Friday Feature – Galactic Career Day 5/31/2019

This week’s Friday Feature is courtesy of player Jacobus with contributions by Kelta. Thank you for the excellent breakdown of EiF’s profession choices!


For those of you familiar with the rise and fall of Star Wars Galaxies during live, you’ll remember several professions to choose from during the Pre-CU and CU eras.  NGE shrunk that number to nine linear professions. There was good and bad to be found in both systems and the developers of Empire in Flames have combined all of the good into one brand-new system!

The developers here put it best:
“Think of the professions as what you do and the skill trees as how you do it.”

With Empire in Flames you build your template by investing skill points into branches across several skill trees ranging from rifleman to pistoleer, artisan to armorsmith, or musician to image designer.  All of that, I’m sure, sounds familiar. However now there are eight trees which have been set aside as “professions.” These professions allow you to play with builds you enjoy while also finding a unique niche in the galaxy!

Professions

Bounty Hunter

Bounty Hunters have a whole slew of special abilities which can be used with any weapon from sword to pistol, rifle to pike, in order to apply states, bleeds, fire, or just unadulterated levels of damage.  Bounty Hunters also make use of the Bounty Hunter Mission Terminals to get access to NPC bounties which have some rather profitable payouts in addition to a chance to drop some decent loot.

Unique Skills & Abilities

  • Droid Track: The ability to use droids to track NPC bounties across the galaxy.
  • Rich Movepool: Bounty Hunters have access to more specials (and therefore more states and debuffs) than any other profession making them a powerhouse when it comes to DPS.

Commando

The commando has access to heavy weapons and blast damage allowing them to deal serious damage against turrets and walkers in GCW events, as well as anything else with those specific vulnerabilities. As Masters of heavy weapons, they can use:

  • plasma flame throwers and their specials to inflict action burns
  • acid launchers to do the same to the mind pool
  • launcher pistol with blast damage and access to all of the pistol specials one may learn as a pistoleer.

Unique Skills & Abilities

  • Rocket Launchers & Grenades: With these weapons, commandos can do massive amounts of damage in one volley.

Doctor

Doctors are some of the best healers in the galaxy.  What gives the Doctor their edge is in their abilities to heal states, heal from a distance, and heal over an area. Those skills make them a much better healer for groups or large-scale engagements than the pocket/single-target healer that is the typical medic.  Additionally, they are able to buff players beyond their normal levels to bolster the numbers found floating in their health and action pools for an added edge in combat. Also, a doctor with a good understanding of crafting can produce some very good medicines for themselves or those in the market.  

Unique Skills & Abilities

  • Area Heal: In large engagements where many players are taking damage, this is a welcome reprieve.
  • Ranged Heals: Able to heal from a range, a doctor is able to keep themselves further from danger and therefore healing longer.
  • Heal States:  Be it something like blind, dizzy, or stun or something more pressing like bleeds and fire, the doctor is able to cure the state and remove the disadvantage.
  • Buffs: Though not necessary like they once were given the redistribution of HAM stats in Empire in Flames, buffs are still a necessary bonus when every point matters.

Entertainer

Entertainer is a great complement for the other professions that were a part of its line on live. They are able to earn a new fame stat which increases the payout for entertainer missions and they get access to more flourishes and instruments than one otherwise would as just a dancer or musician.

Unique Skills & Abilities

  • Fame: Money tight?  Well for anyone famous enough, the NPCs on the mission terminals will be more than happy to pay larger sums for someone worth the notoriety.

Merchant

Merchants are able to run a business like no other. They set up vendors and have some interesting ways to cut costs when it comes to things like overhead, maximizing their profits or the profits of those utilizing their unique service.  As a Merchant, crafters can make some serious money by getting their product out there rather than just waiting for referrals or requests. With the server’s reliance on merchants over the bazaar terminal, their services are invaluable!

Unique Skills & Abilities

  • Lower Maintenance Costs: This helps cut down overhead on your place of business for better profit margins.
  • Hire & Dress Vendors: This will allow for branding as well as organization of your goods for your shoppers.

Ranger

Rangers are the explorers and frontiersmen of the galaxy, having better terrain negotiation and burst run duration than any of the other professions, an ability to track players, NPCs, and animals, as well as added defenses against wild creatures they may encounter.   Additionally, they can craft and throw traps in order to apply all sorts of debuffs and snares to both creatures and players. All of that coupled with a unique ability to harvest organic resources from felled animals makes them unrivaled hunters. Lastly, when all is said and done, rangers can also craft and set camps in the wild in order to provide the benefits otherwise found back in cities.

Unique Skills & Abilities

  • Harvest: Rangers are the only profession able to harvest animal resources for crafters, giving them a rare niche in the galactic economy.
  • Traps: Throw these can help prevent animals or players from escaping and can complement your build with debuffs you may not otherwise have access to.

Smuggler

Right now this profession is waiting for the Underworld Release which will come after the Jedi Release on the current development road map.  However that does not make them useless by any means, as they have access to some specials that are unique and damaging and (just as is the case with bounty hunter) weapon agnostic.  Smugglers also have the ability to purchase faction points, effectively buying their way into the good graces of either the New Republic or the Empire. Skilled slicers, Smugglers can also assist crafters by slicing weapons and armor for better results and they are able to slice mission terminals for bigger paydays.

Unique Skills & Abilities

  • Slicing: Be it a terminal for a larger payout or improving weapons and armor, this is how a smuggler will make their money.

Squad Leader

As the name implies, this is a profession designed to lead groups into battles and other content. Squad Leaders possess abilities which can increase the damage output of their group, increase the group’s speed and mobility, help with wounds, utilize system messages for better communication, etc. They are a valuable asset in the increasingly tough instanced dungeons being released and an absolute necessity in the large-scale PvP offered by the Galactic Civil War events.

Unique Skills & Abilities

  • Retreat: This temporarily allows for better movement speed and terrain negotiation for everyone in the group.
  • Volley Fire: Makes the attacks of those in the group more effective as a whole.

Jedi

 

 

 

 

 

 

 

 

 

 

Sandarie
Community Manager

Friday Feature: Last Six Months! Whew!

I took a little hiatus and returned recently to so many updates and additions to an Empire in Flames. I started to compile the list and realized I likely wasn’t the only one who would like to know what EiF has been up to! It was a lot of fun turning the devs loose on the list I started. I was able to see which areas were important to each staff member. EiF is blessed to have gathered a diverse group of people who give so much to the community. Contributing to this article was Halyn, Anishor, Jeil, Kelta, Phoenix, and Abi.

Enjoy! If you haven’t visited EiF in awhile, this is the time! The Easter event is coming and Anniversary Week is around the corner!

Content

  • Planets
    • Coruscant
    • Moncal
      • Screenplay added
    • Kuat
      • Screenplay added
    • Chandrila
    • Hoth
  • Instances
    • Sith Shrine
    • Nym’s Auction coming soon!
  • Loot
    • Tatooine, Dantooine, and Dathomir have receive major loot overhauls
    • 650+ new paintings added
    • Corvette SBD Loot Tables Fixed
  • Faction Recruiters
    • More items
  • GCW
    • Warfame
    • New planetary control system
    • Planetary Control Bonuses
  • Painting Vendor
    • AOJ’s Original Artwork
  • Annual Events
    • Anniversary Riddles
    • Boonta Eve
    • Galactic Egg Hunt
      • Sponsored by A.M.A.
  • EiF Events
    • Jato RP Campaigns
    • The Exchange – Black Market (Get sponsor 😛 )

Crafting

  • Architect
    • New wall appearance added
    • Some furniture has color choices added
    • New craftable houses
  • Armorsmith
    • New craftable armor types
  • Artisan
    • Flooring appearances – 100+
  • Bio-Engineer
    • Backpacks can now be crafted with BE tissues.
  • Droid Engineer
    • C1 Droids
    • Wearable Dark Trooper Exoskeleton
    • BB Droids coming soon!
  • Tailor
    • Backpacks can now be crafted with BE tissues.
    • Armored dusters
  • Weaponsmith
    • Updated Proton Carbine with original fire & sound effects.

Quality of Life

  • Newsnet Terminals in Starports
    • Patch notes
    • GCW updates
      • Galactic Politics Results (Imperial Council/NR Senators)
      • Planetary Control
    • Current events
      • Player Sponsored
        • Weekly Game Night
        • New Zeltros Lottery
        • Galactic Racing Circuit
      • EiF Sponsored
    • Around the Galaxy
  • Player City banks also have a Bazaar terminal
  • /Rattle can be used to make your pets/droids “Talk”
  • NPC droids now come in variety of colors.
  • New armor encumbrance calculations – minisuits now equivalent to full suits
  • Player buildings can now have additional lots added to increase storage – assign as many of your 10 lots as you’d like to a building you own
  • Locked briefcases can now be sliced
  • HIgh-speed airspeeders – T-16 Skyhoppers, T-47 Airspeeders, Twin Pod Cloud Cars

Combat Professions and Skills

Smuggler

  • Last Ditch has been updated – use it as a last ditch.
  • Added Shoot First – used to initiate combat
  • Added Lucky Strike – roll the dice and be rewarded with a high damage special

Doctor

  • Revive Player now revives player with more than 1 health.

Melee Damage SEAs turned on, gives up to 5% extra damage

Sandarie, Community Manager

GCW Recruiter and Quartermaster Loot!

(Our feature today is a guest post by Demiurge. Well done and thank you!!!)

Galactic Civil War Rewards and You!

With the onset of Empire in Flame’s Galactic Civil War patches, players now have the opportunity to spend those hard earned faction points from PvE activities or War Fame gained from Invasion testing and upcoming PvP events.  The purpose of this Friday Feature is to familiarize players with the options available to them from their faction’s Recruiters (Faction Points) and Quartermasters (War Fame). Hopefully this information helps you make informed decisions concerning the items you are purchasing from these vendors.  Because most of the items purchased come in the form of schematics, there is no way to actually “see” what the finished product looks like. That’s where this Friday Feature comes in. We will be reviewing the rewards, so you don’t waste those precious points!

We will examine the rewards purchasable from your faction’s recruiters using regular Faction Points first.  Keep in mind all prices listed are non-smuggler prices.

Let’s examine the list of items available to Imperial players:

Armored AT-AT Pilot Bodysuit (1800 Faction Points)

Armored Imperial AT-AT Pilot Helmet (1800 Faction Points)

Imperial Stormtrooper Armor (Total Set = 23,400 Faction Points)

Imperial Assault Trooper Armor (Total Set = 23,400 Faction Points)

Imperial Scout Trooper Armor (Total Set = 23,400 Faction Points)

 

Now let’s take a look at the faction rewards offered by the New Republic Recruiter:

New Republic Trooper Helmet (1800 Faction Points)

New Republic Marine Armor (Total Set = 23,400 Faction Points)

New Republic Assault Armor (Total Set = 23,400 Faction Points)

New Republic Battle Armor (Total Set = 23,400 Faction Points)

 

3 Different versions of the A280 Firearm.  One rifle, one carbine, one pistol. Each version costs 5500 faction points and are energy damage types.

 

Now we will look at the new items introduced via faction quartermasters using War Fame.  Many of these items are available to both rebel and imperial factions. We will identify which are unique to a particular faction and which is available to all.  Again, let’s look at the Imperial rewards first.

Imperial Galactic Marine Armor (Total Set = 1,500 War Fame)

Battle Tested Stormtrooper Armor (Total Set = 1,000 War Fame)

Battle Tested Shocktrooper Armor (Total Set = 1,000 War Fame)

Battle Tested Scout Armor (Total Set = 1,000 War Fame)

(Entire set available.  This is obviously only two pieces of it…)

ARC-170 Flightsuit (75 War Fame)

Imperial Armored Duster (250 War Fame)

Imperial Galactic Marine Backpack (150 War Fame)

 

Now we will take a look at the items available specifically to New Republic forces.  

 NR Special Forces Armor (Total Set = 1,500 War Fame)

 Battle Tested Assault Armor (Total Set = 1,000 War Fame)

Battle Tested Battle Armor (Total Set = 1,000 War Fame)

Battle Tested Marine Armor (Total Set = 1,000 War Fame)

 + DIRT (Real Picture not available)

New Republic Armored Duster (250 War Fame)

NR Snow Trooper Backpack (150 War Fame)

 NR Flight Suit – Recolorable (75 War Fame)

 

Now let’s take a look at some of the items available to both sides.  These include houses, decorations, and a ton of new weapon options.

The Spire House (1,000 War Fame) – 3 Lots

The VIP Bunker (500 War Fame) – 1 Lot

The Commando Bunker (500 War Fame) – 1 Lot

Keep in mind, the Commando and VIP Bunkers are smaller, one room buildings.

A Bacta Tank (150 War Fame)

A Command Console (150 War Fame)

A Map Table (150 War Fame)

A TK Knuckler (250 War Fame) – ACID DAMAGE

A Polearm (250 War Fame) – ELECTRICITY DAMAGE

A One-Handed Sith Sword (250 War Fame) – STUN DAMAGE

A Two-Handed Sith Sword (250 War Fame) – COLD DAMAGE

A DLT19 – Heavy Blaster Rifle (250 War Fame) – ENERGY DAMAGE

A Prototype Sniper Rifle (250 War Fame) – ENERGY DAMAGE

A Legendary Blaster Rifle (250 War Fame) – ELECTRICITY DAMAGE

A Heavy Carbine (250 War Fame) – ACID DAMAGE

A Proton Carbine (250 War Fame) – COLD DAMAGE

A Bothan Carbine (250 War Fame) – ELECTRICITY DAMAGE

An Intimidating Pistol (250 War Fame) – KINETIC DAMAGE

A Legendary Pistol (250 War Fame) – ENERGY DAMAGE

An Insurgent Pistol (250 War Fame) – ENERGY DAMAGE

These are currently all of the items available to players.  Save your points and plan ahead/accordingly in order to outfit your characters however you see fit.  

Good Hunting!

GCW: Q & A with the Devs!

Question: What was the inspiration for the GCW? Why did you decide to take this massive undertaking of making a completely new system? (I love it btw )
Dev Answer: Empire in Flames is built as “the SWG we want to play” – and a critical element of that is an active Galactic Civil War. From well before we launched, we knew we wanted a GCW system that encouraged all players to participate rather than just the hardcore PvPers.


Senate

Question: How often will the elections for senator/traitor be? And will there be a limit to terms?
Dev Answer: Elections will happen on a 28-day cycle. There are no term limits. If you want to buy a Senator or Councilor, you’d better start stockpiling credits.

Question: Are there any benefits other than voting for being on the senate or Council?Dev Answer: Senators and Councilors get a unique title and access to their faction’s war room, where voting takes place.

Question: Will there be any plans to expand the system later on?
Dev Answer: We’ve already planned an expansion for the GCW revolving around “planetary loyalty”, which is separate from factional control. A planet could be occupied by the New Republic but loyal to the Empire, for example. Loyalty levels open up different missions and quests for players to swing a planet’s population in their favor, which in turn affects the difficulty of invasions.

Question: Does senator require a specific faction rank?
Dev Answer: No. It does require certain skill boxes in politician, however – New Republic Senators must be Statesmen, while Imperial Councilors must be Warmasters.

Question: Will Senators and Council get a special title or badge?
Dev Answer:  Titles will be Senator for NR and Councilor for Imperials

Question: Can there be more than just picking the target planet to invade, like picking a target planet to defend?
Dev Answer: Defensive positioning will also be a role for Senate /Council when we have JTL.

Question: What is required to become a Senator?
Dev Answer: 1.)Be a citizen in a city of the planet you wish to run on. 2.) Be NR faction 3.) have Politician xx4x 4.) register to run for Senator and win the most votes for Senator on the planet you registered.

Question: What is required to become a Councilor?
Dev Answer: 1.)Be a citizen in a city of the planet you wish to run on. 2.) Be Imperial faction 3.) have Politician x4xx 4.) register to run for Councilor and win the most votes for Councilor on the planet you registered.

Question: What is the term for Senator or Councilor?
Dev Answer: 28 days

Question: Can you have more than one Senator or Councilor per account?
Dev Answer: Yes , as long as you qualify and are voted in legally. In the event of suspicious activity, elections can be audited as all information is logged.

Question: How do I get politician skill?
Dev Answer: Train novice politician. Run for mayor of an existing player city , or create your own. For each vote you have you get 300xp at election (awarded when mayor is elected 3 week cycles).
Each week as Mayor when city maintenance is due, and when/if you win election you will received an extra/automatic 750xp. Even if you do not win the mayor election , you still will get xp for each vote you received.


Question: What will decide which planet to invade?
Dev Answer: Senators and Councilors will have independent votes. The planet that has the most votes for each group will be the planet to be invaded in the upcoming GCW for that faction. Access to the planet is determined by hyperlanes, so planets can only be attacked if a connecting planet is also controlled.

Question: How many Councilors and Senators will there be?
Dev Answer: There will be 1 Councilor and 1 Senator per inhabited planet.

Question: What if no one lives on x Planet?
Dev Answer: If no one runs, the seat will remain vacant for that planet.

Question: Do you have to be mayor of a player city to run for Senator or Councilor?
Dev Answer: No

Question: How / where will I register to run for Senator or Councilor?
Dev Answer: A voting center will be placed by a city’s mayor – the city must be at least rank 2. In the city you are a citizen of you can register to run if you meet perquisites at these tests.
(details to be clarified)


Invasions

Question:  How are GCW battles different than traditional PVP?
Dev Answer: GCW battles are designed with tangible goals, strict timelines, and PvP rewards – it’s designed to be a focused, fast-paced experience that rewards planning and teamwork. Oh, and combat walkers that players pilot into battle! Walkers allow those who normally don’t enjoy PvP to get involved.  Use /takeCommand and /fireCanons to use a walker.

Question: Can we practice piloting the big AT-AT walkers? Please?
Dev Answer: This has been a common request, actually – piloting the various combat walkers, from the New Republic’s little AT-PT to the Empire’s overpowering AT-AT is ridiculously fun. We’re looking at an event our storytellers can kick off to allow players some walker vs walker combat for live events. It’s not ready yet, but it’s been tinkered with and will become available sometime soon.

Question: Will my gear decay from all the extra fighting?
Dev Answer: Use decay still happens – so as you take and do damage, your armor and weapons will decay. However, you won’t suffer decay for death and cloning.

Question: What is War Fame, how do we get it and what will it be used for?
Dev Answer: War fame is the “currency” you acquire while you participate in invasions. All players participating get a “tick” regularly while they’re in the invasion zone; accomplishing objectives will give you much larger windfalls. Successful defense of a planet will give the defenders a giant bonus, too.

Question: What will war fame be used for?
Dev Answer: War Fame will be used to purchase GCW specific rewards, like the battle damaged versions of armor and more.

Question: Is there a listing of costs?
Dev Answer: Yep. Not anywhere you can find it though.*nod* (Yet.)

Question: How is war fame earned?
Dev Answer: For now, War Fame is earned through active participation in Invasions, but once the Planetary Loyalty missions are rolled out, players will be able to earn War Fame that way as well, but with a much smaller return than actually fighting in the war.

Question: Will war fame remain or get lost if you change factions?
Dev Answer: If you choose to defect, your war fame will follow you.

Question: What can you tell us about the new armor and weapons?
Dev Answer: We’re using GCW to bring in armor and weapons that have been requested practically since we launched the server. The big obvious star is the New Republic’s A280 – the iconic BlasTech blaster is going to be available for Riflemen, Carbineers, and Pistoleers! But we’re adding more than just the A280.

We’re also bringing in the war-scuffed versions of the six factional armors at minimum…and a few surprises.

Question: Can all of the new items be traded?
Dev Answer: All of the Factional items and War Fame rewards will be crafting schematics, so you will *need* to trade them to your friendly local crafter.

Question: Are there any restrictions to equipping some of the new weapons or armor?Dev Answer: The armor will generally be factionally-restricted for now – a character must be Imperial to wear stormtrooper armor, for example.

Question: Can non-combat characters help their faction?
Dev Answer: At launch, non-combat characters are useful both in providing equipment – rocket launchers, for example, are critical – and healing during invasions as combat and death begins to accumulate wounds and battle fatigue.

We have further plans to allow non-combat characters (and characters who can’t participate in invasions directly) to both help their faction and acquire war fame, but that system isn’t ready at GCW launch.

Non-Combat can also contribute with the walkers as explained above.

Question: Will non-PvPers be able to contribute in any way?
Dev Answer: At launch, only indirectly. The planetary loyalty expansion will change that – we’re ensuring that even crafters and entertainers can participate.

Question: when will the invasions happen?
Dev Answer: The current system schedules battles for 9:30 PM EST. This can be adjusted as necessary, depending on attendance and other variables. Because the system runs on a 6-day schedule, the day-of-week always changes.

Question: are there going to be any EU-friendly battles, or are there plans to include some if the European population grows large enough?
Dev Answer: If the European population on EiF grows to the point where EU-friendly invasions are more plausible, the system is flexible enough for us to schedule them.

Question: Will there be ranks higher than Colonel added?
Dev Answer: Yes, but high ranks also come with drawbacks like being permanently Special Forces


Planets

Question: Which planets will be involved?
Dev Answer: Most of the planets currently on the server will be used. More than half of our planned additions will also be part of the GCW when they’re ready.

Question: Which will not, and why?
Dev Answer: The “no” planets currently on the server are Tatooine and Lok. Both have very much an underworld/edge of the galaxy vibe, and in time of open war they don’t provide much to either the New Republic or the Empire.

Hoth will also be left out, for two reasons. From a technical perspective, Echo Base doesn’t work very well on pre-CU and has issues that Takhomasak has not been able to solve in spite of over a year of work. Story-wise, Hoth is of no further interest to the GCW warring factions after the Rebel Alliance evacuated.

Question: Will there be new planets added in the future that will be included?
Dev Answer: Absolutely

Question: What are some of the incentives for controlling a planet?
Dev Answer: That’s the trick, isn’t it?

For launch, we’ve designed a series of skill bonuses that apply to all members of the controlling factions. These launch bonuses include things like weapon accuracy and crafting assembly bonuses. Those bonuses also scale based on a character’s rank in the faction.

Question: What are some of the penalties for losing a planet?
Dev Answer: Losing bonuses! We opted not to directly penalize players losing a planet – hurt pride is generally reason enough for players to come out again. Not gaining the control bonus is penalty enough


Neutral Players

Question: What are some reasons that neutral players may want to participate?
Dev Answer: Neutral players miss out on the rewards that participants receive. The rewards range from armor, weapons, decorations, and vehicles, to skill bonuses for factional characters.

Question: Can neutral characters participate?
Dev Answer: Not directly.

Question: If not, can you temporarily join a faction and then go back to being neutral later?
Dev Answer: Only through standard game mechanics – e.g. having enough faction points to reach 200, and sign up with a faction via a recruiter. At this time, we’re not looking at adding mercenary functionality.

Question: Will a neutral character be aware that a planet is under factional control? Dev Answer: Planet control determines a number of troop spawns on a planet, most noticeably in starports but around cities as well. If a player is paying attention, they’ll definitely notice.

Question: I mean will there be effects of planetary control which apply to non-aligned chars? (I would like to see some. even if they are detrimental).
Dev Answer: Neutral characters suffer from having neither bonuses nor drawbacks.


EIF Community!

Question: What is the EIF pvp community like?
Dev Answer: Surprisingly chill. While there are always some emotions that run high, during the Week of War testing phase players on the losing side generally came away both with some satisfaction for having fun and with determination to win the next battle.

Question: Is there lots of trash talk and spitting on corpses?
Dev Answer: I’ve seen a little, and I don’t think it’s possible to get completely away from it. On the other hand, it’s a fraction of the toxicity you’ll find on servers with a self-proclaimed PvP focus.

Question: Will a novice feel intimidated or unwelcome?
Dev Answer: I don’t think it’s possible to not be intimidated. On the other hand, both factions’ leadership tends to really take new players in under their wings to equip and train them to get ready to fight.

Question: I’ve heard there is lots of RP on that server, how does that affect GCW battles?
Dev Answer: Oddly, it leads to better turnout. It’s a trend the EiF staff has noted going back to the live Starsider server, when the largest turnout for space PvP events consisted of RPers who were interested in advancing the story and fighting for their faction. If PvP isn’t constant – and with EiF’s system, we’re on a six-day cycle – RPers tend to come out and enjoy it.


General

Question: Are there any plans for when Jump to Lightspeed goes live?
Dev Answer: Very much so. And yes, we will be integrating JtL into our GCW system. Planetary blockades, anyone?

Question: Will Boris and Natasha ever catch that pesky moose and squirrel?
Dev Answer: “Military intelligence. That phrase mean anything to you?”  “It sounds like a contradiction of terms.”

Question: What will the impact of Jedi be on the GCW and vice versa?
Dev Answer: Indirect. When Jedi goes live, they will be able to participate in the GCW, but they will not have a special role per se. However, the Jedi system relies on a substantial part of the code we’ve written for GCW. Jedi development in earnest will be starting not long after the GCW launch.

Question: An important aspect of factional conflict, especially in Star Wars, is looking the role.  What steps are being taken to make sure that from the lowliest grunt in the Imperial Army, to a sergeant in the Stormtrooper Corps, to a Grand Admiral in the Imperial Navy, have access to appropriate gear?
Dev Answer: A large part of this is simply the combat and crafting redesign Empire in Flames underwent before launching. The distance between “top tier” and “entry level” isn’t nearly as large as it is on, say, Basilisk.

Question: “Is @Sandi the best CM?”

Dev Answer

  • Of course. Without her, Empire in Flames wouldn’t be the awesome place it is!
  • What kind of stupid question is that? Sandi is awesome!
  • Sandi’s leagues better than people paid to do the job
  • Without Sandi, you’d be stuck with Abi as CM. Daily floggings to keep morale high.  The beatings will continue until morale improves
  • *Threatens to rip some arms off for anyone that thinks otherwise*

(Sandi rolls her eyes and hugs the devs)

EiF Announces Storytellers!

An Empire in Flames is just over a year old and as our community has grown, it’s needs have matured. EiF isn’t a roleplay server, but it strives to be a place where roleplayers can thrive and develop their characters and stories. As such, it’s becoming more and more difficult to meet the needs our RPers with just the admins. As everyone knows, we are all volunteers with families and jobs. EiF has some members of the community who have selflessly created content or given of their time to step in at the last minute, so events would not be cancelled when an admin wasn’t available.

These circumstances lead the staff to decide it was time to create a Storyteller role within the EiF community.  A role where an individual can have a few more permissions and be able to help tell their stories, the stories of the community, and EiF. You will be able to identify these individuals by the [Storyteller] tag in Discord and EiF.

We have been honored, as staff, that three individuals have never asked for anything. Rather they give of their time and creativity over and over and over. They have shown a love and caring for EiF and more importantly the community of EiF.

I would like to introduce to everyone an Empire in Flames first Storytellers:

Destroy

Aimi

Alifisno

I know many of you will recognize their contributions and agree with us that these are deserving individuals whom I know will continue to enhance the EiF environment!

Sandarie, Community Manager