, add admins, add power, and add maintenance saving some of this time. Put these commands somewhere in your toolbar and switch to them when dropping harvesters.  I keep the naming and admin in the same macro and the power and maintenance in another. Make sure to modify these commands for your specific use and change the color as you would like or remove color completely. You just have to drive or be near your harvester or structure and hit the Name/admin macro once then hit the Power/maintenance macro once for each day you would like a heavy harvester to run. To adjust for medium harvester I believe it is just 1500 or less but it shouldn’t hurt too much to keep it the same for heavy or medium or other structures.  You must have cash on hand and power in your main inventory for it to be used in the harvester/structure.

Name: Harvesters

Macro: /namestructure \#FFCCFF Destroys Harvesters; /setperm admin Destroy; /setperm admin Ansasor; /setperm admin Talon;

Name: PowerPay

Macro: /addpower 2000; /paymaintenance 2000

Combat

If you are constantly hitting the same commands each time you run up to a mob, you can save yourself a few keystrokes by assigning a macro to your toolbar that will process the commands every time the macro is called.

Alternatively you can also have your favorite actions always running on a timer, an auto targeting happening for you so you do not have to click on mobs, an auto looting command always trying to loot for you, and your pets always trying to attack your current target,  if you want to step away from your keyboard for long periods of time but still have your character level up, loot your favorite item, or gain some faction points.

Over time these macros can get out of sync and your character no longer wants to follow the commands. A quick disconnect will usually solve that problem.

The following runs your desired combat actions from your toolbar. The macro below could be added to the 1st slot of your toolbar, then just type 1 to run it. It runs actions from your 4th slot, 6th slot, and 5th slot. Feel free to modify it as you need for your most common combat actions to perform. Mine was for a tka to knockdown the npc then beat it to death before it tries to get up.

Name: KnockKill  

Macro:  /ui action toolbarSlot03; /pause .1; /ui action toolbarSlot05; /pause .1; /ui action toolbarSlot05; /pause .1; /ui action toolbarSlot05; /pause .1; /ui action toolbarSlot04; /pause .1;

For looting I do it one or two ways at the same time. One macro I call simpleloot and have it running almost always. This macro will loot your currently selected target. So after killing the mob it instantly tries to loot it so you can them move on without having to return to the group and reclick on dead mobs.

Name: Simpleloot  

Macro: /loot all; /pause .5; /macro simpleloot

To loot without having to have the mob targeted you can run one I call afkloot. I usually have them both running at same time. This macro can cause problems if playing around others as it will always try to find the nearest corpse to loot. It is good to run in a controlled afk setting, or while at the keyboard but not wanting to reclick every mob to loot them.

Name: afkloot

Macro: /tar corpse; /loot all; /pause 6;/macro afkloot

To target enemies nearest to you without having to click on them the below will try to target what it can see nearest to you on screen. It will not target anything off-screen so plan accordingly.

Name: target

Macro: /ui action targetSelf; /ui action cycleTargetOutward; /pause 2; /macro target

For anything you need running on a timer assign the command to toolbar or call it directly in the macro using the text shown over the action. The below runs center of being on a 17 second timer for my tka.

Name: centerofbeing

Macro: /ui action clearCombatQueue; /CenterofBeing;/pause 17;/macro centerofbeing

If you are away and get knockdown there isn’t usually anything that will try to pick you back up automatically, so if planning to go afk in a relatively safe place just have a stand command running on a timer to prevent falling down and not being able to get up situations. It is on a long timer designed to be started before you need it. Timer should be adjusted depending on strength of npcs. Many can kill you if on the floor just a few seconds. Those are not the type of NPCs I would recommend fighting afk.

Name: stand

Macro: /pause 40; /ui action clearCombatQueue; /stand; /pause 4; /macro stand;

If you roam around while afk, or mobs do, or you want to navigate up to mobs without having to move around manually you can use a follow target macro (in combination with your target macro). If you survey while afk then stand up for combat you will shift away from your mobs eventually so this is recommended.

Name: followtarget

Macro: /follow; /pause 2;/macro followtarget;

If attacking group mobs afk, your spin combat move is recommended for lower level mobs in groups. Ideally you will not be going afk against higher level mobs, but you can decide and adjust accordingly. I run this one at the keyboard often as well. On different toolbars it works as my medic heal, but in combat I have it on my unarmedspinattack2 command. This just runs one of my most used toolbar commands the lower toolbar slot 2. You can adjust pause as desired.

Name: spin

Macro: /ui action toolbarSlot13; /pause 5; /ui action toolbarSlot13; /pause 5; /macro spin;

If you want to run all these macros with one keystroke instead of starting each manually and accidently forgetting a step, just have the calling of the macros be a macro. The example below would start them all.

Name: goafkcombat

Macro: /macro auto-sampling; /macro simpleloot;/macro stand;/macro spin;/macro target;/macro afkloot;/macro followtarget;/macro centerofbeing;

Pets

Pets can be talked to telepathically using the /tellpet command. To use these macros; either change the text to match your pet’s command, or train them to use the below command.

The first thing after calling your pets is you usually want to group with them. I do this for all pets except harvester droids as they seem to get hit more often when grouped which is something you do not want to happen as it tends to make it scared for some reason. I do not see why you would program a harvester droid to get scared though, but that is not really part of this feature.

Name: group

Macro: /tellpet group;

The next most common thing to tell a pet is to attack. Pets are very difficult to manage during complex combat situations. They see you out there dying and just wait for you to beg them for help. You can instead have them always attack at your side by continuously running a pet combat macro. The pet or pets will then always be trying to attack what you have targeted. These pets have all been trained to use attack for main attack, sp1 for special one, and sp2 for special2. Adjust accordingly. You can also tell specific pets one at a time if you like to have a tank pet always go in first , adjust macro if so.

Name:  afkpet

Macro: /tellpet Attack; /tellpet sp1; /tellpet sp2; /pause 2; /macro afkpet

The only other pet command I have in toolbar is a command to recall my pets. This also requires the pets be trained to use command follow to follow you.

Name: petfollow

Macro: /tellpet follow;

Entertainers

I am not the best entertainer, but use the following commands to get by mostly derived from the info at https://swgreckoning.com/showthread.php?436-AFK-buff-macro-for-Master-Dancer-Musician

Flourishing is the only way which to gain xp. It maxes out at 2 flourishes every 10 seconds needed for max xp gain.

Name:  flourish

Macro: /flourish 1; /pause 5; /flourish 2; /pause 5; /flourish 3; /pause 5; /flourish 4; /pause 5; /flourish 5; /pause 5; /flourish 6; /pause 5; /flourish 7; /pause 5; /flourish 8; /pause 5; /macro flourish;

To start dancing only

Name: dance

Macro:  /join; /startdance; /macro flourish;

To start music only

Name: music

Macro:  /join; /startmusic; /macro flourish;

For automated buffing cycles the following can be used and song or dance changed according to your level and desire.

To automatically send out a group invite to when anyone sends you a text use the following macro. This ruins your chat tabs and leaves you without control to type so not recommended unless afk buffing.

Name: invite

Macro:  /pause 10; /ui action startChatReply; /ui action chatCursorHome; /ui action chatCursorRight; /ui action chatDelete; /ui action chatDelete; /ui action chatEnter; /tell Clearing tell target; /macro invite;

Name: buff

Macro: /pause 2; /setCurrentSkillTitle social_dancer_master; /pause 2; /startd exotic2; /pause 152; /pause 10; /whisper Stopping dance. Make sure to listen for music buff; /stopd; /pause 3; /setCurrentSkillTitle social_musician_master; /pause 2; /startm ballad; /pause 152; /pause 10; /whisper stopping music. Make sure to watch for dance buff; /stopm; /pause 3; /macro buff;

Stopping a Macro

If any of these macros need to stop , or start making a mess , type the /dump command in chat or turn it into a macro.

Feel free to post your own macros in this Friday feature for others to use or modify these for your own personal use. Thanks and happy Macroing!

One final addition. Halyn found this on the Mod the Galaxy forum. It is another way to manage macros outside of the game!

Crafting Macros

Happy Friday!

Sandarie
Community Manager

Friday Feature! 7/14/2017 – Player Events!

::Holo Report from HNN::

A human female who looks to be of Nabooian descent appears on the screen. Below her name is the title, Naboo Security Analyst. She’s standing outside a cantina on Tatooine.

Cheeriah Musca reporting from Mos Espa, Tatooine. I’m following up on rumors of a group of rogue Jawas attacking Cioral, a city here on Tat. With the demise of Jabba the Hutt, a power vacuum has emerged. It appears the Jawas are being emboldened and striking out at settlements across the desert. Most later, as I get all the details. I would issue this warning to those thinking about coming to Tatooine. Don’t. It’s living up to it’s reputation of being a hive of scum and villany… and crazy Jawas.

More later as I get the details!

I’m Cheeriah Musca. *waving a hand in a circle* and this is my galaxy.

Screen fades to black


The last time EiF saw Cheeriah she was covering the events surrounding the Rorgungan invasion of Broken Bridge, the new player starter city. That EiF sponsored event was a huge success, spawning a lot of RP.  Since that time more players have joined EiF and cities popping up all across the galaxy!  Roleplayers are demanding their roleplay! PvEers want challenges! Halyn wants to spawn Krayts and Gorax and giant nunas and teensy tiny, but powerful Jawas!

The EiF admin and staff shouldn’t be the only ones to create and set up events. Fort Vigilance on Corella just sponsored Empire Day with RP and a fishing contest! If you want to hold an event for the server, a city, your guild; or a roleplay event you have planned, the EiF staff is available for support. On the forums is an Event Request form to use when you’d like help from the staff (well, Halyn) to enhance your player event.

Event Request Form

Request Guidelines:

To request a player event, create a new topic and cut and paste the form below into the new topic. We will get back to you as soon as possible and let you know if the Admin is available to help you with your event!

Forum Name:

Character Name requesting the event:

Guild (if applicable):

City (if applicable):

Event Dates (please provide a variety of dates, in order to coordinate a time that works best for our staff):

Event Time (please give a desired start time. EiF support 1-2 hours, but set up time could be extra):

Event Location(s):

If in a city does the mayor give their approval?

Will this event be requiring staff buffs, rezzes & heals?

Event Information

Please give us a brief description of your event idea. Keep in mind that we can create any in-game props that are not buildings with interiors, as well as spawn creatures that are implemented* in the game only.

Please give us a detailed timeline for your event, including set-up time:

Will your event be open to the public? If no, who will be attending?

Any other information you can give us about the event?

Are there any questions you have as to what we can do/implement for your event?

PvE/RP Guidelines:

1. For this type of event we cannot give

  • badges
  • item or cash rewards (unless supplied by the requester)
  1. For these kind of events we cannot:
  • Spawn MOB’s or NPC’s that drop loot
  • Teleport participants or event host/hostess
  • Stop other players or guilds from participating
  1. For these kind of events we can:
  • Spawn objects and non attackable NPC’s and MOB’s
  • Spawn Event MOB’s/NPC’s that will not drop loot
  • Send system messages
  • Keep order
  • If requested it can be announced on our Facebook page, or twitter
  • Buff and Resurrect players

PvP Guidelines:
1. All above Event Guidelines still apply unless specifically stated by EiF.
2. For these kind of events we cannot give/spawn

  • Faction deeds, bases, turrets, mines or any faction item that can purchased from recruiter or obtained by players.
  • Credits unless they are supplied by the event requester
  • Rewards unless they are supplied by the event requester
  1. For these kinds of events we cannot:
  • Award Faction to participants.
  • Turn off faction loss.
  • Change faction of participants to even out the odds.
  • Resurrect participants. Staff heals and buffs will only be available between rounds.

Staff reserves the right to refuse support for any player event that does not follow the above guidelines, is in violation of SWGEmu Rules and Policies, EiF Rules and Policies, or is not feasible to support with the Staff tools or in-game mechanics.

Patch Notes – 7/8/17

Server will be down for a patch on 7/8/17 in the early morning.

  • Interplanetary Survey Droids now return information on resource quality.
  • Added milk to Taanab creatures.
  • Added Taanab to Galaxy Harvester uploads.
  • Mind and Action Damage taken by a player character is now multiplied. Original change was lost somewhere between test and live.
  • Port Jato screenplay fix.