These powerful new weapons of war are not available for regular use. They can be requested for events, and the devs may be happy to show them off if asked politely. Otherwise, expect to see these come the Galactic Civil War patch.
Added two new commands: /takeCommand and /fireCannons.
/takeCommand allows a player to take control of an appropriately setup NPC vehicle. For now, this is restricted to the new combat walkers, but other vehicles will be coming soon for certain scenarios and upcoming content.
/fireCannons will allow an appropriately-equipped combat vehicle to fire its weapons on an opposing target.
Added several new sets of GCW armor. (Not yet obtainable – coming with the GCW and/or new themeparks.)
Added several new NPC structures.
Added several new decorative objects. (Not yet player-obtainable.)
Fixed bug causing Devaronian female characters to be inaccessible after being logged out the first time.
Added several new shuttle types to starports. Expect to see more freighters about than just the standard transport.
Freighters now park at Port Jato.
Other fixes and bugs that have been forgotten about.
The much anticipated CLIENT PATCH arrives tomorrow! Patch notes follow down below. The brand spanking new EiF Launcher will be available to load up the patch, as well! Instructions will be available. I’m sure you will all be grateful I didn’t add my *squees* and *happy dances* throughout these notes, you’ll just have to guess at which ones are my favorites!
4 new player races:
New creature mounts have been introduced! Note that not all variants of a creature can necessarily be mounted – only the largest, toughest versions of some of these animals can carry a rider.
Greater Sludge Panthers
Entertainer Missions have been reworked using the new Fame system, which replaces the old Image Designer line in the Entertainer Profession. Entertainers with more fame can command higher payouts, particularly for gigs that require travel.
Fame-enhancing clothing and attachments will be coming at a future time.
Fame is not retroactive for already-established entertainers. The SWGEmu code that should force an update does not work, and we are investigating and will patch as soon as we have a solution.
Only a single entertainer mission can be taken at a time.
Munitions crafting has been re-added to the game. See the next Friday Feature to learn more about the Heavy Weapons revamp.
Weaponsmiths now have a number of new cores and components to craft to create heavy weapons.
Grenades, mines, and rocket launchers use explosive cores.
Flamethrowers and acid rifles use tanks.
Heavy beam weapons use capacitors.
Light lightning cannons use static cores.
Armor slicing has been re-added to the game.
Races that previously lacked customization now have basic morphs and palettes available, including:
The first stage of the GCW has been implemented. All planets participating in the GCW now have factional troops present. (See this Friday Feature!) Planetary control scripting is still in process and has not yet been enabled, but is coming soon.
Port Jato, an underworld-themed player hub, can now be visited via friendly smugglers who take cash in advance. These smugglers generally don’t like being found anywhere near law enforcement, but can likely be found at the watering hole of criminal-infested hives of scum and villainy.
Devaronians and Kel Dor no longer appear headless when wearing hats or hoods.
Paintings now have backs.
Cats can now swim.
Ubese armor jackets now correctly offer chest protection.
Two-strap bandoleers now use the correct color palette.
Up to six missions can be taken from a standard mission terminal.
BER rates on harvesters have been changed from pre-CU BER calculations to NGE BER calculations.