Friday Feature 11/17/2017: A Chat with Wefi

Good Mythi… wait.. .Good Friday everyone! In the spirit of it being Friday, I bring you a feature! The EiF Friday Feature is an interview with Wefi! Enjoy getting to know him better!

EiF: Which versions of SWG did you play? pre-CU, CU, NGE?
Wefi: All three versions of the game
EiF: If you played in the pre-CU live, approximately how long did you play in the pre-CU?
Wefi: Started right after Jump to lightspeed was released. My folks bought me the expansion thinking it was the full game, so I had to wait for a while to be able to play.
EiF: Which server did you play on?
Wefi: I started on bria, moved to Radiant during the CU, Naritus when the NGE hit due to a character bug, and finally Starsider after the Server merges.
EiF: Which classes and which was your favorite?
Wefi: Pre-cu/CU I liked Combat Medic, It was an interesting class to me. I played Jedi during the NGE as I liked Melee Combat…. and also Jedi.
EiF: How many accounts did you own/manage?
Wefi: I had 2 Accounts, My  Nge Jedi, and Medic. My 2nd Was a BH/Jedi and a Tailor.
EiF: What type of gameplay style do you most enjoy?
Wefi: I enjoyed PvP the most, but I prefer to Rp now days as I can work on other things at the saame time.
EiF: What’s a typical gaming session for you, what activities?
Wefi: On and off during the day. At night I tend to play EIF a bit more now. Otherwise I play League of Legends, or some VR game.
EiF: What do you most enjoy about SWG?
Wefi: The Open space. A friend of mine showed me Everquest, and how large it was. When SWG was announced, I was excited for it. Being my own Star Wars character is very attractive. I can be A Jedi, or a Tailor. Most MMO’s have a hard time keeping me in due to the lack of freedom. FFXIV comes close.
EiF: What do you enjoy most about Empire in Flames?
Wefi: New Items being added, and the Open RP community.
EiF: When you are not ingame, what do you enjoy doing?
Wefi: Gaming, Or working on new stuff for SWG. Other than that is really just watching TV.
EiF: What do you do outside of EiF / do for a living?
Wefi: Tow Truck driver.
EiF: What is your role with EiF? What does that entail?
Wefi: I am more of a Content Creator for the client. I every so Often I help with adding new things, Like Models, or something I made that impresses our Dear Leader Halyn
EiF: If you could have ANYTHING instantly in EiF, what would it be?]
Wefi: Jedi, 😛 I need to have my lightsaber for Wefi to be Wefi
EiF: If you could find out one thing about our EiF Community, what would it be?
Wefi: Their favorite Star Wars item.
EiF: What gives you Developer’s Crack?
Wefi: Uhh, I often see things in Star Wars games, or shows, and think that be cool to have. Also I like to challenge myself, and try to do things that were thought impossible, or hard to do.
I look forward to see the upcoming updates to EIF, and see where the story goes. With new ways of editing the client, and the work that goes into the Server code. I assure that EIF will be one of the most Unique Server out there.

Sandarie, Community Manager

((for those wondering about the opening… https://en.wikipedia.org/wiki/Good_Mythical_Morning ))

Patch Notes – 11/17/17

Additions

  • As per popular request, the Tatooine Tavern is now available. It can be crafted as a third option on the Player Tatooine Cantina schematic.
  • Added Dathomiri Player City Hall. This city hall has additional functionality, including a guild terminal and cloning point. The cloner can only be used when the city has been registered with the planetary map. The Dathomiri Player City Hall is slightly more expensive to maintain than a standard player city hall.
  • Added new Dathomiri shuttleport & garage.
  • Added new housing options for Dathomiri city: Nightsister and Dantooine huts from the NGE, the Yoda House from the NGE, and two small cave structures from beta.
  • All Dathomiri structures are acquirable only from a dev; speak to Halyn for details.
  • New shuttles – certain starports are now serviced by a YT-2000 freighter, while Tatooine shuttles are now more appropriately older and shabbier. If you have a player city and prefer the traditional shuttle, no change is required. If you prefer the new, “old” shuttle, simply re-drop your shuttleport.
  • New starport added to Lok.

Changes/Fixes

  • Musician XP gains have been doubled.
  • XP requirements for musician and dancer have been leveled out.
  • XP requirements for the bounty hunter investigation line have been decreased.
  • Novice rifleman XP bug has been fixed.

Balance Changes

A note from Halyn and Anishor: Combat balance is a moving target that responds to players finding unexpectedly powerful combinations & ideas on paper not working out in practice. All changes below are subject to change in either case, and we love hearing feedback on the subject. Please direct your feedback to Anishor, who is the lead on combat balance, whether you find some things too weak or find a super-powerful combination.

  • Time to transfer weapons in combat has been reduced!

State Attacks

  • Skill set special abilities that purpose is to primarily apply a state such as blind, knockdown, dizzy, have had  their damage reduced, the chance to apply the special increased, and the speed delay reduced ( made faster ).
  • Special abilities that do both damage and apply a state have not had their damage or delay changed and only a slight increase in
    in the chance to apply.
  • This was done for the upcoming changes to skill sets and their state defences.

State Defenses:

  • State Defenses have been redistrubted across all skill sets.

Primary Defenses:

  • Melee and Ranged Defense values have been updated on several skill sets.

Center of Being:

  • Reduces a player’s outgoing damage by 25%
  • Increases toughness by Efficacy / 3
  • Can no longer be used while Berserk

Berserk:

  • Can no longer be used while Center of Being is active
  • Increases outgoing damage by 20%
  • Increased the primary defense reduction
  • Secondary Defense will not fire while in berserk state

Bleeds:

  • Bleeds have had their tick interval reduced from 20 seconds per tick to 4 seconds per tick.
  • Damage and length have been updated to match this new interval.
  • Fencer has been refocused toward creating bleeds.

Skill Set changes (state special changes not listed)

Rifleman:

  • Taking cover now reduces damage from ranged sources by 20%
  • Increased DPS of Suprise Shot, this shot acts like a sniper’s attack. Very damaging but very long cooldown.
  • Increased the DPS of Headshot 1-3
  • Increased the DPS of conceal Shot
  • Removed the AOE Cone from Strakeshot 2.
  • Headshot 1 now in Novice box.

Carbineer:

  • Burst Shot 2 Increased DPS, Removed Cone AoE
  • Leg Shot 1-3 Targets Health instead of Action, use Action Shot to target Action pool directly
  • Surpressive Fire 1 now in novice box.

Pistoleer:

  • Increased the damage modifier of body shot 3

Fencer:

  • Reduced the initial damage of 1-H Melee Hit 1, added chance to apply bleed to the pool of attack.
  • Reduced the initial damage of 1-H Melee Hit 2, added chance to apply bleed to the pool of attack, removed chance to dizzy and blind.
  • Reduced the initial damage of 1-H Melee Hit 3, removed chance to dizzy and blind.
  • 1-H Body Hit 1 Added chance for health bleed
  • 1-H Body Hit 2 Added chance for health bleed
  • 1-H Body Hit 3 Added chance for health bleed
  • 1-H Scatter Hit 1 Added chance for bleed on attack pool
  • 1-H Scatter Hit 2 Added chance for bleed on attack pool
  • Reduced AOE range of 1-H Melee Spin 1 to 8m, added chance to bleed
  • Reduced AOE range of 1-H Melee Spin 2 to 8m, added chance to bleed

Swordsmen:

  • 2-H Melee Area 1 Added chance to intimidate
  • 2-H Melee Area 2 Added chance to intimidate
  • 2-H Melee Area 3 Added chance to intimidate
  • 2-H Melee Hit 1 Added chance to intimidate
  • 2-H Melee Hit 2 Added chance to intimidate
  • 2-H Melee Hit 3, Increased dps (decrease in damage multiplier with larger decrease to delay.) decreased the action cost, added chance to intimidate
  • 2-H Melee Spin 1,2 : Increase DPS, reduced range of AOE to 8m
  • 2-H Sweep 1 : AoE range of 8m, chance to lower posture. Reduced Damage
  • 2-H Sweep 2 : AoE range of 8m, chance to knockdown. Reduced the damage ( less chance than pikeman to knockdown )
  • 2-H Head Hit 1-3: Target Health pool instead of Mind.

Polearm:

  • Polearm Area 2 has been brought back from the void, now in your master box.
  • Polearm Area 1 Decreased Delay, Decreased Action Cost, increased Range to 18m added chance to dizzy and stun.
  • Polearm Area 2 Decreased Delay, Decreased Action Cost, increased Range to 18m added chance to dizzy and stun.
  • Polearm Hit 1 – Removed chance to lower posture, added chance to stun.
  • Polearm Hit 2 – Removed chance to lower posture, added chance to stun.
  • Polearm Hit 3 – Removed chance to lower posture, added chance to stun and dizzy.
  • Polearm Spin 1,2 : Increase DPS, reduced range of AOE to 8m, Reduced Action Cost
  • Polearm Sweep 1 : AoE range of 16m, chance to lower posture. Reduced Damage and reduced the delay
  • Polearm Sweep 2 : AoE range of 16m, chance to knockdown. Reduced the damage and reduced the delay
  • Leg Hit 1-3: Targets Health instead of action pool

Tera Kasi:

  • Unarmed Spin 1,2 : Reduced range of AOE to 8m
  • Unarmed Combo 2: Reduced speed delay
  • Unarmed Hit 3: Increased DPS slightly (Reduced Initial Damage, Decreased Delay)

Doctor Buffs:

  • Enchance Packs have had their power increased. Health and Action Packs have higher power than their secondary pools.
  • The forumula for EiF Buff Result Value : Heal Power of Pack x Environment x [[(100 + Wound Treatment Skill + Bivoli + BE modded clothes) / 100] x Med City Bonus] / 5
  • Janta Blood : Reduced power, signifigantly increased use count.

Friday Feature 11/10/2017 – A Chat with BluePyros

This week is another installment in the EiF chats with staff, featuring BluePyros!

EiF: Which versions of SWG did you play? pre-CU, CU, NGE?

Blue: I played from mid CU all the way through the NGE

EiF: Which server did you play on?

Blue: I started on Intrepid but transferred to Starsider, as that server faded a little over a year before the free transfer initiative.

EiF: Which classes and which was your favorite?

Blue: In the CU I was Rifleman/Commando and NGE I favored commando early, but quickly became and stayed smuggler for the majority.

EiF: How many accounts did you own/manage?

Blue: Like many I had 2 accounts and often had both going at once.

EiF: What type of gameplay style do you most enjoy?

Blue: Almost everything, but PVP is my jam and I can find enjoyment in.

EiF: What’s a typical gaming session for you, what activities?

Blue: Its varies from days to days, but I try to set long term objectives and work towards them.

EiF: What do you most enjoy about SWG?

Blue: It’s one of the last real sandboxes out there.  Enough structure that it’s not all DIY, but free enough that almost anything is possible.

EiF: What do you enjoy most about Empire in Flames?

Blue: That we have a chance to do things long thought impossible and make a better galaxy with our own hands.

EiF:  When you are not ingame, what do you enjoy doing?

Blue: I’m still a nerd at heart, so I can usually be found playing some manner of game.

EiF: What do you do outside of EiF / do for a living?

Blue: I work for the IT department of a Health and Human Services org.

EiF: What is your role with EiF? What does that entail?

Blue: Jack of many trades.  The biggest thing I did was converting all the houses into miniature versions, as part of the holo deeds.

EiF: If you could have ANYTHING instantly in EiF, what would it be?

Blue: All the old friends and players we’ve lost and left behind over the years.

EiF: If you could find out one thing about our EiF Community, what would it be?

Blue: What draws in the people who never played SWG when it was live.

EiF: What gives you Developer’s Crack?

Blue: I’m not really a dev, more of a modder at this point.  Bending things to my will so they work how I want.

 

Friday Feature 11/3/2017: The Friday Feature Archives!

Empire in Flames turns six months old tomorrow! Since we launched EiF a Friday Feature has been put together nearly every week! (except one, oops.) The staff and community has found over the past months that we’ve referred to these posts over and over and over! So now you have an archive of them to easily reference for personal use or to direct a new player to the information!

Sandarie, Community Manager

Friday Features: The Archives!
By the Numbers 5/5/2017 http://www.empireinflames.com/?p=330
Pauleh Plays! 5/12/2017 http://www.empireinflames.com/?p=361
Planetary Factional Alignment in EiF 5/19/2017 http://www.empireinflames.com/?p=376
Decorating in Empire in Flames 5/26/2017 http://www.empireinflames.com/?p=391
Enter the Cats! 6/2/2017 http://www.empireinflames.com/?p=415
EiF Character Builder Beta Testing! 6/9/2017 http://www.empireinflames.com/?p=424
Player Cities 6/16/2017 http://www.empireinflames.com/?p=433
Server Hardware 6/23/2017 http://www.empireinflames.com/?p=456
Player Goods and Services 6/30/2017 http://www.empireinflames.com/?p=461
Port Jato 7/7/2017 http://www.empireinflames.com/?p=474
Player Events 7/14/2017 http://www.empireinflames.com/?p=492
Creature Resources 7/21/2017 http://www.empireinflames.com/?p=505
Macros 7/28/2017 http://www.empireinflames.com/?p=514
Badges 8/4/2017 http://www.empireinflames.com/?p=527
Old Content – Racetracks 8/11/2017 http://www.empireinflames.com/?p=535
Teaser! 8/18/2017 http://www.empireinflames.com/?p=541
oops… 8/25/2017
Heavy Weapons Y’all! 9/1/2017 http://www.empireinflames.com/?p=560
A Chat with Halyn 9/8/2017 http://www.empireinflames.com/?p=586
Loot Kits/Recyclers 9/15/17 http://www.empireinflames.com/?p=595
A Chat with Anishor 9/22/2017 http://www.empireinflames.com/?p=599
Invasion 9/29/2017 http://www.empireinflames.com/?p=609
RP on EiF 10/06/2017 http://www.empireinflames.com/?p=623
A Chat with Abi/Gail 10/13/2017 http://www.empireinflames.com/?p=628
A Chat with Kelta 10/20/2017 http://www.empireinflames.com/?p=638
EiF Combat 10/27/2017 http://www.empireinflames.com/?p=647
The Friday Feature Archives!  11/3/2017 http://www.empireinflames.com/?p=659
A Chat with BluePyros 11/10/2017 http://www.empireinflames.com/?p=667
 A Chat with Wefi  11/17/2017  http://www.empireinflames.com/?p=680
Bonus Posts!
Question and Answer Time with the Devs! 5/2/2017 http://www.empireinflames.com/?p=291
Racial Bonuses 5/1/2017 http://www.empireinflames.com/?p=282
Professions and Skills 5/1/2017 http://www.empireinflames.com/?p=271
Housing in EiF 4/27/2017 http://www.empireinflames.com/?p=245
Empire in Flames Contact and Social Media Information 4/22/2017 http://www.empireinflames.com/?p=216

Empire in Flames Announces Partnership with Sunrunner II

Empire in Flames Announces Partnership with Sunrunner II

Earlier today a new SWGEmu partnership was created by the Empire in Flames team and the Sunrunner II team! Lead Developer Halyn has added the amazingly talented team of Takhomasak and Lasko to the developers working on an Empire in Flames. Takh and Lasko will still maintain Sunrunner II which is not closing down, but they will be actively contributing to EiF.

Takhomasak is well know throughout the SWGEmu world as the creator of worlds. His server, Sunrunner II is a virtual playground of planets and moons in the Star Wars galaxy. EIF launched with one of his planets, Taanab, which has been a very popular world with the EiF community. Sunrunner II will continue to be a development environment and test server for Tak’s development. In his new partnership with EiF, he will have a thriving community to play in his creations in a live environment.

Lasko is known as the developer who is creating new instances for Sunrunner. He will be sharing his talents with the EiF community, who have been thirsty for content. Lasko is also the creator of the Mod the Galaxy TRE compilation and repository on which Sunrunner II and several other SWGEmu servers are based. When Takhomasak was asked about his partner, Lasko, he stated, “I have felt very lucky to have him helping me. He’s the most knowledgeable person I know about this game and environment. It was his early guides that steered me toward doing what I do.”

Halyn, the lead developer of an Empire in Flames, is known and respected in the SWGEmu community as a creator of unique content and tweaks that not only improves the Quality of Life for the community, but his approach to a more balanced profession system is something players often comment that they wish SWG Live had made these changes, rather than the NGE.

Some of the unique content in EiF includes over 35 playable races, an armor and weapon systems based upon cores allowing players to use any armor appearance they desire, and new animal mounts such as large cats. These are just a few of the features that make EiF a respected and exciting Star Wars Galaxies Emulation server.

If you have any questions, please contact Halyn, Takhomasak, or Lasko.

Sandarie, EIF Community Manager