Empire In Flames: GCW Patch, Part 2 – 9/30/2018

General

  • The Galactic Civil War invasions are live starting today. Senators and Councillors will begin voting on their first targets. The New Republic will stage the first attack.
  • After successful tests of the Invasion system, the behind the scenes pieces are in place to make this all work. So begins the open conflict between the Empire and the New Republic.
  • In case you missed the Invasion Tests, here’s what you need to know:
  • The Empire or the New Republic will invade a planet controlled by the opposition faction, and must flip control of each starport on the planet, via the same mechanism as a base bust – by performing terminal based mini-games for Commando, Smuggler, Bounty Hunter, Doctor, and Squad Leader. Defenders have statically placed turrets and the Attackers have player-controlled Combat Walkers.
  • Planetary control will impart the controlling faction with galactic bonuses, ranging from crafting bonuses to combat bonuses – details are in the GCW section below.
  • Planetary alignment has been reset to the default starting positions.

 

Items

  • Recolor has been disabled on Ubese Gloves and Bracers, Bounty Hunter Gloves, and RIS Gloves, as well as New Republic Marine Bracers and Gloves, as there are issues with the textures that prevent them from being recolored at this time. This is a planned future fix.
  • Recolor has been added to all the ‘battle damaged’ War Fame GCW armors – Stormtrooper, Scout Trooper, Assault Trooper, New Republic Marine, New Republic Battle, and New Republic Assault.
  • War Fame vendors have been added to Kuat and Mon Calamari – they only accept ‘War Fame’ which is earned through participation in Invasions. Check the vendors to see what items they contain!
  • Appearances have been fixed for a number of armors. New Republic armors will no longer have the Human Male appearance on females and other races.
  • Factional Armors have been enabled for Wookiees and Ithorians – Wookiees will equip Factional armors as invisible, while Ithorians will have a special armor appearance that will not be hooked up elsewhere. This also includes the Camo Factional armors that are yet to come.
  • Recolor has been fixed on all Mandalorian armor pieces.
  • The ‘Plain’ Furniture items have been added as a crafting option to the ‘Cheap’ Furniture items. See your local Architect to get a set.
  • Ithorians who have taken their quarterly PPG training will now be able to equip PSGs.

 

Combat:

  • A merge from SWGEmu had accidentally boosted player damage output by 50% – this has been reverted.
  • Droid healing modules have updated to allow Stim As through Stim Es to be equipped. This was previously restricted to Stim As only. Please note that your droid does not share your skill mods and will heal at the base value of the equipped stim.
  • Note: a change to implement a 15-second delay on calling any pet after combat has been discussed in Discord. This change is still planned but did not make this patch.

 

Travel

  • You can now purchase nonstop tickets to any planet. Nonstop tickets are calculated at premium prices.

 

GCW

  • Senate/Council elections have been slowed from a 6 day cycle to the planned 28 day cycle. Congratulations to our first New Republic Senators and Imperial Councilors!
  • Quartermasters with war fame rewards can be found in the Kuat and Mon Calamari starports.
  • The Imperial Council’s voting terminal has been added to the Star Destroyer on Kuat.
  • The Republic Senate’s voting terminal has been added to the underwater military HQ on Mon Calamari. Senators will need to speak with a New Republic pilot in the Mon Cal City starport to visit. Unauthorized personnel are not allowed.
  • Planetary bonuses have been implemented. Bonuses are scaled according to player rank and vary depending on planet. These bonuses affect multiple skills, including outdoors, combat, and crafting. Further bonuses will be implemented as new worlds are added.

 

PM HOTFIX

Customization

  • Resolved an issue where Zeltron females lost their recolor options.
  • Resolved an issue where Devaronian females lost their recolor options.
  • Resolved an issue where the ‘Figrin Dan’ jacket had lost its recolor options.

 

Items

  • Resolved an issue where a GCW War Fame sword schematic was not properly applying stats on final assembly.
  • Resolved an issue where all GCW War Fame rifle schematics were not properly applying stats on final assembly.
  • Fixed schematic name for the War Fame one-handed sword.

 

GCW

  • Set GCW Senate election times to 24 days as there is a limitation in Core3 that prevents times longer than this properly storing.

Empire In Flames: GCW Patch, Part 1 – 9/23/2018

General:

The Galactic Civil War launches today. After successful tests of the Invasion system, the behind the scenes pieces are in place to make this all work. So begins the open conflict between the Empire and the New Republic.

In case you missed the Invasion Tests, here’s what you need to know:

The Empire or the New Republic will invade a planet controlled by the opposition faction, and must flip control of each starport on the planet, via the same mechanism as a base bust – by performing terminal based mini-games for Commando, Smuggler, Bounty Hunter, Doctor, and Squad Leader. Defenders have statically placed turrets and the Attackers have player-controlled Combat Walkers.

Planetary control will impart the controlling faction with galactic bonuses, ranging from crafting bonuses to combat bonuses – details to be included in the next set of patch notes when the control bonuses are enabled.

Planetary alignment has been reset to the default starting positions.

Items:

Free recolor has been turned on for all armors.

Color palettes have been updated for all armors – please be aware this may change the existing color to something less desirable.

New Republic Assault, New Republic Battle, New Republic Marine, Imperial Stormtrooper, Imperial Scout Trooper, and Imperial Shock Trooper armor schematics have all been added to their respective Faction Recruiters.

The iconic Rebel weapon – the A280 is now available in a pistol, carbine, and rifle flavor from Faction Recruiters.

New Republic and Imperial themed City Halls are now available from Faction Recruiters.

Combat:

Unarmed Damage reworked to only apply the full bonus to unarmed (no weapons) – acts like other Melee Damage skill mods otherwise.

Melee Damage SEAs have been rendered useful – +25 will grant about a 5% increase in damage.

Heavy Weapon specials have been rebalanced to be faster and more accurate.

Starting weapon specials have been rebalanced to be more useful starting out, and less useful as you level and cap your weapon speed.

Politician:

Galactic Elections have been enabled – Imperial Politicians with Martial Policy IV and New Republic Politicians with Civic Policy IV can run for Senator or Councilor and shape the direction of the upcoming Galactic Civil War. The first election cycle will be accelerated to a seven day cycle to allow Senators/Councilors to be in place before the next patch when Invasions will be enabled. After the next patch it will go to a twenty-eight day cycle.

A new civic structure, the Voting Center, is now available. Cities of Rank 2 or higher can place it to allow voting in Senate/Council elections. The Voting Center can be crafted by architects.

 

Planets:

The planets of Chandrila, Coruscant, Kuat, and Mon Calamari have been added.

Chandrila and Kuat have a full set of new creatures, some of which are creature handler tamable.

Chandrila and Kuat have a full set of new resources.

Coruscant and Mon Calamari are visitable locations but do not have creatures or resources available. Mon Calamari in particular is very much a work in progress and will have substantial updates in an upcoming patch.

The travel map has been updated. The new map includes planets that are not currently available on the live server. Travel routes currently bypass inactive planets.

SWGEmu:

The Empire in Flames codebase has been updated with the latest SWGEmu code. Check SWGEmu’s patches for the last three months to check for functionality changes/bug fixes.

A Week of War

As preparations continue to launch EiF’s unique Galactic Civil War system, the team is proud to announce one final round of testing: the week of war.

The GCW system, as written, has plenty of moving parts, and the team simply cannot test everything to the extent necessary before rolling the system out in its entirety. Of major concern are the planetary invasions, which are the heart of the system – epic battles in which factions can seize control of enemy-held planets.

These planetary invasions are built from the same core, but each planet has its own customizations. As such, they need to be individually tested to ensure everything works as expected. To facilitate this final testing, the EiF team is hosting a week of war.

Starting April 23rd and continuing through April 29th, the live server will have a planetary invasion every day. The Monday through Friday invasions will take place at 9 PM EST, which is currently the planned time for events in the final system. The Saturday and Sunday invasions will take place at 3 PM EST to allow European players to participate at a friendlier time.

(Also, a big thank you to the New Zeltros crew for willingly suspending their events for the test week!)

Participating in the GCW system this time around will net players War Fame, which will be used to purchase reward items once the entire system is live. GCW live system rewards include armor, weapon, house, and speeder schematics, as well as a few new surprises.

The rewards won’t be available yet – the awarded War Fame will be banked for future use.

The planets that require testing under the final system:

  • Corellia
  • Talus
  • Dathomir
  • Endor
  • Naboo
  • Rori
  • Taanab

Yavin 4 and Dantooine are considered adequately tested at this point due to external and internal testing; Taanab, on the other hand, has gone through multiple iterations since the first event and needs to be retested with the new code.

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This week of war testing will be a final check of the code as well as one more look at balance issues before the system goes live. (Of major concern is whether it’s too easy to defend as currently stands; the week of war should give us more data on that subject so we can make any needed tweaks before launch.)

Join us for the week of war, April 23rd – April 29th!

GCW Live Invasion Test – 4/8/18

We will be conducting a third, and with any luck last, live server test of a GCW invasion on Sunday, April 8th at 3 PM EST. Location will be announced shortly before kick-off. Come armed and ready for both offense and defense!

Assuming a successful test, we will shortly after begin rolling out the GCW to the live server, starting with the Senate and Council election system.