GCW: Q & A with the Devs!

Question: What was the inspiration for the GCW? Why did you decide to take this massive undertaking of making a completely new system? (I love it btw )
Dev Answer: Empire in Flames is built as “the SWG we want to play” – and a critical element of that is an active Galactic Civil War. From well before we launched, we knew we wanted a GCW system that encouraged all players to participate rather than just the hardcore PvPers.


Senate

Question: How often will the elections for senator/traitor be? And will there be a limit to terms?
Dev Answer: Elections will happen on a 28-day cycle. There are no term limits. If you want to buy a Senator or Councilor, you’d better start stockpiling credits.

Question: Are there any benefits other than voting for being on the senate or Council?Dev Answer: Senators and Councilors get a unique title and access to their faction’s war room, where voting takes place.

Question: Will there be any plans to expand the system later on?
Dev Answer: We’ve already planned an expansion for the GCW revolving around “planetary loyalty”, which is separate from factional control. A planet could be occupied by the New Republic but loyal to the Empire, for example. Loyalty levels open up different missions and quests for players to swing a planet’s population in their favor, which in turn affects the difficulty of invasions.

Question: Does senator require a specific faction rank?
Dev Answer: No. It does require certain skill boxes in politician, however – New Republic Senators must be Statesmen, while Imperial Councilors must be Warmasters.

Question: Will Senators and Council get a special title or badge?
Dev Answer:  Titles will be Senator for NR and Councilor for Imperials

Question: Can there be more than just picking the target planet to invade, like picking a target planet to defend?
Dev Answer: Defensive positioning will also be a role for Senate /Council when we have JTL.

Question: What is required to become a Senator?
Dev Answer: 1.)Be a citizen in a city of the planet you wish to run on. 2.) Be NR faction 3.) have Politician xx4x 4.) register to run for Senator and win the most votes for Senator on the planet you registered.

Question: What is required to become a Councilor?
Dev Answer: 1.)Be a citizen in a city of the planet you wish to run on. 2.) Be Imperial faction 3.) have Politician x4xx 4.) register to run for Councilor and win the most votes for Councilor on the planet you registered.

Question: What is the term for Senator or Councilor?
Dev Answer: 28 days

Question: Can you have more than one Senator or Councilor per account?
Dev Answer: Yes , as long as you qualify and are voted in legally. In the event of suspicious activity, elections can be audited as all information is logged.

Question: How do I get politician skill?
Dev Answer: Train novice politician. Run for mayor of an existing player city , or create your own. For each vote you have you get 300xp at election (awarded when mayor is elected 3 week cycles).
Each week as Mayor when city maintenance is due, and when/if you win election you will received an extra/automatic 750xp. Even if you do not win the mayor election , you still will get xp for each vote you received.


Question: What will decide which planet to invade?
Dev Answer: Senators and Councilors will have independent votes. The planet that has the most votes for each group will be the planet to be invaded in the upcoming GCW for that faction. Access to the planet is determined by hyperlanes, so planets can only be attacked if a connecting planet is also controlled.

Question: How many Councilors and Senators will there be?
Dev Answer: There will be 1 Councilor and 1 Senator per inhabited planet.

Question: What if no one lives on x Planet?
Dev Answer: If no one runs, the seat will remain vacant for that planet.

Question: Do you have to be mayor of a player city to run for Senator or Councilor?
Dev Answer: No

Question: How / where will I register to run for Senator or Councilor?
Dev Answer: A voting center will be placed by a city’s mayor – the city must be at least rank 2. In the city you are a citizen of you can register to run if you meet perquisites at these tests.
(details to be clarified)


Invasions

Question:  How are GCW battles different than traditional PVP?
Dev Answer: GCW battles are designed with tangible goals, strict timelines, and PvP rewards – it’s designed to be a focused, fast-paced experience that rewards planning and teamwork. Oh, and combat walkers that players pilot into battle! Walkers allow those who normally don’t enjoy PvP to get involved.  Use /takeCommand and /fireCanons to use a walker.

Question: Can we practice piloting the big AT-AT walkers? Please?
Dev Answer: This has been a common request, actually – piloting the various combat walkers, from the New Republic’s little AT-PT to the Empire’s overpowering AT-AT is ridiculously fun. We’re looking at an event our storytellers can kick off to allow players some walker vs walker combat for live events. It’s not ready yet, but it’s been tinkered with and will become available sometime soon.

Question: Will my gear decay from all the extra fighting?
Dev Answer: Use decay still happens – so as you take and do damage, your armor and weapons will decay. However, you won’t suffer decay for death and cloning.

Question: What is War Fame, how do we get it and what will it be used for?
Dev Answer: War fame is the “currency” you acquire while you participate in invasions. All players participating get a “tick” regularly while they’re in the invasion zone; accomplishing objectives will give you much larger windfalls. Successful defense of a planet will give the defenders a giant bonus, too.

Question: What will war fame be used for?
Dev Answer: War Fame will be used to purchase GCW specific rewards, like the battle damaged versions of armor and more.

Question: Is there a listing of costs?
Dev Answer: Yep. Not anywhere you can find it though.*nod* (Yet.)

Question: How is war fame earned?
Dev Answer: For now, War Fame is earned through active participation in Invasions, but once the Planetary Loyalty missions are rolled out, players will be able to earn War Fame that way as well, but with a much smaller return than actually fighting in the war.

Question: Will war fame remain or get lost if you change factions?
Dev Answer: If you choose to defect, your war fame will follow you.

Question: What can you tell us about the new armor and weapons?
Dev Answer: We’re using GCW to bring in armor and weapons that have been requested practically since we launched the server. The big obvious star is the New Republic’s A280 – the iconic BlasTech blaster is going to be available for Riflemen, Carbineers, and Pistoleers! But we’re adding more than just the A280.

We’re also bringing in the war-scuffed versions of the six factional armors at minimum…and a few surprises.

Question: Can all of the new items be traded?
Dev Answer: All of the Factional items and War Fame rewards will be crafting schematics, so you will *need* to trade them to your friendly local crafter.

Question: Are there any restrictions to equipping some of the new weapons or armor?Dev Answer: The armor will generally be factionally-restricted for now – a character must be Imperial to wear stormtrooper armor, for example.

Question: Can non-combat characters help their faction?
Dev Answer: At launch, non-combat characters are useful both in providing equipment – rocket launchers, for example, are critical – and healing during invasions as combat and death begins to accumulate wounds and battle fatigue.

We have further plans to allow non-combat characters (and characters who can’t participate in invasions directly) to both help their faction and acquire war fame, but that system isn’t ready at GCW launch.

Non-Combat can also contribute with the walkers as explained above.

Question: Will non-PvPers be able to contribute in any way?
Dev Answer: At launch, only indirectly. The planetary loyalty expansion will change that – we’re ensuring that even crafters and entertainers can participate.

Question: when will the invasions happen?
Dev Answer: The current system schedules battles for 9:30 PM EST. This can be adjusted as necessary, depending on attendance and other variables. Because the system runs on a 6-day schedule, the day-of-week always changes.

Question: are there going to be any EU-friendly battles, or are there plans to include some if the European population grows large enough?
Dev Answer: If the European population on EiF grows to the point where EU-friendly invasions are more plausible, the system is flexible enough for us to schedule them.

Question: Will there be ranks higher than Colonel added?
Dev Answer: Yes, but high ranks also come with drawbacks like being permanently Special Forces


Planets

Question: Which planets will be involved?
Dev Answer: Most of the planets currently on the server will be used. More than half of our planned additions will also be part of the GCW when they’re ready.

Question: Which will not, and why?
Dev Answer: The “no” planets currently on the server are Tatooine and Lok. Both have very much an underworld/edge of the galaxy vibe, and in time of open war they don’t provide much to either the New Republic or the Empire.

Hoth will also be left out, for two reasons. From a technical perspective, Echo Base doesn’t work very well on pre-CU and has issues that Takhomasak has not been able to solve in spite of over a year of work. Story-wise, Hoth is of no further interest to the GCW warring factions after the Rebel Alliance evacuated.

Question: Will there be new planets added in the future that will be included?
Dev Answer: Absolutely

Question: What are some of the incentives for controlling a planet?
Dev Answer: That’s the trick, isn’t it?

For launch, we’ve designed a series of skill bonuses that apply to all members of the controlling factions. These launch bonuses include things like weapon accuracy and crafting assembly bonuses. Those bonuses also scale based on a character’s rank in the faction.

Question: What are some of the penalties for losing a planet?
Dev Answer: Losing bonuses! We opted not to directly penalize players losing a planet – hurt pride is generally reason enough for players to come out again. Not gaining the control bonus is penalty enough


Neutral Players

Question: What are some reasons that neutral players may want to participate?
Dev Answer: Neutral players miss out on the rewards that participants receive. The rewards range from armor, weapons, decorations, and vehicles, to skill bonuses for factional characters.

Question: Can neutral characters participate?
Dev Answer: Not directly.

Question: If not, can you temporarily join a faction and then go back to being neutral later?
Dev Answer: Only through standard game mechanics – e.g. having enough faction points to reach 200, and sign up with a faction via a recruiter. At this time, we’re not looking at adding mercenary functionality.

Question: Will a neutral character be aware that a planet is under factional control? Dev Answer: Planet control determines a number of troop spawns on a planet, most noticeably in starports but around cities as well. If a player is paying attention, they’ll definitely notice.

Question: I mean will there be effects of planetary control which apply to non-aligned chars? (I would like to see some. even if they are detrimental).
Dev Answer: Neutral characters suffer from having neither bonuses nor drawbacks.


EIF Community!

Question: What is the EIF pvp community like?
Dev Answer: Surprisingly chill. While there are always some emotions that run high, during the Week of War testing phase players on the losing side generally came away both with some satisfaction for having fun and with determination to win the next battle.

Question: Is there lots of trash talk and spitting on corpses?
Dev Answer: I’ve seen a little, and I don’t think it’s possible to get completely away from it. On the other hand, it’s a fraction of the toxicity you’ll find on servers with a self-proclaimed PvP focus.

Question: Will a novice feel intimidated or unwelcome?
Dev Answer: I don’t think it’s possible to not be intimidated. On the other hand, both factions’ leadership tends to really take new players in under their wings to equip and train them to get ready to fight.

Question: I’ve heard there is lots of RP on that server, how does that affect GCW battles?
Dev Answer: Oddly, it leads to better turnout. It’s a trend the EiF staff has noted going back to the live Starsider server, when the largest turnout for space PvP events consisted of RPers who were interested in advancing the story and fighting for their faction. If PvP isn’t constant – and with EiF’s system, we’re on a six-day cycle – RPers tend to come out and enjoy it.


General

Question: Are there any plans for when Jump to Lightspeed goes live?
Dev Answer: Very much so. And yes, we will be integrating JtL into our GCW system. Planetary blockades, anyone?

Question: Will Boris and Natasha ever catch that pesky moose and squirrel?
Dev Answer: “Military intelligence. That phrase mean anything to you?”  “It sounds like a contradiction of terms.”

Question: What will the impact of Jedi be on the GCW and vice versa?
Dev Answer: Indirect. When Jedi goes live, they will be able to participate in the GCW, but they will not have a special role per se. However, the Jedi system relies on a substantial part of the code we’ve written for GCW. Jedi development in earnest will be starting not long after the GCW launch.

Question: An important aspect of factional conflict, especially in Star Wars, is looking the role.  What steps are being taken to make sure that from the lowliest grunt in the Imperial Army, to a sergeant in the Stormtrooper Corps, to a Grand Admiral in the Imperial Navy, have access to appropriate gear?
Dev Answer: A large part of this is simply the combat and crafting redesign Empire in Flames underwent before launching. The distance between “top tier” and “entry level” isn’t nearly as large as it is on, say, Basilisk.

Question: “Is @Sandi the best CM?”

Dev Answer

  • Of course. Without her, Empire in Flames wouldn’t be the awesome place it is!
  • What kind of stupid question is that? Sandi is awesome!
  • Sandi’s leagues better than people paid to do the job
  • Without Sandi, you’d be stuck with Abi as CM. Daily floggings to keep morale high.  The beatings will continue until morale improves
  • *Threatens to rip some arms off for anyone that thinks otherwise*

(Sandi rolls her eyes and hugs the devs)

EiF Announces Storytellers!

An Empire in Flames is just over a year old and as our community has grown, it’s needs have matured. EiF isn’t a roleplay server, but it strives to be a place where roleplayers can thrive and develop their characters and stories. As such, it’s becoming more and more difficult to meet the needs our RPers with just the admins. As everyone knows, we are all volunteers with families and jobs. EiF has some members of the community who have selflessly created content or given of their time to step in at the last minute, so events would not be cancelled when an admin wasn’t available.

These circumstances lead the staff to decide it was time to create a Storyteller role within the EiF community.  A role where an individual can have a few more permissions and be able to help tell their stories, the stories of the community, and EiF. You will be able to identify these individuals by the [Storyteller] tag in Discord and EiF.

We have been honored, as staff, that three individuals have never asked for anything. Rather they give of their time and creativity over and over and over. They have shown a love and caring for EiF and more importantly the community of EiF.

I would like to introduce to everyone an Empire in Flames first Storytellers:

Destroy

Aimi

Alifisno

I know many of you will recognize their contributions and agree with us that these are deserving individuals whom I know will continue to enhance the EiF environment!

Sandarie, Community Manager

Friday Feature 4/27/2018: Anniversary Memories

It’s been nearly a year since Empire in Flames was launched on May the 4th, (be with you)! I asked the staff and contributors of EiF to share a memory from SWG with me. To launch our Anniversary Week of Events! (AWE!) we are hosting a ball based upon my memory! There are a lot of events planned all over the galaxy, so pay attention to next Friday’s Feature, the Holonews Terminals, and the Discord channels!

Sandarie (Community Manager)
So many memories, but one which always stands out is the one that launched me (pun intended) into the Piloting RP community back on Starsider. I was going to quit playing SWG because I’d not found a good niche. I was an incredibly newb RPer and really had only been in SWG for a couple months. I was determined to learn to fly a starfighter before I quit though and spent hours on the SWG Pilot forums where I noticed Codyman was throwing one of his infamous parties in the Lucky Despot in Mos Eisley. People from all the servers were planning to attend, so I thought? “Why not do this before I quit?”

Whoa… when I got there, the server was soooooo lagged from the hundreds of people in attendance. I was in awe walking around and seeing the “famous” people from the Pilot forums. One in particular struck up a conversation with me, but the scroll from spatial chat was extreme. We formed a group and chatted ICly for the rest of the evening.

The next day on the Pilot forums I saw a lot of discussion about Leaph and the mysterious blue Twi’lek who stood around all night gazing into each other’s eyes. Suddenly, I’d gone from a nobody to a novelty. That single event changed my life, ICly and OOCly. It lead me to meeting Halyn, impersonating Abi in an intense RP, getting to know Anishor, and eventually Kelta! Now all 10 or so years later, it’s led me to EiF!

Wefi (Asset Contributor)
The thing that kept me in SWG after the NGE. I was lucky enough to play all versions of the Game, I also would make new characters on different servers to try out different things. This was true with the CU. I made a character on Radiant and in the NGE I made a toon on Naritus, Wefi.

I wasn’t too keen on the forums at the time, so I had little knowledge of the NGE. When I came back in December, I eagerly made Wefi, my Jedi. I met couple of players, even had a small guild at one point. But one time in Restuss’  new starport, before the city went boom, I ran into a player named Cye. He invited me into Dogs of War, a PvP guild based around family ideals. I was by far the youngest member. The guild took me in and showed me how to basically PvP in the new system. I came to the server as a nobody, but became one of the better known PvP’ers.

I don’t recall the waypoint on Corellia where we held our city, but we spend most of our time in Restuss. We were often the driving force behind the late night PvP. We defended the GCW bases on Naboo, Corellia, and Talus. If there was PvP to be held, we were there.

Savage (Continuity Contributor)
When I first started playing SWG, starting out on the Naritus server, I definitely thought the game was neat, but I was having trouble finding a niche of my own. I wasn’t sure what to do with my character, or where I was going in general. I was pretty clueless.

Then one day, I was walking through Mos Eisley heading to the bank/bazaar terminals near the Cantina after running some missions. There in the middle of the street I saw a group of players in full stormtrooper armor, acting like Stormtroopers. This was my first introduction into roleplaying. For some reason, it had never occured to me people would really fully immerse themselves into characters in the game, let alone as stormtroopers. I didn’t even know it was possible to get the armor- which I had always loved as a Star Wars fan.

I immediately started talking them up, asking them all sorts of questions. It wasn’t long after that they invited me to join their RP stormtrooper unit, helping me to level up, save money, and eventually buy my own set of stormtrooper armor to allow me to join in on the fun. This started seven years of adventures in stormtrooper roleplaying that would last my entire time in the game and introduce me to roleplaying as a whole, becoming the thing in Star Wars Galaxies that would give me the most joy and help me meet some amazing people.

Anishor (Combat Balance Developer)
There’s really only one spot I can point to, and that’s Chalmun’s Cantina.  This place was the center of starting some of the greatest RPs I had the pleasure of being apart of.  So many memories. It’s where Anishor and Halyn went from being compatriots to real friends. It’s where Anishor defied a cult of Sith to redeem a friend, twice with two different people.  It’s where the ‘three amigos’ formed. It’s where the Eisley crime wars happened and Anishor and another wookiee who’s purple and green fur will never be forgotten, Bycem talked and helped the non-wookiees who were being intimidated by the large criminal elements and sparred with trandoshans from one of the earlier slaver guilds. T’Dosk

Abi (In-game Items Developer)
My earliest memory of Star Wars Galaxies was during the first week or so of live. There were hardly any player houses around because everyone was still figuring out what to do and how to do it, and working so hard on levelling up. I was working on Medic/Doc at the time and ran into a Mon Cal Architect and we got to chatting while I was healing him. I wanted a house super bad, and he just wanted XP to keep levelling, so we reached an agreement. I brought him all the resources to craft a house and he’d call it even.

I spent a bunch of time hand sampling everything I needed to make a Small Corellian House, and we met up one afternoon and made the exchange. I gave him the resources, he did some crafting and I walked away with a Small Corellian House, Style 2. I had already picked out the perfect spot and started swimming west of Coronet, to an isolate island. It was bare of structures and I claimed it as my own, placing my house next to a tree on a small hill near the western beach of the island, and then logged out for the evening – satisfied with my new home in the game.

When I logged in the next day, there was a guild hall almost immediately in the middle of the island behind my house, and I cussed and cursed those fools for taking *my* home. I was here first, and they weren’t going to run me off. A few days later I ran into someone coming to that guildhall, and I went to go give him a piece of my mind. We ended up chatting and found out that the guild was a bunch of friends from other Star Wars games, they were Rebel aligned and were totally happy to have me along for the ride, and so I joined RSPA thanks to a guy named Xtremegene.

It was in this guild that I eventually went on to meet many of my online friends, including Anishor, Halyn, Sandarie and then Kelta. Without this key moment and this location I doubt that I would even be here working on EiF.

Kelta (Lead Developer Support)
When I started playing Live, Halyn already had his group of friends established and everyone he knew was a level 90. I was obviously grinding a new character by myself, so to keep me company, Halyn went and purchased me a pet. I clicked on this egg in my inventory; there was a cracking noise with green slime shooting into the air and my narglatch appeared in front of me. She was so adorable that I was instantly smitten and thus began my obsession with pets. I was determined to learn everything I could about my pet so that I could have those coveted green eyes. (And XP bonus!) I traveled to Moenia, Naboo, pulled her out, and her eyes went from blue to green! Naboo was her favorite planet and as I spent a lot of time there leveling, it became one of mine too.

Zephyr Base on Rori is where the rest of all my memories originate. Halyn was running the flight academy Rara Avis from there when I joined in late NGE. Eventually he would start a guild named HAZE. It was there I met Sandarie, Blue, Anishor, and Abi, gunned at Saturday night PVP events, and began to roleplay. As a member of HAZE, I interacted with the majority of the pilot community and made many friends. The transient nature of the guild concept–join, become a better pilot, leave once you were trained–meant that a lot of my friends left to join other guilds. But the core group remained. I have many friends that I would not know; dozens of rp memories that never would have existed; and a relationship that might never have become a marriage if I hadn’t spent time at that base on Rori. For those reasons, Rori is my other favorite planet.

Blue (Andarta) (Website and Forum Co-Manager)
My favorite memory is tied to a place I can’t go back to, a time I can’t go back to.  Another expansion had come out for the TCG, and with it all the new loot. In that month’s free pack I pulled the rare piece for the pack’s build-an-item, the Cloud City house.  I quickly searched the market and bought up the vastly more common (and cheaper) parts to build the deed. The house was plopped outside the city limits of our de-facto factional headquarters surrounding the Rori rebel outpost, AKA Zephyr Base.  After wandering around inside I was struck with the idea to decorate it as a new briefing hall for our weekly events and RP, and got to work. Halyn eventually approved of the idea and we managed to make the thing fit next to the old one in the notoriously unforgiving rori terrain, and our flagship “MC-40 Virtue” was born.  Within a week I had it done up, in a style reminiscent of the ROTJ briefing on Home One. Players were floored but it wasn’t until the next Saturday when it really sunk in. Not for the first time ever, but often for the first time in a long while, it really felt like Star Wars. We were there, in that universe, existing. It was all the more important because it was something I had built myself.  Not the devs, or lucas. Me. It was part of what made SWG really special. The hall is long gone, as is much of that community, but that first night we used it still sticks with me. Still proud of that deco job too (and I have a very potato recording of walking through it. The key room is the top https://www.youtube.com/watch?v=4u-ZGEXo3hg)

Violet (Original Art Contributor)
I recall the first day I entered the Dark Enclave and they took PvP that seriously that they were having training sessions and sparring tournaments in the enclave to remain fresh and well practiced. They had a sort of room for newbies to PvP, and a sparring room for the pro’s.

I remember stepping in and seeing a Dark Jedi Oppressor giving some advice or a lecture on how to maintain control of posture in a fight. My turn came to duel him, it was hard, but this was one of the ways I learned to fight and eventually rose to Templar III until I was teaching on my own.

Dax (Quest Developer for SII and EiF)
Coming out of Beta and going live with SWG was an amazing adventure.  So many new players all trying to understand and have fun with the new MMO. My main character, Daxamatic, was experimenting with different professions, trying to find that right build.

When the first Jedi was announced, it was pretty exciting among the players in our group.  Really not knowing what triggered it, we all speculated as we keep playing. Wanting to build items and deeds for my guild, I switched over to something new, Architect, my sixth profession.
Grinding away and taking breaks to travel to the POIs near my harvesters to keep it from being boring. With the last round of resource gathering on Corellia, Daxamatic ground out last of the XP.  Going into CNet I called out for training from a Master Architect. The shock of becoming glowy had me literally sitting at the keyboard.

Realizing that I needed to do something next, I quickly read online what was thought we needed to do.  Traveling with my new character as fast with no protection or skills, as fast I could, I arrived at the Jedi shrine south of Tryenna and at sunset, knelt and began my journey under, back then, the perma-death system which forced me into the wilderness and great adventures.

Halyn (Lead Developer and EiF Owner)
Anchorhead, Tatooine, was where I started my journey. The game launched in June; I joined in October and, like many newbies, made my way to Tatooine to start my journey.

Most of the first month was spent attempting to run missions and level and gain enough faction points to join the Rebel Alliance, while failing to be caught in the crossfire between Rebel and Imperial PvPers during the infamous base busting wars outside Anchorhead at that time.

To this day, the character creation/login music takes me back to a thousand stories…stories that all began, in some way, at Anchorhead.

Lasko (Sunrunner II Developer and EiF Contributor)
Awesome….. joined shortly after start
Mos Espa was my home for ages
Still my fave place

EiF Community!
Leave your memories here! From live or something from the past year with EiF. If you can, include a location! There will be a small commemorative gift for those who leave a memory.

Sandarie
Community Manager

A Week of War

As preparations continue to launch EiF’s unique Galactic Civil War system, the team is proud to announce one final round of testing: the week of war.

The GCW system, as written, has plenty of moving parts, and the team simply cannot test everything to the extent necessary before rolling the system out in its entirety. Of major concern are the planetary invasions, which are the heart of the system – epic battles in which factions can seize control of enemy-held planets.

These planetary invasions are built from the same core, but each planet has its own customizations. As such, they need to be individually tested to ensure everything works as expected. To facilitate this final testing, the EiF team is hosting a week of war.

Starting April 23rd and continuing through April 29th, the live server will have a planetary invasion every day. The Monday through Friday invasions will take place at 9 PM EST, which is currently the planned time for events in the final system. The Saturday and Sunday invasions will take place at 3 PM EST to allow European players to participate at a friendlier time.

(Also, a big thank you to the New Zeltros crew for willingly suspending their events for the test week!)

Participating in the GCW system this time around will net players War Fame, which will be used to purchase reward items once the entire system is live. GCW live system rewards include armor, weapon, house, and speeder schematics, as well as a few new surprises.

The rewards won’t be available yet – the awarded War Fame will be banked for future use.

The planets that require testing under the final system:

  • Corellia
  • Talus
  • Dathomir
  • Endor
  • Naboo
  • Rori
  • Taanab

Yavin 4 and Dantooine are considered adequately tested at this point due to external and internal testing; Taanab, on the other hand, has gone through multiple iterations since the first event and needs to be retested with the new code.

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This week of war testing will be a final check of the code as well as one more look at balance issues before the system goes live. (Of major concern is whether it’s too easy to defend as currently stands; the week of war should give us more data on that subject so we can make any needed tweaks before launch.)

Join us for the week of war, April 23rd – April 29th!