Friday Feature 3/30/2018: A look behind the scenes.

Staff just sitting around, shooting the sh… breeze early Monday morning before I left for my weekly client trip…

Halyn: Kelta and I won’t be around from Thursday through Monday. It’s the Easter weekend and we want to take the kids to the farm.

Sandi: *in a panic* So can you help me plan something for Sunday?

Abi: *instantly pipes up* Do an ‘easter egg’ hunt

Sandi: What would the Easter Eggs be?

Abi: Storyteller containers outside of cities.

Sandi: Those only last 8 hours…

Abi and Sandi go back and forth attempting to work out how to implement it. What can the community get, how many, how do we prevent people from exploiting? How do we make it fair for everyone?

Anishor pipes up with rewards suggestions, his first comment on the event:  Lightsabers…

Abi works up a proposed list of rewards, over which Sandi drools.

Halyn in the meantime continues to do his own thing, like putting in announcements when a new character is created and extending storyteller items to last for 48 hours.

Abi: Wait, why are we doing an Easter egg hunt? We’re going to have April Fools stuff, iirc.

Halyn: I don’t know what we’re going to have atm.

Sandi heads to the airport. She reviews the conversations in the various Discords, notes the incredibly boring topics the staff has been talking about, which includes the backpacks she doesn’t care about in the least. As her eyes glaze over and she skims the text about the new housing, a few other things, she throws in that she wants a stuffed tauntaun, for which she is teased repeatedly.

Sandi and Abi talk more about how to implement an Easter Egg Event, which she’s now calling the E3. Halyn keeps working on content, tossing up occasional screenshots.

Tuesday morning: Sandi goes off to a client and returns to…

Halyn:    soooo
               I decided to run with your egg hunt thing
               but I’m putting together a screenplay
               screenshots shortly
               the big thing will be getting waypoints to put egg containers at

Sandi holds her breath, looking through the text on breaks and finds a screenshot of an NPC announcing the Great Galactic Egg Hunt!

She notices it’s a bit like the Junk Dealers; you’ll be able to trade the found eggs for stuff. She literally squees loudly, hoping the people in the room next to hers at the hotel don’t call the Front Desk to complain.


The Arcon Multinode Agricorp is sponsoring their first Easter Egg Hunt!

Sunday, April 1st (after the patch in the morning Central time

The event will last 72 hours from when it launches.

The representative for the Arcon Multinode Agricorp can be found in Pandath on Taanab, who will provide instructions on how to find the Easter Eggs.


There are 102 Easter egg containers available, 6 in each of the targeted cities.

Taanab – Pandath
Corellia – Coronet, Doaba Guerful, Kor Vella, Tyrena
Talus – Dearic, Nashal
Naboo – Moenia, Kaadara, Keren, Theed
Rori – Narmle, Restuss
Tatooine – Bestine, Mos Eisely, Mos Entha, Mos Espa

You can hunt eggs on each of your characters.

What would a Friday Feature be without a teaser of a few items which will be available?

NOTE: this is the first time these items are being made available. They will all be available in the future with upcoming content.

 

 

Friday Feature – 2/9/2018 THE Road Map for EiF (released 2/16/2018)

GCW

then

Jedi

then

Underworld

 

Of Special Note: Devs reserve the right to set aside this entire plan, if it’s not full implemented when JtL drops from SWGEmu. Likely getting back to it someday…(only slightly teasing?)

Bam! Done! *drops mic and walks away*

 

Alright, I was slightly tempted to ONLY post the above. But I love EiF and it’s Community. That actually is the Roadmap however. Oh, right, there are no dates are there! There have never been dates associated the release of our publishes. This is by design. We are a small team of volunteers. Everyone of us has something outside of EiF that puts a roof over our heads and feeds our families. However that’s not the reason there are no dates. EiF doesn’t want to promise something and not be able to deliver. Since launch, there have been family emergencies, equipment failures, internet failures, work demands, SWGEmu tweaks that break EiF. All things beyond our control. We don’t want to disappoint by not delivering on promises. That’s why our road map looks the way it does.

Sandarie, Community Manager

Clearly Not Combat Princess!

Friday Feature 1/26/2018 – Base Busting EiF Style!

Tensions are mounting. Imperials and the New Republic alike are setting the stage for invasions. Armies are in training, troops being dispatched, leaders are coordinating the survival of their planet or the take over of another one. Bases and Outposts are being placed in preparation. Some are  placed to intimidate small cities, others located more stealthily in the lesser traveled areas of planets. Training is underway to take out these bases, some preemptively in hopes of turning back an invasion.

Join your faction today and start preparing. Below is the training manual to take out a base. Learn it. Use it. Don’t let the other side take over your planet!

OOC:

Base busting was a very popular PvP event in SWG Live. It was content driven by players. A faction could plop down a base, complete with NPCs and those deadly turrets, to protect a city or outpost. The opposing faction would search out these bases and then make plans to bust the base wide open.

The planetary invasions in Starports are designed around the base busting model as well.

Below is a guide I found from the old SWG Live forums. It’s been tweaked to explain the new base busting design of EiF’s developers.

Required Professions:

Bounty Hunter 2000 (Investigation II)

Smuggler 0100 (Slicing I)

Novice Doctor

Commando 0200 (Heavy Weapons II)

Novice Squad Leader

Equipment:

The smuggler must have Molecular Clamps and Laser Knives.

Base Vulnerability Times:

Find an opposite faction spy who is at least a Warrant Officer II. They can enter any base and look for the Main terminal to check its status. The base’s terminal will indicate how much time is left before the base is vulnerable to attack. For those placing bases, the countdown starts when the base is dropped.  The base will be vulnerable to attack for two hours.

If a spy is not available, use /tar power. If the base is vulnerable, you will be able to target its power regulator.

Starport Note: These are only vulnerable when an invasion is active.

Base Entry:

When the team gets to the base/starport, turrets should be taken down first.

You cannot enter the base while the turrets are up.

Base Only Note: You can blow up the turrets prior to the vulnerability window. However the defenders can replace them. Only one turret can be added during the vulnerability window.

Take Down Procedures:

Remember there is a timer ticking down!

Make sure that system messages are enabled in your options

First slice: The Bounty Hunter on the Uplink Terminal

Goal: Find the numbers

  • Stand next to the Uplink to begin the process of jamming the uplink.
  • Open up the radial menu and click on the jam uplink.
  • A set of numbers  (1-10) appears and you need to guess the number. A system message appears indicating of your choice is too high or too low.
    • Repeat selecting numbers until you find the first one.
  • Repeat until you find all the numbers.
  • You will get 1000 xp and a successful slice when you’re finished.

Second slice: The Smuggler on the Security Terminal:

Goal: Successful slice using smuggler slicing skills

  • Stand next to the Security Terminal
  • Open up the radial menu and choose to Slice Terminal
  • Use the molecular clamp
  • Follow directions for the slice
  • Check spatial for the message that you were successful or received XP for the slice.
  • If you get a failed message, start the process over once the cooldown ends

Third slice: The Doctor on the Override Terminal

Goal: Break the code.

  • Stand next to the Override Terminal
  • Open up the radial menu and choose DNA Sample
  • A box with 44 letters appears.
  • Look at the sample at the box of the opened box. It shows the 4 letters in the DNA sequence
  • Each of the letters matches up with one of the others letters.
    • For example: If the DNA Sample code is ACGT
    • ACGT would match with TGCA (notice the code is reversed)
    • a with t, c with g, g with c, t with a
  • In the box below is 22 code sequences. Using the information above enter the corresponding code
    • For example: if the box displays ACAC, the answer is TGTG
  • When all 22 codes are decrypted, you will get XP or a message in spatial indicating you completed the slice.

Fourth slice: The Commando on the Power Regulator

Goal: Turn off the power at the base

  • Stand next to the power regulator.
  • Open the radial menu
  • 8 power switches appear, which are either set to on or off
  • Click on the “on” buttons until the buttons are off
    • It’s possible that clicking one button to off will turn another one on. Just keep clicking until a system message appears indicating the power has been shut down, or you receive 1000 heavy weapons XP

Fifth slice: The Squad Leader on the Primary Terminal:

  • Go to the top of the base if it’s a large or the front entrance of the smaller ones
  • Stand next to the Primary Terminal
  • Open the radial menu
  • If all the slicing was done properly, select the activate overload. In 60 seconds the base/starport will be shut down/destroyed. 🙂

Defend, Defend, Defend!

Defend the base for 60 seconds to protect the countdown. An overt defender can shut down the activation sequence. (The 60 second countdown is subject to change.)


Special thank you to Halyn, Abi, Anishor, Kelta, and Alhai for their help in reviewing this, making suggestions, and clarifying things for me!

Sandarie, Community Manager

Clearly Not Combat Princess!

Friday Feature 1/12/2018 : A Chat with Sandarie

The staff has been really busy getting ready for the second GCW Invasion Live test. Instead of something new, fun, and exciting, you get to know more about your Community Manager.

Clearly Not Combat Princess!

EiF: Which versions of SWG did you play?

Sandarie: I can’t really say that I played the CU. I started SWG three weeks before the NGE hit. I never got a chance to do much except learn the tinest bit about creature handling.

EiF: If you played in the pre-CU live, approximately how long did you play in the pre-CU?

Sandarie: As noted above, I did not play the pre-CU. EiF is a crazy experience for me. All the nostalgia for the game I have loved more than any other MMO, but with a newness to it since it wasn’t the same familiar gameplay.

EiF: Which server did you play on?

Sandarie: I started on Narutis. Joined a guild, but a friend from Everquest found out I was playing SWG and talked me into creating a character on Starsider. That’s when Sandarie was born and I never looked back!

EiF: Which classes and which was your favorite?

Sandarie: I loved the roleplayer class the best! *eyes twinkle mischievously* I liked the love the Entertainers eventually got in the NGE and I was always a little sad to hear all the stories about how Entertainers were actually a benefit to other players back before the NGE. I played an Entertainer, a Doc, and I had a Domestic mostly to make clothing for my roleplaying!

EiF: How many accounts did you own/manage?

Sandarie: I had three at one time. I stopped playing the game for awhile and one of the accounts was taken over by a friend. So when I came back, I only have two accounts at the end of SWG.

EiF: What type of gameplay style do you most enjoy?

Sandarie: Roleplaying! I also enjoy PvE sometimes. I HATE PvP, unless it’s with a group of people. I will never again be talked into playing on a server of any kind where it’s set in an open world PvP environment. Way too stressful for me.

EiF: What’s a typical gaming session for you, what activities?

Sandarie: Wow, hard to have anything typical. It’s a lot reactive unless there is an event that I need to help run. I get a lot of /tells in game, in Discord, and on the social websites we are on.  I always hope to get in some roleplaying, though. I always check on my vendors, especially lately. Being a chef was a pretty slow business, even being the only one on the server most of our 8.5 months. However things are picking up

EiF: What do you most enjoy about SWG?

Sandarie: First, foremost, and always the people. The community. The sandbox provided by SWG, the a universe people are passionate about is incredible to me.

EiF: What do you enjoy most about Empire in Flames?

Sandarie: THE PEOPLE! *grins* are you sensing a pattern here? I feel very honored I’ve gotten to be a part of something so amazing twice in a lifetime. Not only with some of my dearest friends who have been in my life for over a decade, but now new friends are being added. Some are folks who were only “legends” to me back on live. The SWG/Starsider celebrities outside of the piloting community are now people I get to interact with and have as part of my EiF experience. How much of a blessing is that!

EiF: When you are not ingame, what do you enjoy doing?

Sandarie: I love to read. Sometimes I binge watch a television show. Since SWG Live died, I’ve gotten 4 grands added to my family. I really enjoy my job too.

EiF: What do you do outside of EiF / do for a living?

Sandarie: I am a corporate trainer for a very large business. I travel most weeks throughout the United States and spend a week on-site with clients. I love my job. I get asked a lot if I have favorite places I’ve visited. My VERY favorite visits have been when the travel allows me to meet friends and family. I’ve gotten to meet Halyn and Kelta, as well as Anishor. From a location perspective, it’s hard to say where my favorite place has been. I go to Washington, DC every chance I get. I was awestruck by Alaska and I can’t wait to take my family camping up in Maine near Bar Harbor. But if you ever get the chance, you must visit Niagara Falls and Mount Rushmore.

EiF: What is your role with EiF? What does that entail?

Sandarie: Some weeks, a lot of weeks actually, EiF has been getting more hours of my time than my regular job. And I’m not talking about playing the game. I’m the liaison between the community and the rest of the staff. I manage the Website and Forums along with BluePyros. I write or research most of the Friday Features and other posts. I make a lot of requests to the Devs on behalf of the community. I listen to community issues. I help coordinate server events and sometimes get to play an NPC in the EiF RP Campaign. I run the EiF RP Hub, Port Jato. I coordinate most of our social media outreach on about half a dozen sites…. *takes a deep breath* There is more, but this gives you a taste of the things the EiF CM does.

EiF: If you could have ANYTHING instantly in EiF, what would it be?

Sandarie: Female Nautolan!

EiF: If you could find out one thing about our EiF Community, what would it be?

Sandarie: What makes them happiest while playing EiF.

EiF: What gives you Developer’s Crack?

Sandarie: I’m not a developer. They won’t let me near the coding *broad grins* But when I hear how much someone love EiF and gushes about how amazing our community is… that touches my heart and gives me my CM crack.

Friday Feature 12/15/2017 – The Staff of an Empire in Flames

Over the past weeks we’ve chatted with some of the Empire in Flames staff. We’ve added some special people to the team in recent weeks also and we’ll be doing chats with them in the near future. The Community of EiF feels like it’s exploding and expanding so rapidly recently. The excitement being generated by the new and returning players for the Staff is sometimes intoxicating. We often call that feeling Dev Crack. I felt it would be beneficial to create a chart or list of the current staff for the community, so everyone can see the roles of the varying team members here at an Empire in Flames. My hope is this will help the community to direct their questions to the appropriate folks and get the best responses in return!

Lead Developer/Project Owner
Halyn

Halyn is responsible for the content and direction of EiF. He directs the efforts of his staff, who strive to implement his vision. He gives the team autonomy to create, but his vision and guidance are always the final word. He somewhat jokingly refers to his style of leadership in EiF as a benevolent dictatorship. His roadmap for EiF never has had a timeline associated with it, due to his real life obligations. What he has shared with the community is that he’s actively working on the EiF original content for the Galactic Civil War. The GCW will be followed by our implementation of Jedi, and then the long anticipated Underworld publish. Halyn’s recently been teasing a lot of GCW content in our Discord and on Facebook.

Boss Lady
Kelta

Kelta wears many hats in EiF. She helps with Community Management and is the primary sounding board and sanity keeper for the Lead Developer/Project Owner. She is usually the voice of wisdom to the entire staff and we love her advice and calm presence. She is also a great roleplayer.

Combat Developer
Anishor

Anishor has been spending a lot of time working on his passion for the combat system in EiF. He’s been doing a revamp of the combat professions, looking at the NPCs, and resists. He is also responsible for the implementation of the Entertainer Fame tree, which works to give entertainers meaningful payouts for missions. Anishor has also implemented our Launcher (thanks to Progor from Relics of Corbantis for the base code!), and is the designer of the Skill Builder which is one of his current projects.

In-Game Asset Developer
Gail/Abi

Gail is working to bring items from SWG which are not part of the SWGEmu into EiF. He’s adding them to looted schematics, junk drops, end-game and world boss drops, existing crafter lines, and other things. Some of the items will have been obtainable in other versions of SWG. A few will be things that were in game, but never player accessible have been placed into the game too. If you take a trip to Port Jato, the EiF Space Station, and visit the arena on the lower level, you’ll see the fences Gail pulled from the games NPC assets. Below is the link to the forum thread where you can place requests for in-game assets. Doesn’t mean you’ll get them… but you might! Be sure to follow the instructions for posting requests.:

http://empireinflames.com/forum/viewforum.php?f=34&sid=4ae8adb0c35e8732f28e52a7dc38c282

Designer/New Art Assets Developer
Violet

One of the most creative SWG artists is working with EIF to add art never before seen on any server. Violet has her own test server and develops art for Sunrunner II’s Takhomasak’s planets. Violet is also the Head Artist of Mod the Galaxy. In MtG, she’s working with Sytner on making scripts for animations/organics possible (*a little blue Twi’lek squee is heard*) She is working on a Pazaak deck and an A180 Blaster Pistol currently for EiF. Violet likes to livestream her work and can be found on EiF’s Discord in the #livestream channel. She, too, has a thread on the forums for requesting original artwork. Please read the guidelines before posting requests.

http://empireinflames.com/forum/viewforum.php?f=6

Other Art Assets
Wefi

Wefi is a very talented graphic artist. He’s taken existing and new assets and manipulated them for use in EiF. Such as ships for our starports and weapons. Wefi is an avid RPer and you are very likely to find one of his characters in-game helping with the immersion of EiF. Wefi also handles some of our client file modifications.

Creator of Worlds
Takhomasak

Takh is the creator of the planet Taanab on EiF. Takh is the Administrator and Lead Developer of the SWGEmu server Sunrunner II. His server is in testing right now, but the stuff he’s doing is extraordinary. EiF and SII are sister servers with different goals. We share assets and camaraderie and laughs together. Two of his new planets, Kuat and Mon Cal will figure prominently in the upcoming GCW on EiF.

swgsunrunner2.com

Instance Developer
Lasko

Lasko is also part of the Sunrunner II team who is partnering with EiF. Lasko brings an extensive background in SWG, as a staff member at Mod the Galaxy and creator of the MTG asset compilation. He’s helping Halyn with some of the GCW projects and soon(™) EiF will enjoy some of the instances Lasko has brought back from SWG Live.

modthegalaxy.com

Co-Wbsite/Forum Admin
BluePyros/Andarta

Blue has been part of the EiF team since way before launch. He is the reason all of our housing deeds are holos! He has a talent to dig into code and manipulate it. Part of his role in EiF is to help get people settled on the Website/Forums. If you are having trouble getting in, contact Blue or Sandi on Discord.

Community Manager
Sandi/Sandarie

Sandi has been with EiF since before it’s launch. Her role is to be a liason between the community and the developers when needed. She normally maintains a presence in Discord and in-game. She’s known to read EVERY post in Discord and Galaxychat. She’s also the Co-Website/Forum admin and writes most of the Friday Features. If you have ideas for the Website, forums, or ingame events, Sandi is the one to contact.

Clearly Not Combat Princess!