Axkva Min! An EiF Spin!

Once again, an Empire in Flames takes content from Star Wars Galaxies and puts its own unique spin on it. Below is the write up of Axkva Min, a heroic instance EiF Style by one of our players, Jeil Tain.


Axkva Min has recently been patched in with full loot tables and now it’s time to begin your journey into the instance and defeat the Nightsister threat.

You will need to complete a one-time quest to enter the dungeon. Speak to your respective factional quest giver to obtain the unlock.

Neutral Players will need to speak with Dr. Chelli Lona Aphra in Mos Eisley.

She can be found inside a guildhall at /way 3480 -4684
Her specific waypoint is /way 3475 -4665


Imperial Players will need to speak with a Cloaked Figure on the Imperial Star Destroyer on Kuat.

Access to the ISD can be found at /way 4493 5449
His specific waypoint is /way 3814 4922

New Republic players will need to speak with Luke Skywalker in the Senate Building on Hanna City, Chandrila.

Senate Building can be found at /way 500 -2935
His specific waypoint is /way 520 -2915


The quest giver instructs you to travel to Dathomir. With a group in hand [5], make your way down the Nightsister Stronghold POI Cave. At the bottom you find the Prison door. Make your way inside when all parties are ready, as you will only have 40 minutes once inside. Additionally if the entire party wipes, the instance is over. At the time of writing this guide store your pets prior to entering the instance. Only 1 person needs to access the door.

The Chamber Door can be found at /way -3915 80

Key Tips

  • Bring Disease & Bleed Resist Foods/Buffs and Cures if possible.

Nandina & Gorvo

The first challenge is a pair of bosses. They can be killed in either order, but combat with one engages the other.

  • Split Gorvo from Nadina, roughly 30-35m. This will require two “Tanks.” They have large AoE attacks and stacking them together will lead to a total party kill.
  • Gorvo uses an AoE Knockdown effect as well as Area Disease.
  • Nandina uses a series of force and fencer attacks, most notable is Area Bleeds.
  • Whichever your party chooses to kill first, make sure all damage dealers focus on the same target. Long engagements can reduce survivability in the later stages of the instance due to encroaching battle fatigue. 

Lelli Hi

The second challenge within the Prison, Lelli Hi, will require the party to be mobile and attentive to their surroundings.

  • At intervals throughout the fight, Lelli will spawn “Mushrooms” underneath all players in the party.
    • These Mushrooms have a short fuse and will explode causing massive damage.
    • We recommend keeping your character in movement throughout the entire fight, so as to avoid animation lock when performing abilities which would prevent you from running away from the Mushroom.
    • Lelli Hi is known to use the Swordsman suite of abilities and liked to Intimidate her foes.

Kimaru

The third challenge, Kimaru, can pose a challenge much like Lelli, if you fail to move out of dangerous effects.

  • Throughout the engagement, Kimaru will unleash portals of fire and small storms of electricity. 
    • You need to avoid standing in these effects for any more than a split moment, as prolonged exposure leads to death. While timing tends to be slightly more forgiving than the Mushrooms in the previous fight, the Electrical storms are difficult to see, so you need to keep your eyes open.
  • Kimaru is known to use the Swordsman suite of abilities, but also has the ability to Bleed her targets.

Suin Chalo

The final challenge prior to fighting Axkva herself; Suin calls upon her trusted warriors to strike hard and true.

  • Suin will randomly call forth one of four possible warriors to assist her during the battle. 
    • These Nightsisters need to be dealt with very quickly, as their damage output is beyond the sustainability of a Doctor’s ability to heal.
    • Hur’dem is vulnerable to Acid.
    • Doum is vulnerable to Heat.
    • Oxvul is vulnerable to Electricity.
    • Ekomal is vulnerable to Cold.
  • Suin is known to use the Swordsman suite of abilities and will use an area Intimidate attack on occasion. 

Axkva Min

The namesake of this heroic instance, Axkva Min, is the reason the Prison exists and is the final encounter. She briefly speaks of a dark master and offers you a position at her side…

  • Axkva primary mechanic is to imprison group members and drain them of their life.
    • At random, party members will be encased in a red Crystal which needs to be destroyed. If left alone, the Crystal will continue to damage its target until they are dead.
    • Occasionally some players will feel a ploom of damage as green force effects spew forth. There is nothing to be done to avoid this, we only recommend players stay topped off on health as much as possible. 
    • Axkva has been witnessed to use Swordsman suite abilities and will constantly Intimidate or Stun her target.

I hope this little guide helps you and your friends succeed. I would also like to note that this guide was written with the expectation that overall you understand this is endgame content and should have defensive foods, buffs, and various proper equipment. 

-Jeil

 

Friday Feature: Last Six Months! Whew!

I took a little hiatus and returned recently to so many updates and additions to an Empire in Flames. I started to compile the list and realized I likely wasn’t the only one who would like to know what EiF has been up to! It was a lot of fun turning the devs loose on the list I started. I was able to see which areas were important to each staff member. EiF is blessed to have gathered a diverse group of people who give so much to the community. Contributing to this article was Halyn, Anishor, Jeil, Kelta, Phoenix, and Abi.

Enjoy! If you haven’t visited EiF in awhile, this is the time! The Easter event is coming and Anniversary Week is around the corner!

Content

  • Planets
    • Coruscant
    • Moncal
      • Screenplay added
    • Kuat
      • Screenplay added
    • Chandrila
    • Hoth
  • Instances
    • Sith Shrine
    • Nym’s Auction coming soon!
  • Loot
    • Tatooine, Dantooine, and Dathomir have receive major loot overhauls
    • 650+ new paintings added
    • Corvette SBD Loot Tables Fixed
  • Faction Recruiters
    • More items
  • GCW
    • Warfame
    • New planetary control system
    • Planetary Control Bonuses
  • Painting Vendor
    • AOJ’s Original Artwork
  • Annual Events
    • Anniversary Riddles
    • Boonta Eve
    • Galactic Egg Hunt
      • Sponsored by A.M.A.
  • EiF Events
    • Jato RP Campaigns
    • The Exchange – Black Market (Get sponsor 😛 )

Crafting

  • Architect
    • New wall appearance added
    • Some furniture has color choices added
    • New craftable houses
  • Armorsmith
    • New craftable armor types
  • Artisan
    • Flooring appearances – 100+
  • Bio-Engineer
    • Backpacks can now be crafted with BE tissues.
  • Droid Engineer
    • C1 Droids
    • Wearable Dark Trooper Exoskeleton
    • BB Droids coming soon!
  • Tailor
    • Backpacks can now be crafted with BE tissues.
    • Armored dusters
  • Weaponsmith
    • Updated Proton Carbine with original fire & sound effects.

Quality of Life

  • Newsnet Terminals in Starports
    • Patch notes
    • GCW updates
      • Galactic Politics Results (Imperial Council/NR Senators)
      • Planetary Control
    • Current events
      • Player Sponsored
        • Weekly Game Night
        • New Zeltros Lottery
        • Galactic Racing Circuit
      • EiF Sponsored
    • Around the Galaxy
  • Player City banks also have a Bazaar terminal
  • /Rattle can be used to make your pets/droids “Talk”
  • NPC droids now come in variety of colors.
  • New armor encumbrance calculations – minisuits now equivalent to full suits
  • Player buildings can now have additional lots added to increase storage – assign as many of your 10 lots as you’d like to a building you own
  • Locked briefcases can now be sliced
  • HIgh-speed airspeeders – T-16 Skyhoppers, T-47 Airspeeders, Twin Pod Cloud Cars

Combat Professions and Skills

Smuggler

  • Last Ditch has been updated – use it as a last ditch.
  • Added Shoot First – used to initiate combat
  • Added Lucky Strike – roll the dice and be rewarded with a high damage special

Doctor

  • Revive Player now revives player with more than 1 health.

Melee Damage SEAs turned on, gives up to 5% extra damage

Sandarie, Community Manager

A Guide to the Sith Shrine

The Sith Shrine is the newest, hottest content on Empire in Flames. Set in a Sith temple buried deep on Coruscant, adventurers are asked to investigate…in spite of the disappearance of previous teams. Up to five players can venture into the Shrine to confront danger and potentially emerge with previously-unacquirable loot!

The Sith Shrine starts by speaking with a very grumpy Dug in a diner in the Collective Commerce sector on Coruscant.

Ultimately, there are six boss encounters along the way, though two of them are relatively easy. Players should be prepared in advance with equipment, food, and drink. Some suggestions are included.

The server team has run the Shrine with multiple groups and found, in general, the best groups include a main tank, an off tank, and at least one doctor. Remaining roles have been filled with a variety of classes and skill setups with varying degrees of success.

Every player should be equipped with a suit of armor, PSG, and at minimum a very good weapon. Doctor and entertainer buffs are highly recommended; in event of a wipe mid-instance, at minimum the tank characters should be re-buffed with doctor buffs. Suggested food and drinks are included in boss fights tips.

Players should be familiar with their specials – even basic DPS players should be using several. Boss characters should always be stated with as many states as possible. Intimidation is the most important, as it reduces damage output from NPCs. Bleeds and burns are also important on high-health bosses, as those cause boss characters to rack up battle fatigue, which reduces the effectiveness of their armor.

 

Boss 1: The Hulking Dark Trooper

Known exclusive loot: Dark Trooper painting, Elite Dark Trooper painting, Droid Armor Mesh schematic, Dark Trooper Exoskeleton armor schematic

The Dark Trooper is your first boss, a massive war machine left in place by the Shrine’s master. He is completely stationary, but has a nasty rotating cannon he uses at range and is a powerful melee fighter in close.

During the fight, he occasionally spawns four astromech droids around the room. If those droids are not destroyed, they will repair any damage the Dark Trooper takes during the fight. If the astromechs are not suppressed, the fight will take a long, long time.

Primary tactics: Tanks fight the Dark Trooper directly. Doctor focuses primarily on heals, with secondary focus on shooting astromechs. Remaining players focus on droids the moment they spawn and offer DPS on the Dark Trooper when droids are all down.

Suggested food and drink: Accaragm (action regeneration), Vasarian brandy (mind regeneration)

 

Boss 2: Terentatek

Known exclusive loot: none

The Terentatek is a creature of the dark side, twisted into being by devotees of the Sith. They are ugly, hungry beasts who seek out and destroy Jedi. However, a well-armed group of adventurers should be adequate to the task.

Primary tactics: tank and spank. Keep ranged fighters well back to prevent them from being caught by the terentatek’s massive AOE knockdown.

 

Boss 3: The Dark Side Sorcerer

Known exclusive loot: Various zombie paintings.

A devotee of the dark side, the Sorcerer has delved deeply into unnatural abilities. He will call upon the shadow of the Force to attack adventurers with lightning and telekinetic abilities, but most disturbingly, he will raise an army of undead to fight on his behalf.

Worse, if these undead are struck down, he draws strength from the destruction, regenerating health with each of his minions struck down!

Primary tactics: One tank focuses on the sorcerer. Secondary tank taunts all zombie spawns to keep the focus away from the group. All characters use single-target specials to fight the sorcerer and prevent unexpected deaths of zombies that prolong the fight.

Secondary tactic: Ideally, the “zombie magnet” is not a primary or secondary tank. Most ideally, the character is a fencer, as they dodge attacks entirely. Swordsman tend to do poorly in this role, as counterattack secondary defense means the zombies will die during the fight and prolong it. The character in this roll will take a lot of small attacks and likely stack up large amounts of battle fatigue and take reduced heals, which is detrimental during the Sun Guard fight.

Suggested food and drink: Pikatta pie (defense), synthsteak (damage reduction), exo-protein wafers (damage reduction)

 

Boss 4: Terentatek (redux)

Known exclusive loot: none

Players have already fought a Terentatek once; exercise those tactics again, and this Sithspawn will not be a problem.

Primary tactics: tank and spank. Keep ranged fighters well back to prevent them from being caught by the terentatek’s massive AOE knockdown.

 

Boss 5: The Sun Guards

Known exclusive loot: Sun Guard armor schematics

Sith cultists or loyal mercenaries, depending on the source, the Sun Guard is one of the most feared mercenary groups in the galaxy…and for good cause.

In battle, the Sun Guard will fight exclusively melee with force pikes with a full range of deadly polearm attacks. They also fight as a unit, and will heal each other periodically in combat. Success against previous bosses is no guarantee of victory here; many have died at their hands.

Primary tactics: Main and secondary tanks each take a Sun Guard and draw them to the back wall. Doctor focuses exclusively on healing from the front wall, which should be just out of reach of the Sun Guards’ AOE attacks. Non-melee characters also cluster against the front wall to keep doctor healing requirements at a minimum.

Secondary tactics: The Sun Guards will periodically compare HAM, wounds, and battle fatigue; when they do, each Sun Guard reverts to the higher level of each. As such, they must be brought down together rather than focusing one and then the other. While stating is important in all boss fights, during the Sun Guard fight it is critical as a non-intimidated Sun Guard can quickly put down a tank.

Ideally, a fencer should not tank a Sun Guard. While it is possible, fencer’s low toughness means he will rack up damage faster than other melee classes and put more pressure on the doctor to keep up.

It’s important for players focusing on burns and bleeds to switch targets constantly to lay a consistent level of bleeding and burning on each boss, or much of their effort will go to waste.

Players must keep a very close eye on food and drink during this fight; failure to do so may result in party wipe. It’s also worthwhile for tanks with meditate to power boost before this fight.

Suggested food and drink: Pikatta pie (defense), exo-protein wafers (damage reduction)

(Due to the long nature of this fight, tanks will get more use out of the low-filling wafers than they would out of high-filling synthsteak.)

 

Boss 6: The Sith Initiate

Known exclusive loots: Nightsister bicep schematic, Sith mask schematic, Mandalorian mask schematic, Lightsaber pike schematic, Holocron, Sith Holocron

There are always two Sith Lords – a master and an apprentice. However, there are initiates, candidates, and others who have pursued the dark arts but not risen to the rank of Apprentice.

These initiates can be deadly and dangerous in their own right…

The Sith Initiate will not fight players alone, but with three telekinetically controlled floating lightsabers!

Primary tactics: Area attacks are king. Draw the floating lightsabers in and use area attacks to bring them down along with the Initiate.

Secondary tactics: Keep an eye on the initial spawn of lightsabers. They have a tendency to all pick a single player and focus on him. If that player is the primary healer or a ranged character and isn’t ready, they could rapidly be killed. Once past the initial spawn stage, the fight tends to be much easier than the Sun Guard battle. Burns and bleeds can bring the initiate down much faster than strictly DPS.

Suggested food and drink: Pour on everything for this fight – it’s your last, so don’t let your stomach space go to waste!

GCW Recruiter and Quartermaster Loot!

(Our feature today is a guest post by Demiurge. Well done and thank you!!!)

Galactic Civil War Rewards and You!

With the onset of Empire in Flame’s Galactic Civil War patches, players now have the opportunity to spend those hard earned faction points from PvE activities or War Fame gained from Invasion testing and upcoming PvP events.  The purpose of this Friday Feature is to familiarize players with the options available to them from their faction’s Recruiters (Faction Points) and Quartermasters (War Fame). Hopefully this information helps you make informed decisions concerning the items you are purchasing from these vendors.  Because most of the items purchased come in the form of schematics, there is no way to actually “see” what the finished product looks like. That’s where this Friday Feature comes in. We will be reviewing the rewards, so you don’t waste those precious points!

We will examine the rewards purchasable from your faction’s recruiters using regular Faction Points first.  Keep in mind all prices listed are non-smuggler prices.

Let’s examine the list of items available to Imperial players:

Armored AT-AT Pilot Bodysuit (1800 Faction Points)

Armored Imperial AT-AT Pilot Helmet (1800 Faction Points)

Imperial Stormtrooper Armor (Total Set = 23,400 Faction Points)

Imperial Assault Trooper Armor (Total Set = 23,400 Faction Points)

Imperial Scout Trooper Armor (Total Set = 23,400 Faction Points)

 

Now let’s take a look at the faction rewards offered by the New Republic Recruiter:

New Republic Trooper Helmet (1800 Faction Points)

New Republic Marine Armor (Total Set = 23,400 Faction Points)

New Republic Assault Armor (Total Set = 23,400 Faction Points)

New Republic Battle Armor (Total Set = 23,400 Faction Points)

 

3 Different versions of the A280 Firearm.  One rifle, one carbine, one pistol. Each version costs 5500 faction points and are energy damage types.

 

Now we will look at the new items introduced via faction quartermasters using War Fame.  Many of these items are available to both rebel and imperial factions. We will identify which are unique to a particular faction and which is available to all.  Again, let’s look at the Imperial rewards first.

Imperial Galactic Marine Armor (Total Set = 1,500 War Fame)

Battle Tested Stormtrooper Armor (Total Set = 1,000 War Fame)

Battle Tested Shocktrooper Armor (Total Set = 1,000 War Fame)

Battle Tested Scout Armor (Total Set = 1,000 War Fame)

(Entire set available.  This is obviously only two pieces of it…)

ARC-170 Flightsuit (75 War Fame)

Imperial Armored Duster (250 War Fame)

Imperial Galactic Marine Backpack (150 War Fame)

 

Now we will take a look at the items available specifically to New Republic forces.  

 NR Special Forces Armor (Total Set = 1,500 War Fame)

 Battle Tested Assault Armor (Total Set = 1,000 War Fame)

Battle Tested Battle Armor (Total Set = 1,000 War Fame)

Battle Tested Marine Armor (Total Set = 1,000 War Fame)

 + DIRT (Real Picture not available)

New Republic Armored Duster (250 War Fame)

NR Snow Trooper Backpack (150 War Fame)

 NR Flight Suit – Recolorable (75 War Fame)

 

Now let’s take a look at some of the items available to both sides.  These include houses, decorations, and a ton of new weapon options.

The Spire House (1,000 War Fame) – 3 Lots

The VIP Bunker (500 War Fame) – 1 Lot

The Commando Bunker (500 War Fame) – 1 Lot

Keep in mind, the Commando and VIP Bunkers are smaller, one room buildings.

A Bacta Tank (150 War Fame)

A Command Console (150 War Fame)

A Map Table (150 War Fame)

A TK Knuckler (250 War Fame) – ACID DAMAGE

A Polearm (250 War Fame) – ELECTRICITY DAMAGE

A One-Handed Sith Sword (250 War Fame) – STUN DAMAGE

A Two-Handed Sith Sword (250 War Fame) – COLD DAMAGE

A DLT19 – Heavy Blaster Rifle (250 War Fame) – ENERGY DAMAGE

A Prototype Sniper Rifle (250 War Fame) – ENERGY DAMAGE

A Legendary Blaster Rifle (250 War Fame) – ELECTRICITY DAMAGE

A Heavy Carbine (250 War Fame) – ACID DAMAGE

A Proton Carbine (250 War Fame) – COLD DAMAGE

A Bothan Carbine (250 War Fame) – ELECTRICITY DAMAGE

An Intimidating Pistol (250 War Fame) – KINETIC DAMAGE

A Legendary Pistol (250 War Fame) – ENERGY DAMAGE

An Insurgent Pistol (250 War Fame) – ENERGY DAMAGE

These are currently all of the items available to players.  Save your points and plan ahead/accordingly in order to outfit your characters however you see fit.  

Good Hunting!

Friday Feature 4/27/2018: Anniversary Memories

It’s been nearly a year since Empire in Flames was launched on May the 4th, (be with you)! I asked the staff and contributors of EiF to share a memory from SWG with me. To launch our Anniversary Week of Events! (AWE!) we are hosting a ball based upon my memory! There are a lot of events planned all over the galaxy, so pay attention to next Friday’s Feature, the Holonews Terminals, and the Discord channels!

Sandarie (Community Manager)
So many memories, but one which always stands out is the one that launched me (pun intended) into the Piloting RP community back on Starsider. I was going to quit playing SWG because I’d not found a good niche. I was an incredibly newb RPer and really had only been in SWG for a couple months. I was determined to learn to fly a starfighter before I quit though and spent hours on the SWG Pilot forums where I noticed Codyman was throwing one of his infamous parties in the Lucky Despot in Mos Eisley. People from all the servers were planning to attend, so I thought? “Why not do this before I quit?”

Whoa… when I got there, the server was soooooo lagged from the hundreds of people in attendance. I was in awe walking around and seeing the “famous” people from the Pilot forums. One in particular struck up a conversation with me, but the scroll from spatial chat was extreme. We formed a group and chatted ICly for the rest of the evening.

The next day on the Pilot forums I saw a lot of discussion about Leaph and the mysterious blue Twi’lek who stood around all night gazing into each other’s eyes. Suddenly, I’d gone from a nobody to a novelty. That single event changed my life, ICly and OOCly. It lead me to meeting Halyn, impersonating Abi in an intense RP, getting to know Anishor, and eventually Kelta! Now all 10 or so years later, it’s led me to EiF!

Wefi (Asset Contributor)
The thing that kept me in SWG after the NGE. I was lucky enough to play all versions of the Game, I also would make new characters on different servers to try out different things. This was true with the CU. I made a character on Radiant and in the NGE I made a toon on Naritus, Wefi.

I wasn’t too keen on the forums at the time, so I had little knowledge of the NGE. When I came back in December, I eagerly made Wefi, my Jedi. I met couple of players, even had a small guild at one point. But one time in Restuss’  new starport, before the city went boom, I ran into a player named Cye. He invited me into Dogs of War, a PvP guild based around family ideals. I was by far the youngest member. The guild took me in and showed me how to basically PvP in the new system. I came to the server as a nobody, but became one of the better known PvP’ers.

I don’t recall the waypoint on Corellia where we held our city, but we spend most of our time in Restuss. We were often the driving force behind the late night PvP. We defended the GCW bases on Naboo, Corellia, and Talus. If there was PvP to be held, we were there.

Savage (Continuity Contributor)
When I first started playing SWG, starting out on the Naritus server, I definitely thought the game was neat, but I was having trouble finding a niche of my own. I wasn’t sure what to do with my character, or where I was going in general. I was pretty clueless.

Then one day, I was walking through Mos Eisley heading to the bank/bazaar terminals near the Cantina after running some missions. There in the middle of the street I saw a group of players in full stormtrooper armor, acting like Stormtroopers. This was my first introduction into roleplaying. For some reason, it had never occured to me people would really fully immerse themselves into characters in the game, let alone as stormtroopers. I didn’t even know it was possible to get the armor- which I had always loved as a Star Wars fan.

I immediately started talking them up, asking them all sorts of questions. It wasn’t long after that they invited me to join their RP stormtrooper unit, helping me to level up, save money, and eventually buy my own set of stormtrooper armor to allow me to join in on the fun. This started seven years of adventures in stormtrooper roleplaying that would last my entire time in the game and introduce me to roleplaying as a whole, becoming the thing in Star Wars Galaxies that would give me the most joy and help me meet some amazing people.

Anishor (Combat Balance Developer)
There’s really only one spot I can point to, and that’s Chalmun’s Cantina.  This place was the center of starting some of the greatest RPs I had the pleasure of being apart of.  So many memories. It’s where Anishor and Halyn went from being compatriots to real friends. It’s where Anishor defied a cult of Sith to redeem a friend, twice with two different people.  It’s where the ‘three amigos’ formed. It’s where the Eisley crime wars happened and Anishor and another wookiee who’s purple and green fur will never be forgotten, Bycem talked and helped the non-wookiees who were being intimidated by the large criminal elements and sparred with trandoshans from one of the earlier slaver guilds. T’Dosk

Abi (In-game Items Developer)
My earliest memory of Star Wars Galaxies was during the first week or so of live. There were hardly any player houses around because everyone was still figuring out what to do and how to do it, and working so hard on levelling up. I was working on Medic/Doc at the time and ran into a Mon Cal Architect and we got to chatting while I was healing him. I wanted a house super bad, and he just wanted XP to keep levelling, so we reached an agreement. I brought him all the resources to craft a house and he’d call it even.

I spent a bunch of time hand sampling everything I needed to make a Small Corellian House, and we met up one afternoon and made the exchange. I gave him the resources, he did some crafting and I walked away with a Small Corellian House, Style 2. I had already picked out the perfect spot and started swimming west of Coronet, to an isolate island. It was bare of structures and I claimed it as my own, placing my house next to a tree on a small hill near the western beach of the island, and then logged out for the evening – satisfied with my new home in the game.

When I logged in the next day, there was a guild hall almost immediately in the middle of the island behind my house, and I cussed and cursed those fools for taking *my* home. I was here first, and they weren’t going to run me off. A few days later I ran into someone coming to that guildhall, and I went to go give him a piece of my mind. We ended up chatting and found out that the guild was a bunch of friends from other Star Wars games, they were Rebel aligned and were totally happy to have me along for the ride, and so I joined RSPA thanks to a guy named Xtremegene.

It was in this guild that I eventually went on to meet many of my online friends, including Anishor, Halyn, Sandarie and then Kelta. Without this key moment and this location I doubt that I would even be here working on EiF.

Kelta (Lead Developer Support)
When I started playing Live, Halyn already had his group of friends established and everyone he knew was a level 90. I was obviously grinding a new character by myself, so to keep me company, Halyn went and purchased me a pet. I clicked on this egg in my inventory; there was a cracking noise with green slime shooting into the air and my narglatch appeared in front of me. She was so adorable that I was instantly smitten and thus began my obsession with pets. I was determined to learn everything I could about my pet so that I could have those coveted green eyes. (And XP bonus!) I traveled to Moenia, Naboo, pulled her out, and her eyes went from blue to green! Naboo was her favorite planet and as I spent a lot of time there leveling, it became one of mine too.

Zephyr Base on Rori is where the rest of all my memories originate. Halyn was running the flight academy Rara Avis from there when I joined in late NGE. Eventually he would start a guild named HAZE. It was there I met Sandarie, Blue, Anishor, and Abi, gunned at Saturday night PVP events, and began to roleplay. As a member of HAZE, I interacted with the majority of the pilot community and made many friends. The transient nature of the guild concept–join, become a better pilot, leave once you were trained–meant that a lot of my friends left to join other guilds. But the core group remained. I have many friends that I would not know; dozens of rp memories that never would have existed; and a relationship that might never have become a marriage if I hadn’t spent time at that base on Rori. For those reasons, Rori is my other favorite planet.

Blue (Andarta) (Website and Forum Co-Manager)
My favorite memory is tied to a place I can’t go back to, a time I can’t go back to.  Another expansion had come out for the TCG, and with it all the new loot. In that month’s free pack I pulled the rare piece for the pack’s build-an-item, the Cloud City house.  I quickly searched the market and bought up the vastly more common (and cheaper) parts to build the deed. The house was plopped outside the city limits of our de-facto factional headquarters surrounding the Rori rebel outpost, AKA Zephyr Base.  After wandering around inside I was struck with the idea to decorate it as a new briefing hall for our weekly events and RP, and got to work. Halyn eventually approved of the idea and we managed to make the thing fit next to the old one in the notoriously unforgiving rori terrain, and our flagship “MC-40 Virtue” was born.  Within a week I had it done up, in a style reminiscent of the ROTJ briefing on Home One. Players were floored but it wasn’t until the next Saturday when it really sunk in. Not for the first time ever, but often for the first time in a long while, it really felt like Star Wars. We were there, in that universe, existing. It was all the more important because it was something I had built myself.  Not the devs, or lucas. Me. It was part of what made SWG really special. The hall is long gone, as is much of that community, but that first night we used it still sticks with me. Still proud of that deco job too (and I have a very potato recording of walking through it. The key room is the top https://www.youtube.com/watch?v=4u-ZGEXo3hg)

Violet (Original Art Contributor)
I recall the first day I entered the Dark Enclave and they took PvP that seriously that they were having training sessions and sparring tournaments in the enclave to remain fresh and well practiced. They had a sort of room for newbies to PvP, and a sparring room for the pro’s.

I remember stepping in and seeing a Dark Jedi Oppressor giving some advice or a lecture on how to maintain control of posture in a fight. My turn came to duel him, it was hard, but this was one of the ways I learned to fight and eventually rose to Templar III until I was teaching on my own.

Dax (Quest Developer for SII and EiF)
Coming out of Beta and going live with SWG was an amazing adventure.  So many new players all trying to understand and have fun with the new MMO. My main character, Daxamatic, was experimenting with different professions, trying to find that right build.

When the first Jedi was announced, it was pretty exciting among the players in our group.  Really not knowing what triggered it, we all speculated as we keep playing. Wanting to build items and deeds for my guild, I switched over to something new, Architect, my sixth profession.
Grinding away and taking breaks to travel to the POIs near my harvesters to keep it from being boring. With the last round of resource gathering on Corellia, Daxamatic ground out last of the XP.  Going into CNet I called out for training from a Master Architect. The shock of becoming glowy had me literally sitting at the keyboard.

Realizing that I needed to do something next, I quickly read online what was thought we needed to do.  Traveling with my new character as fast with no protection or skills, as fast I could, I arrived at the Jedi shrine south of Tryenna and at sunset, knelt and began my journey under, back then, the perma-death system which forced me into the wilderness and great adventures.

Halyn (Lead Developer and EiF Owner)
Anchorhead, Tatooine, was where I started my journey. The game launched in June; I joined in October and, like many newbies, made my way to Tatooine to start my journey.

Most of the first month was spent attempting to run missions and level and gain enough faction points to join the Rebel Alliance, while failing to be caught in the crossfire between Rebel and Imperial PvPers during the infamous base busting wars outside Anchorhead at that time.

To this day, the character creation/login music takes me back to a thousand stories…stories that all began, in some way, at Anchorhead.

Lasko (Sunrunner II Developer and EiF Contributor)
Awesome….. joined shortly after start
Mos Espa was my home for ages
Still my fave place

EiF Community!
Leave your memories here! From live or something from the past year with EiF. If you can, include a location! There will be a small commemorative gift for those who leave a memory.

Sandarie
Community Manager